Super Critical

  • Content count

  • Joined

  • Last visited

About Super Critical

  • Rank

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Super Critical

    Screenshots Megathread

    I love the fact you can see circuit board and gold contacts behind the research panel.
  2. Super Critical

    Placing TNT On Cargo Drop Pad Becomes Unresponsive

    After leaving and returning back to the game I was able to set off the TNT.
  3. On PC Steam version I was trying to remove or blow up the Cargo Drop pad as I figure it was no longer needed and taking up space in minimal design. Once TNT is placed on Drop Pad it is no longer possible to interact with the TNT.
  4. Super Critical

    Patch 0.6.2 - February 28th, 2018

    I am beyond pleased with the progress I have seen so far. Keep up the good work. Cheers
  5. Super Critical

    Geiger counter & Refinement or Reactor module.

    I made this post before reviewing the suggestions wiki google doc which I suggest all of you read at least once. That being said "The ability to detect" directly addresses the Geiger mentioned in the title. The other module ideas and even fuel rods have been already suggested.
  6. Super Critical

    New Bases Update

    Extenders have shown me to practice a bit of patience when dealing with pre-releases. I expected the nodes that tables attached to be forever as they were kind of set in black stone. As things become more modular I can now see us having to build them part by part & pretty much everything can be picked up and replaced or re-positioned. Limits have been removed in that aspect which while leaves my prior base building tactics useless and have opened up far more possibilities with less negatives to try them all. Also reading this gave me some insight into things coming which might make it less confusing.
  7. Super Critical

    Geiger counter & Refinement or Reactor module.

    Having to fine tune a reaction inside a reactor module to keep up with the amount of coolant and heat exchange you have would be a nice way of staying busy. Also having a module that could potentially blow up itself and cause harm to a base.
  8. The ability to detect and refine Astronium. Reactor module would have challenges dealing with heat. Ability to create isotopes of Hydrazine and combine with refined Astronium in order to build thermonuclear bomb instead of TNT.
  9. Super Critical

    Trade Platform Economy + Research Points Currency

    Having a physical Item as a wallet is a great idea.
  10. Super Critical

    Trade Platform Economy + Research Points Currency

    Regulation would be key to prevent abuse or being over powered. But yes the main idea is the ability to interact with a very large user base.
  11. I would like to see long term economic goals. A market system in which you could buy, sell & trade items using research points as currency. The trade platform connects to a database outside of game that everyone playing Astroneer in the world could interact with. Any other avenues that would allow long term goals on a multiplayer level I am eager to hear.