gbt8964

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About gbt8964

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  1. Definitely agree. It should be accessible once you've already had to to a significant amount of exploring, researching, building, etc. Too early or easily and it will detract from the amazing experience of getting lost and having to really work to find your way out/home. Access in caves and caverns should be limited or non-existent as well, perhaps relative to how deep you travel. "The astroneer will have to process the fuel (ammonium) for the satellite. He will also have to spend research bytes to unlock the launching platform for the satellite, and maybe even the command & c
  2. Didn't realise you'd just posted this, I had a few thoughts too I just threw up in another thread. Nice idea!
  3. So, finding your way... I've often wished for the ability to spot markers at a greater distance when you inevitably get lost. A basic GPS system would be helpful, although its function should be as realistic as possible. The network could be made of satellites or (assuming they make it into the game) modules on space stations. I would propose that; - Any one satellite/space station has limited range, and only works if you, it, and the thing you're trying to find are all within that range (i.e. triangulation). The satellite's orbit would also affect this, rendering some useless from c
  4. Hi all, Had a few thoughts watching Vlog #23 and seeing/hearing the Dev's thoughts on larger vehicles. The concepts they demonstrated looked really nice, but they seemed dubious about the largest of the mock ups. Personally I think a huge, lumbering truck, akin to the Caterpillar trucks used in quarries and mines, could be a great addition, offering the ability to transport large amounts of resources, or even construct a small, mobile base on top. Make it a slower vehicle, maybe powered by coal or hydrazine, so that electing to use it as a hauler or mobile base means planning your jo