• Content Count

  • Joined

  • Last visited

Community Reputation

0 Neutral

About GroovyDecoy

  • Rank
  1. Playing with Mouse/Keyboard. Steam. I was playing as a Client. I was driving a tractor with 2 trailers attached, a worklight and a small generator attached to the front of the tractor, and a medium storage on the 1st trailer. When I got in and drove off, a my 2nd trailer detached automatically (a well known and common bug when playing as a Client). I turned around to go back to get it. I drove near it, and hopped out of the vehicle. The vehicle had not come to a complete stop. It looked like the nose and/or the front wheel or two of the tractor dipped below the ground plan
  2. I'm glad it left an impression! I was a little surprised to randomly run across a mention of the video I created, and to see I got a couple thousand views. I was just goofing off and sharing it with a couple friends.
  3. Yes, I was disappointed by that too! I imagine that it had to do with the changes with the tool, in general, not necessarily an intentional change, but I don't know. In the past, I often often created elevator pillars to help scout from higher ground, as well as to retrieve items (and vehicles) that were stuck in mid air due to bugs.
  4. Since someone else resurrected this thread... Do you mean this one?
  5. Making flat surfaces can be tricky... General Observations: As far as I can tell, you simply cannot make flat surfaces for any arbitrary angle or direction. The game geometry seems to effectively have a snapping grid where some angles and directions work, some won't. Increments of 45 degrees definitely work. I don't know whether you can get 15 or 30 degree increments to work. I haven't. Usually, Floors and Ceilings are the easiest flat surfaces to get started. It can become easier to create a flat wall once you have a flat ceiling. The flattening tool tries to cap
  6. One additional note about the "power nuggets" (I personally like to call them "Energy Corn")... There currently seems to be a bug (at least in multiplayer) where if they are only partially spent, they can become stuck as a partially depleted stack that will no longer replenish power. Also, they sometimes have an annoying habit of not spending the very last kernel of energy, which also just won't ever become depleted. It's particularly annoying, because if it's on your backpack like that, you can make the mistake of not realizing that item slot is taken, as it's only a tiny yellow dot l
  7. I think Marck is right on this one. The coal burning one behaves exactly the same way They aren't really good for a primary power source (in base or vehicle), but they are handy backups for when you need a little extra recharging, especially when it's dark with no wind.
  8. In the current patch? That is strange. I saw that previously. In fact, I actually just decided restarted the game to turn on DVR on my PC and make a recording to report that bug (and show how it could be exploited with trade platform quickly), but when I logged out the game patched and the bug was no longer there for me. The Hydrozine is not selectable while it is being pumped now, for me.
  9. As I experienced last night, some of these multiplayer bugs can be quite bad in combinations. Last night, we experienced this sequence: Created a new expansion. Shuttle and Truck were there. Expansion needed additional supplies. Client player took the shuttle (alone) from a new base, intending to go back to the original base for supplies. Once in space, Client could not click on any of the landing sites (no blue circles appeared). Could only change direction until fuel ran out. Couldn't Tab out to die. Only way out was to quit game and rejoin. Quit and re-joined, which
  10. I had the same thing happen yesterday, but I've been able to do it before. I am not sure if it was only that one game or not, or if it is related to the last patch yesterday. For what it's worth, in our game he started tethers off of his spaceship after he landed on the moon. He never built a habitat. Initially his hubs and buildings were connected to the Spaceship. After he launched and landed, it did not reconnect to his old buildings, and he just connected them by tether (which seemed to work for him). However, in this scenario, I was not able to add tethers at all. They would be spent
  11. I'm not sure if this is a feature or a bug. Not only does this happen on backpacks, it happens with items locked into the snap points on the crafting stations as well.
  12. I've encountered that once before, where the host couldn't pick up a seat but I could. I don't think it's universal though. I'm pretty sure the host has been able to remove seats in other games we've had. I think there are just various issues where sometimes 1 player can't pick something up that was connected by another player. I've run into it more often when someone else hosted. I often find stuff like that I can't pick up resin clicked on a hub, but the host can.
  13. I'm on the PC/Steam version. Most of the bugs I've seen seem related to co-op. Issues I've seen only when joining a co-op game: Some games in progress, I can't join. We've sometimes had to just start over in new games. Many sounds don't occur. Sometimes I won't hear the emote (1-5) sounds. I often don't hear the digging sounds, but will hear the sound when I've completed mining a unit. It seems just various sounds don't occur, but it's not always 100% consistent on which ones don't. Sometimes I will still see resources floating in the air (resin, in a memorable instance)
  14. Gravity can be a bit off. I find that fall damage can seem too great in low gravity environments. I can have a long slow soft looking fall almost kill me. Also, fall damage can be really weird when you dig to the center of a world. You can go from seemingly weightless, to pulled, to dead, very quickly. I've also seen the long strange slides. I've mostly played co-op, and I usually will tell my friend, "I'm Tony Hawking again."