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About Astrofun

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  1. That’s a nice idea. Also, no need to limit it to the trailer, could be useful on the normal rovers too
  2. A VR mode needs to be in FPP, keep that in mind
  3. Your right, I meant getting the thread locked, not banned
  4. Please read the introductory thread before you post...
  5. I totally agree with Mr. Morse. For me, the game feels like the space age, V2. I believe that a hover should never make it into the game, (maybe a MagLev train, but not actual “hovers”) the game style is amazing, but a hover’s high-tech would not fit in. Besides, even if this is the 2500’s, we are technically making all this stuff by ourselves, with a machine no bigger than a washing machine (medium printer) or a shed (large printer) and a bunch of research from some alien beach balls. All the technology in the game (that the player makes) is actually quite old as well (RTG’s were invented in
  6. yes, with the drilling mechanics as is, flowing water would be... difficult. I would pin the time to develop at much longer than is practical to do. The system requirements would jump to the moon and multiplayer servers could be largely compromised. On the plus side, other implementations may be possible. Take a look at this (ancient) thread for some prompts about drilling if you are interested.
  7. Sorry, we misunderstood each other. I know what you meant by: This is correct. We have “small wind turbine” and “small solar panel” in T1, “medium wind turbine” and “medium solar panel” in T2. In T3, we have the “solar bank” and the RTG. I guess that the giant solar array wreck counts as a T4, but it doesn’t really matter. this new one would count in T3. What I was saying is for the solar bank, you obviously get 50% on, 50% off. But for the new T4 wind turbine you are thinking up, the requirements are 3 speed or 4 speed wind, which I think would make it irrelevant. (I don’t
  8. Be warned, this could get you banned. Look on the welcome thread for banned topics please.
  9. Hmm, this is interesting. This would make the purple sattelite thing a great trading area for stuff. Nice idea.
  10. Don’t apologize, we all admire the work you’ve put in to this thread. I could never match those 3D designs. Thanks putting in all that time and effort.
  11. I’m sorry to see this thread go but there is only a certain distance that a thread can travel without dev/moderator feedback. I honestly would feel better about a no from a dev than it just hanging here like this. (But then again, they don’t want to spoil next update =)) maybe we could try and get this one noticed for a final decision? I’m not sure.
  12. Thanks for the suggestions. The “train” idea already has its own huge thread that I’ll link in another comment, but the plane comes up less often. Tell us more of what you are th0nking! I’m interested.
  13. I very much need this, expecially as an XBOX player with the TV ten feet away
  14. My ideas: a true “dune” planet: not calidoor, but actual sand (it wouldn’t have to flow and stuff, normal terrain in would be fine) no trees/vegetation, just lots of sandy area. Some large mountain ranges would be nice- good views and is more interesting. No huge worms included. A gas giant: just to look at, and have moons on. Simple to implement, and opens up some room for “mini-moons”. Small moons (1/4 or less radius of desolo) that are “expendable”. Each one has some ammonium, so hopping between them makes sense if you have a chem station. Just pop to a random one and explore!
  15. I have seen many discussions on new ideas for planets, and have loved lots of them. For this reason I created this thread, and here’s how it will go. I am going to edit this post with all the new planet ideas I can find in old threads. If you think of a new idea/find one that isn’t here, comment it and I’ll add it in. Talking about them (pros/cons, details, etc.) in comments is good. by Mountainous planet: A planet predominantly covered in mountains. Gray in color, this planet could have below average gra