Adam Aether

Members
  • Content count

    7
  • Joined

  • Last visited

About Adam Aether

  • Rank
    Newbie

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Adam Aether

    Xbox version 1.0.1.0 Bugs so far

    Consistent crashing upon vehicle entry. Save function still hasn't been optimized to handle the games needs. The lag is so common that i feel we've gone backwards since 10.5 Alpha. Multiplayer is impossible to do for more than 3 minutes before host usually crashes. Loading into an MP game still doesn't load the terrain for about 10 seconds so half the time you're standing there suffocating. Lighting for vehicle driving is not well managed, the vehicle itself casts a massive shadow. This makes reading terrain very challenging. The loading times, while slightly improved from Alpha, are still awful and take several minutes to finally load the game. I had higher hopes for the 1.0 Release that they'd at least optimize it for play, instead adding more things to cause a CTD on X1 S.
  2. Adam Aether

    X1 Hand Tool Remap

    Change the keymapping for X1 handtool to be held (B). I cannot get in my rovers or use my stations half the time. This shouldn't be an issue, if anything the ability to remap the controller as needed would be greatly appreciated.
  3. Adam Aether

    Vehicle Exit

    Upon exiting a large rover after about 45 minutes of non-issue, the exit point of the character was under the vehicle. The vehicle rattles for about 5 seconds and then throws itself about 12 yards and in the process buries the player character. Single Player Session, X1, v. 0.6.8.0 Large Rover, Single Seat Medium Rover, Single Seat, to a lesser extent (vehicle rattles and bucks a yard back, character remains at level.)
  4. Adam Aether

    Drill working light

    I didn't feel that my remark was pointed at any of the development staff. I'm just confused that with all of the placement points and functionality already present in the game; if it would really be difficult to incorporate 1 more mounting point on the drill head opposing the drill collection port. I'm not angry, I just feel that it's difficult to efficiently mine sediment and others when the areas that I'm working in only receive quality natural light for about 1 minute and 38 seconds. At that time I can see my work spectacularly well. (Side note - Unless a game has me in pitch black space with no possible lighting or perception will I ever adjust game brightness. It washes out the entire experience and makes me sad at color loss.) My issue right now is that the way I, and I imagine many others, mine sediment is to grab a boost mod, a wide mod and punch a clean hole into a hill, level the floor a bit and then drive the drill in. Inherently, this ends up being a very dark process. By no means do I intend to come off angry, I just feel the lack of usable light when using a mining rig is silly. That's all.
  5. Adam Aether

    "Patch 0.5.1" - January 18th, 2018

    I'd really like someone to correct the title of this post. The year is wrong.
  6. Adam Aether

    Content improvement.

    Drill Needs a mod slot opposite from the collection port, mainly for an attaching worklight. Mineral Extractor Needs to have a larger sediment capacity, denser elements should not take hours to coordinate raw material at the base. The production should still only be 8 at a time though. Base Building I feel that the new platform system is nice, but would benefit greatly if they only allowed for 45° angle adjustment instead of 1°. This would make bases much cleaner. If nothing else add it to the settings menu, as an option for snapping base platforms. Large Storage building. A Rectangular Prism that is 8 Ports high and 2 Ports wide on each of the 4 faces of the prism. Vehicle The vehicle tires should lock into place when there is no driver, or attached to another cart that also has no driver. Park Brake. Allow for rigid tethering between vehicle segments. Camera Settings Menu item that allows adjustment of camera sensitivity(Looking around), or when using the cursor function(LT[X!], Crane Arm, Aimed Hand Tool) User Interface When using hand tool and crane w/ drill a sphere of influence overlay would be helpful. A popup over power objects when they're not generating power and why. Especially when they are in a situation that should call for them to be active. (Turbine Gen.) Less loading screens, One Screen for title and One Screen for save. Allow for pack use in vehicle. A foggy map that is partially revealed by orbiting, and fully revealed by exploring. Opened in pack like the research terminal.
  7. Adam Aether

    Drill working light

    Thank you. Someone other than myself is irritated at the lack of a work light on the drill when you sediment gathering in dark coves. You have 3 mod slots available on the hand tool. The least we could have is a mod slot for a light on the drill head. opposite side from the collection port.