billgus

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Posts posted by billgus

  1. I resumed an old save - from 1.0 no less.  This is on Glacio.  My base is around an activated GC.  And now there is an unactivated GC at the same location but slightly lower.

    Screenshot (18).png

  2. Ditto.  Tethers act like there is nothing there.  Walked into and and started bouncing - managed to get out.  Went back in and tried to go sideways into a wall.  Apparently succeeded and dropped to a lower cave - and died there.  After respawning, I returned to the spot and found the effect had disappeared and the ground was solid.  

  3. I had a similar issue.  I started making Graphene.  Knowing I needed 2, I rotated around, selected a graphite on a medium storage.  When I clicked LMB, the Chem-Lab dinged and opened.  It was only partly completed and locked-up.

    Now ... I start it and sit back for the completed object to be available to grab.  I avoid doing any other actions.

  4. So I found a tutorial style wrecked base on Barren.  It was fairly close to my base, so I relocated.  But when I added a Vehicle-bay and tried for a Large-shuttle, it was pink (hologram).  Not sure yet - I need to try some clean-up.  I did print a Large-rover.  

  5. So I unpacked a just printer medium storage and watched the animation.  It finished with the little hop up and dropped back to the surface ... and kept going!  Yes, I know, known bug.

    So I made another - lots of resin on Barren - unpacked in on unmodified terrain (the first time was on flattened ground) ... and it did it too!

    So I started making the winged large platforms (was -A now -B) and that was OK.

    But today, I forgot ... and a third one vanished core-ward.  Sigh.

  6. I generally like the stretched progression.  

    Coal deposits still make sense - they should yield carbon.  And graphite (and diamond!) should be convertible to carbon too.  Sulfur should be a rare ore too, in addition to a atmosphere extraction.  That plus gold are the three elements that occur naturally outside compounds - at least on Terra/Earth.  

    You are perpetuating the myth that steel needs adding carbon.  Smelted iron ore yields low-grade steel - cast-able but not forge-able.  Use oxygen (or air) to reduce the carbon to yield forge-able steel.  Add more to get pure-iron (wought-iron).  (I did some research after seeing all the MineCraft mods doing the same mistake.)

    The trading platform should not be a recycle center only.  Cu & Al ore/metal should have a poor trade-in value.  Rarer ore/metals should be better, but still not equal.  

    I think the smelter should be changed to require clay and quartz.  

    I spotted your cheating on the 1st thruster.  It takes 3 firings to go between planets.  You are using the emergency landing hack - you can land with no fuel (saw that in the wiki). 

  7. So I built the medium shuttle and started fueling it.  I added a Large Storage.  I tried the open seat and didn't get a launch menu.  So time to research the closed/shuttle seat - in the Small-printer section.  However, the small printer doesn't see it.  I tried the Vehicle-bay and it could print either type of seat onto the shuttle.

    I printer an closed/shuttle seat.  But no menu.  I found I could remove the seat!  So I tried all four positions - no menu.  

  8. Steam-IBM-clone + 0.10.0.0

    So I was moving multiple research blobs back toward my base - piggy-back fashion.  The camera was suffering from drift down, so I has the use right-hold & up to get it back to level.  I moved one blob and when I right-press, the cursor was in the title bar (Astroneer does not go full-screen, just max-window).  While various things can happen, this time the screen went back and the sound muted.  After about a second, the sound came back and screen went white.  After a couple of seconds, I taped ESCape to try to trigger a recovery.  But it just crashed back to the desktop.

    Bugs: MS-windows is max-window instead of full-screen, camera drifts down, crashed to desktop.

    When I relaunched the game, it went back to my just visit to the Habitat - most crashes do an auto-save on the way down.  Not this time.

    And when I was duplicating my work and back to carting blobs to the base, one dropped through the floor.  Sigh. 

  9. I normally leave Terran with a full tank and two fuel canisters on its side.  I noticed the canisters are empty in orbit.  

    Test #1, no canisters attached, large shuttle, full tank, launch and return to base.  Refuel uses 1 canister.

    Test #2, 2 canisters with fuel attached, Lunch and return to base.  Refuel uses 2½ canisters.

    I conclude ... on launch, ½ canister of fuel is used.  The game empties the attached canisters - ½ canister going to refill the tank and the bug drinks 1½.  

    Morale: good idea, but put the fuel canisters in cargo somewhere and something else (like compound) on the attachments.

  10. I picked up a Platform-A and went through a narrow passage.  The platform twisted and turned to fit.

    I then picked up another Platform-A, this time still packaged as a cube, and went through the same passage.  The holo image of the platform twisted and turned!  Looked really funny.  

  11. I would like something to address a couple issues:

    Some sort of sign to point back to your base.

    Some sort of tether net split-er.

    Internally powered sign-light.

    I envision a super-tether.  It would be used at junctions of tether lines to break-up the huge networks of tethers that start getting huge pauses while the code recomputes the tether network.  It would also be an glowing arrow-sign.  You would spin it to point toward your base (or it could point itself based on the number of tethers to a safe object (that can be 'entered').  

    It would be like a beacon with color selection.

  12. Except in (ancient) china where the compass south was the important direction.  South is where the rains came from.  North was just useless desert (and the huns).  I.e., the north/south instead of east is due to culture.  Just imagine being on a world with the magnetic field reversed.  

    And we could get into distance too.  Nautical mile and meter are both derived from the planet's circumference.  I have seen at least one SciFi story that was aware of that.  

    Let's not get into Astroneer's weird orbital mechanics.  

  13. I read on the wiki that it takes 1/2 a canister of fuel to launch from a planet (Terran) into orbit.  I usually have a full tank plus two canisters with fuel when I launch.  My camera was oriented to watch the shuttle, and when I launched, both canisters were emptied.  It should have only been 1/2 of a canister.

    I haven't tried measuring the fuel usage.  I think I should be able to launch-land 10 times on the tank; or 12 with the two canisters.  (At least, that's what the wiki says.)  So this may be a visual issue.

  14. Update for 0.8.0.0

    I was able to use a open 1-seat on a large shuttle with a single large storage.  The seat was NOT on the large storage.  I had seen the 1-seat work in the new tutorial.  And it worked!

    Then I added a second large storage onto the shuttle, put the seat back on and ... no workee!

    So I researched the enclosed/closed 1-seat.  The vehicle bay showed a holo of it - in pink - but no print button.  I moved the cargo around and the vehicle bay responded by moving the holo to the empty position.  But still no print.  Finally, I pulled all the cargo off to see where the VB would default to.  It was on the opposite site of the shuttle and oriented backwards (ha!).  But I could print!  And fly.

    BTW, I only get the lower 1/6 of the launch button and it's always reddish.  The upper part is hidden by the still active Window Title-bar.  (Looking forward to the UI overhaul.)

  15. A couple months ago, someone explained to me that east is the direction where the rising sun is.  If you travel in that direction - on EuroAsia - you reach the Far East.  In addition, when you get up and are out in the woods (or such), you orient yourself by noting where the sun rises - that's east.  The people who live in the far east are 'orient-als'.  

    However, on an alien planet that has a magnetic field, if you face the rising sun, magnetic north could be to your left or right.