Deathrunner

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  1. I think that item storage is overrated in early to mid game, and only shows substantial use when transporting items in vehicles. I don't think it is worth making the storage items in early game; just dump your items in a hole with walls. The only real disadvantage is that its slightly hard to find what you want, but this problem still persists, albeit lesser, with storage modules. Thus I give you a solution: the Data Storage Unit (https://bit.ly/2Qp0A8L Open) (https://bit.ly/2schFJf Closed) It is an item that can store raw materials inside it by placing an item on the red circle. You can
  2. the splitter that appeared in SES Vlog 028 should have different coloured inputs/outputs so you can easily see which input/output on the controller relates to which input/output on the module
  3. I think the devs do not want to have guns in this game. I agree with them.
  4. I have an idea to remove the inevitable problem with dirt farming in multiplayer (holes everywhere) during a sandstorm, the terrain exposed to wind will become smoother, allowing for easier escape from the holes.
  5. again, this would make beacons useless, as you can only place beacons at places that you have been to.
  6. this would make beacons useless, but I do agree that a map would be nice. what if when a beacon was placed it would also show the surrounding area on your map, but it would stop after you picked it back up
  7. the hover should have at least some storage, but not as much as a rover. it should also be more expensive and take up more fuel the large hover should basically be a truck that is slower, but doesn't get stuck in pits I think there should also be a low flyer that can go really quickly, but is very hard to control, only has 2 slots (for a seat) and a large flyer, which can go higher (but still not outside the atmosphere), it's even harder to control, and has the ability for you to go mine whilst you are flying. basically making an easy way to explore planets. it can also be summ
  8. I think he/she is saying that you should be able to have a bed, and that would skip the night and any sandstorms. I think this is a cool idea, and probably pretty easy to add in. Ich denke, er / sie sagt, dass Sie in der Lage sein sollten, ein Bett zu haben, und das würde die Nacht und irgendwelche Sandstürme überspringen. Ich denke, das ist eine coole Idee und wahrscheinlich ziemlich einfach hinzuzufügen.
  9. good Idea, but it is also sometimes hard for me to see as well. I think that the shadow from the light the astroneer gives off should be a lot "bolder" if you get what i mean. (I don't know the real word for it)
  10. I think he is saying that you should be have to make the different space suits for an additional cosmetic look, and that you could create your own via the workshop. (google translate says: "Create and deconstruct your spacesuit yourself. Either the game prefabricated outfits or suitable you either insert from his PC or from the Internet.") Ich denke, er sagt, dass du die verschiedenen Raumanzüge für einen zusätzlichen kosmetischen Look machen solltest und dass du deine eigenen über den Workshop kreieren könntest. (Google Übersetzer sagt: "Erstellen und dekonstruie
  11. I agree with number two (base building is cool) but I think that they should have actual buildings as well, and those will have oxygen inside them all the time. you wouldn't need them, you could just place your stuff outside, but i think it would be a bit cooler to have actual base pieces, a bit like the pieces in Subnatica
  12. I like the safety and calmness of the 02 being infinite from the rover and you not having to worry about it, but I also do agree that it needs to get challenging, a portable oxygen generator combined with a solar panel and a wind turbine would provide near infinite oxygen, and so we get the best of both worlds. this is quite a good suggestion, and I would like to see it implemented, however the generator mustn't be too hard to make. (nor too easy)
  13. I understand that fighting and combat is not a way the developers want to go with this game, and I don't want combat in this game either, however the game seems very boring and barren. I think it would be cool if there was maybe a way to implement a sort of non-combat combat system to make the game feel more alive, but without ruining the safety of being able to explore and not get attacked by a space lizard or the feeling of ownership over the planets. and so i sat down and tried to think of a cool way to have combat without having combat. if you don't like these Ideas, can you plea
  14. so my idea is that you use the cargo platform to access the trading hall where you can trade with other players. you can trade rescources, research items, or cosmetics! cosmetics would be an uncommon find in crashed satellites, or when you finish research on an item with (lets say) 500 bytes (the more bytes, the rarer the cosmetic) and you would keep your cosmetics when switching between saves. they could be things like headphones, a cool particle digger, or a beanie with a particle effect! you could have an unlock thing where there is a multi-dimensional transmitter that's quite ha