Kuros Paladin

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About Kuros Paladin

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  1. Kuros Paladin

    Would you buy merch?

    Astroneer figures. About six inches tall. Or even a "deluxe" version such as the fan-made one with the magnetic nuggets of resources. Though, it'd have to be the cat/bio suit model.
  2. Kuros Paladin


    The update was that you will no longer see beacons on OTHER planets. You will still see beacons on your current planet, including while in orbit of it.
  3. Kuros Paladin

    Just Getting Started

    Astroneer is an open-ended game, so there are no in-game directives aside from the aforementioned "don't die" goal. To make the game enjoyable, have a goal or two (or more) in mind to work toward. Some of the "suggested" goals (so quoted because they are not required) are: Visit every planet Explore every planet Interact with items you find Dig, dig, dig I've also created some goals of my own, such as a highway network connecting various points of interest on the surface of Sylva, allowing easier vehicular travel around the planet, as well as helping with navigation. You can build structures using the terrain tool and with some creativity, even embed objects in there to enhance them. The previous suggestions are good, but I would also add a few more (in no particular order): DON'T OVERMINE. If compound and resin are right next to your base, leave it there and mine as needed. Organic is always in abundance (on most planets), so there's no need to strip mine these early on. This reduces resource clutter before you can get storage under control, and thus reduces the stress of "where do I put all this?" Resource "pits" are the usual solution, but loose resource nuggets can get a bit out of hand. Don't forget your starting habitat has two one peg storage slots on it, and one two peg storage slot. But, the two peg one is usually where you'll want to store the oxygenator. INITIAL DROP SHIPMENT: Don't forget to check out the initial drop package Exo Dynamics provides you, which contains a starting platform, medium printer, and oxygenator. This is accessed via the tiny kiosk on the landing platform next to your starting habitat. Note that "re-deploying" them will delete those starting items (just those, not any you built), and repackage them. ENERGY PLANNING. Your initial habitat provides a very small amount of power, which will not be enough fairly quickly. Be prepared to build other sources of power, such as solar and wind devices. Use the in-game "Astropedia" (hit F1), to find out what the wind and sun conditions are like on the current planet and build power sources to take advantage of them. Note that small solar and wind turbines can be placed on platforms/storage or deployed on the ground and connected with power cables to a platform. WORK LIGHT. Trust me, you'll want it. Should be one of your early objectives. LIFE SUPPORT: Learn how the oxygenator works. Without it, tether networks won't work as intended. It needs to be attached to a structure network that the tethers can reach. It's OK to explore with a vehicle, because all vehicles will provide oxygen, but those without an oxygenator cannot utilize tethers. TETHERS. Always carry a pack of tethers with you early on. If you run out, you should print more soon. CABLE MANAGEMENT: Learn how tethers work versus the power cables. Power cables connect platforms and structures, providing power and oxygen (the cable will have a yellow stripe if providing power, and light blue edges if providing oxygen) to a "structure" network. Tethers provide power and oxygen between a structure network and only the Astroneer(s). Tethers will not connect platforms/structures to each other. ASTROPEDIA. The aforementioned Astropedia is very handy. Use it to find out what resources are on what planets. Not everything is available on any one planet, but all planets do have the "basic" resources of: Compound, resin, organic, quartz, graphite, ammonium, and laterite (aluminum). It is also handy for planning the harvesting of atmospheric gasses. EXPLORE UNDERGROUND. Some resources are only found in subterranean locations. There are also other useful and interesting things to discover. BEACONS. Craft beacons and carry them with you when you start to explore the surface with a vehicle. Drop them within site of each other and possibly go so far as to create a "finger" with the terrain tool that points back home. Then attach a beacon to it. This helps prevent the hours of searching for your base because you became disoriented. VEHICLES: The buggy and tractor are you best bet for early on. The buggy is great for exploring, and the tractor for hauling stuff. The rovers are power hogs, but excellent transport vehicles. OXYGEN TANKS. Unlock them before you start going too far way from your base without tethers. One is good, but two will help you greatly. They will, however, take spots on your backpack. DRILLS. The first drill is relatively easy to make. It requires readily available resources. It will also be necessary fairly early when you need to get through tougher terrain. BYTE BUDGETING. Before unlocking a new item with bytes, verify you can actually build it. The catalogue entry will show you what is needed to build the item. If you cannot yet get that resource, you may want to spend the bytes on something else. This becomes really important early on, where byte accumulation can be slow.
  4. Forgive me if this was already mentioned. I did a search for Oxygenator and did not see anything mentioning this in the first few dozen posts. An oxygenator on a medium or large rover works as expected when attached directly to the chassis of a rover, medium or large. If it is attached to a large storage module that is attached to a rover's chassis, it does not work as expected. Tethers will not carry oxygen. I do not know if this is expected behavior. I noticed the RTG works whether it is attached directly to the chassis or large storage attached to the chassis.
  5. Kuros Paladin

    My character is stuck inside a teleporter thing

    If you have a friend that can join, have them bring some dynamite and perform a mercy killing?
  6. Kuros Paladin

    How can you tell who's joined your game?

    This is presuming you use Steam. You can look at your Friends list in Steam and see if anyone else you know is also playing Astroneer. Right now, only Steam friends can join your game, not just random strangers. You can also look at the friends list in Astroneer itself. But to CONFIRM, the only way is to eyeball them. Maybe see the Astroneer beacon on the horizon or up in the sky on one of the phantom planets. To determine who it is, you'd have to hover the mouse cursor over their avatar to see their Steam name.
  7. Kuros Paladin

    vehicles sinks into ground when terrain is edited near it

    Question: What OS are you playing on? I've seen this happen to my friend who uses Windows 7. I have Windows 10. If he hosts, I see this happen. If I host, it does not happen.
  8. Kuros Paladin


    If you are referring to the suit unlock: Log out and restart the game. It should be there at restart.
  9. Kuros Paladin

    100% Steam achievements thread

    Yeah. I have a "little" museum of wrecks. However, once in a while one decides to fly off into orbit on its own when I load the save game.... I miss the Hubble, Kepler, Mariner 10, New Horizons, Sputnik and Voyager wrecks. The road is nearly complete. I can see the endpoint gateway chamber's beacon on the horizon, but I have a mountain to tunnel through before I get to it. It is not a quick process. It also doesn't really provide any value aside from if I do get lost, I just have to find that road and that will get me back home.
  10. Kuros Paladin


    Oh, I understand that. I guess I just don't know why it was decided to introduce uni-directional power cables. I mean, up until uni-directional cables were introduced, power cables were taking power back and forth.... This was a bit of a problem when the chevrons were still having animation issues because there were batteries on both sides of the uni-directional cables, and the animation on them would make any laser show envious. It seems as if the animation has been corrected.
  11. Kuros Paladin


    I never understood the uni-directional requirement of extenders and splitters. I use extenders to bring power from a large solar farm, but a small platform A has more functionality and less cost than a splitter. The splitter serves no real purpose due to its uni-directional distribution of power.
  12. Kuros Paladin

    100% Steam achievements thread

    I've also unlocked all achievements. However, I still have a LOT of my own achievements I want to accomplish (not asking for these in-game, just doing them. I'm not sure there is any way for the game to recognize these as accomplished). "A Road To Nowhere" A trans-planetary highway. A highway built ram-rod straight that follows the equator of Sylva and paved with asphalt (black terrain). I'm 3/4 around the planet at this moment. Tunneling through mountains and bridging over ravines. (I'm also creating a network of roads to connect my various bases on Sylva). NOTE: I also use the mid-brown terrain paint to create dirt roads that lead out to large deposits, but without tethers. "Habitats for Astroneers" A habitat, RTG, and landing pad on each planet and moon. (DONE) "Collector of the Things" Have at least one of each resource (raw, smelted, or processed), zebra ball, and triptych. "Academic" Have at least one of each large research. (Did this in ALPHA, not so sure I want to do it again). "Scrap Dog" Have at least one of each spacecraft wreck (vessels and satellites). And others.
  13. Kuros Paladin

    Beacons turn off on vehicle when exiting game

    +1 to this. I use beacons attached to medium storage on the platforms of my vehicle bays so that I can easily identify them from orbit. Unfortunately, they are turned off between saves! Also, beacons attached to auxiliary ports on vehicles also change color if you use Z/X on them. It is expected, but sometimes I am using Z/X to turn on/off generators, and the beacon will also cycle as I do so.
  14. Kuros Paladin

    sudden death

    There could be spiker plants under the terrain getting you. Are there any sound effects just before your Astroneer dies?
  15. Kuros Paladin

    Astroneer 1.0 QOL suggestion thread

    1 - First person camera mode. So when we go inside those tubular wrecks or tiny caves, our camera is no longer impossible to reorient. 2 - (PC) Be consistent with the use of ALT+Q/ALT+E and CTRL+Q/CTRL+E. Right now, the research chamber will respond to CTRL+Q when inactivate, but does NOT respond to it when running. 3 - Remove the ability to slot resources on the output nozzle of the smelting furnace or make the hit boxes for the input nozzles more responsive. With the large platform with ears that was unlocked at the start prior to, this was not much of an issue, because you could just drop resources on the side and the furnace would grab them. But now you are usually forced to put them directly on the nozzles in early game. More often than not you play a game trying to click the right location to drop off the resource and not brick your smelting furnace. 4 - Horns for ground vehicles. BEEP! BEEP! 5 - Parking/hand brakes for ground vehicles while inside them. Perhaps "Q?" 6 - Using the crane attached to a vehicle should not act as if though the vehicle is in use, disengaging the brakes. 7 - An honest to goodness "flat" terrain option. Just give me the face of one "cube," or the face of a 2x2x2 cube. It doesn't have to be perpendicular to gravity, just the mirror-smooth surface 8ou get from finding one of those faces. 8 - Option to disable auto save upon entering seat/habitat. This gets really disruptive in multiplayer games where multiple planets have been explored. 9 - Change shape of some resources. Sharing the shape for iron/copper/zinc/titanium/tungsten/aluminum and other shared shapes makes it difficult to distinguish for players with color visibility issues. 10 - Dedicated landing spots for shuttles, with occupied status indicators FROM ORBIT. So that we don't have to guess from orbit if we are going to land on a buggy or another shuttle.