TunergiArchoz

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About TunergiArchoz

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  1. On Glacio in the 6th or 7th cave layer (one cave layer before the cave layer with the big purple towers) I found some "Mortar Plants", the ones that throw red bulbs filled with toxic gas that explode after a set amount of time at you, that didn't seem to work correctly due to the lower gravity that's present in the deeper caves. Watch this: https://streamable.com/doybw Due to the lower gravity the red bulbs that are supposed to land near the player's position at the time the red bulb was thrown midair are flying through the air for way too long and don't even hit the ground once, hence the mortar plants can't actually damage the player even if they try, unlike the mortar plants at the surface or in the upper caves of the planet. This is how you could fix this behaviour: make it so the red bulbs that they throw are unaffected by gravity the red bulbs explode shortly after they hit the ground once the mortar plants throw the red bulbs at lower angles and with different amounts of power behind each throw 2019-02-13 15-54-27.mp4
  2. TunergiArchoz

    Astroneer 1.0 QOL suggestion thread

    Automatically turn on the rover's handbrake when using a crane on a rover. Currently the handbrake is turned off when operating a crane with a drill so that the rover slides on even the slighest of uneven terrain which makes the use of the drill fairly difficult, further undermining its currently little uses and driving even more players away from using it. Make it so that equipping a Boost Mod to the Deform Tool while having a Wide Mod equipped as well does not turn off the Wide Mod. Currently when doing so or when loading a save while having both Boost Mod and Wide Mod equipped turns off the Wide Mod.
  3. I heard the devs talking about implementing rare blueprints of modules that the player would have to find in the world and on other planets and I got an idea what one of these rare modules or module types could be: the Shield Generator. This blueprint would enable you to craft a Shield Generator in the Medium Printer and its main purpose would be to protect your base from storms, tumbleweeds (Arid), toxic gas (from hostile plants) and explosions (from outside the shield), however it wouldn't protect you from spike plants, worms (Radiated), oxygen loss or fall damage. It would require 2 Lithium, 2 Titanium, 1 Lithium and Titanium or even 4 resources (after 50% printing you would have to put two more resources into the printer) to craft it. In the panel of the Shield Generator your could set its size and its shape to fit a variety of bases. The Shield Generator could also have different rarities for the larger sized shields and unique shapes. Here's a basic example of the shield: Alternatively, the Shield Generator could also be unlocked by spending a high amount of bytes (maybe inbetween 7000-12000 bytes) depending on which sizes and shapes the desired Shield Generator should be capable of.