• Content count

  • Joined

  • Last visited

About Baelnes

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Summary: Vehicles are not moving properly while using a drill Description: Today, I tried using a drill mounted to the front of a vehicle (tractor, medium rover, and large rover). Here is a list of the issues (while drill is active): little to no forward movement, including steering on flat terrain or when trying to move in an upward direction. vehicles slide sideways if terrain has even a slight slope not able to see the indicator when trying to move in an upward direction. Camera pans to behind and below rover. Lastly no collection of soil in canisters. This is also true when using the drill with a crane arm. This was a great feature during testing and needs to be brought back. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Pro x64 | v. 1803 | Build 17134.523 CPU: AMD FX 8350 GPU: NVIDIA 750GTX RAM: Corsair 4x8GB DDR3 1866Hz Drive: Crucial 500 GB SD
  2. Today I tired the following: flattened the ground no results dug down and sloped the ground to make a ramp. was able to connect 3 rovers to move. When I got out and back into the seat the third rover was once again stuck. If a dev wants to join my game and see for themselves we can arrange a time later in the week.
  3. Summary: Rover behavior when three or four are connected Description: When connecting 3 of the large or medium rovers together only the front two show signs of movement. The back one looks like its is acting as an anchor. if I drive backwards they try and pivot around the read wheels of the third. I have tried making it a train of 4 rovers and still get the same results. Moving the seat between the two end rovers produces the same results. The tractor is pulling 3 small rovers with no issues. I am also seeing the same issue from testing where sometimes when you get into the seat to drive a rover/tractor you get no response. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Pro x64 | v. 1803 | Build 17134.523 CPU: AMD FX 8350 GPU: NVIDIA 750GTX RAM: Corsair 4x8GB DDR3 1866Hz Drive: Crucial 500 GB SD ----------------------------------------------------------------------- I made 1 minute video but its 101mb so I cannot attach it
  4. I created the medium shuttle and then started the process of creating the large storage to fit on top. Just before it completed I had to leave so I shut down the game. When I logged back I found the large storage unit lying on the ground in two pieces. I used my rover to push the storage unit away from the shuttle so I can try again.
  5. My rover decided to fly away after I landed on Exotica. As you can see in the image the rover flew away and is continually spinning and bouncing across the landscape. I managed to separate in the rover into its two separate sections but it did not stop the movement. When a storm rolls by both sections fly way up and come crashing back down. Basically right now rovers are not usable on Exotica.
  6. Baelnes

    Update 0.6.5 - March 15th, 2018

    Really like the Large Platform D! While it is not useful for production it is great for storage and wind power generation. Solar is weak due to the angles of the platform. I am still experimenting with the Extra Large Storage, far the best uses I have found are as a collector for a drill and power generation using the small wind and solar panels.
  7. Baelnes

    Stuck in Habitat

    Basically a storm hit and just as I was about to load into the habitat, the system recorded a death. Once I came back down, I exited the lander and could not retrieve my gear off the body still inside the habitat. The next time I entered the habitat and tried to exit, you see an image of the character falls through the floor as the door opens, then you just see the inside of the character but cannot leave the habitat. Steps taken to try and correct the bug: exited to main menu - fail exited to desktop - fail started a new game, created a new save point - fail So at this point this effort to test out all the current objects is a wash