KungFuStu72

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About KungFuStu72

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  • Birthday 04/19/1972

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  1. So at the start of a new game you normally initialize a cargo drop which delivers a "Starting Platform" and a Starting Medium Printer. In my latest save I initiated the cargo drop but never used the items, I wanted to build my own base from scratch. The Starting Platform has a beacon or tag on it to show you where it is. But this is visible no matter where you go. You can see it when you're underground. You can see it through the land if you drive over the horizon. You can see it from everywhere. Which leads to a bit of an exploit in that you've always got a marker to show you the w
  2. 1.When I'm on my JCB (large rover with crane/drill) or recycling truck (large rover with shredder) the nuggets that I produce (resources or scrap) always go to any of the rovers open slots first before they fill up the medium storage that I put on the rover to facilitate unloading. If possible could you reverse this so that the produced nuggets go to the storage as a priority. 2.It would be helpful if the item I just produced in the chemical lab would move to the shoulder slot / attached storage rather than sitting in the "output tray" which blocks the machine. If it jumped to storage I
  3. I know I am a little late to the party but I've finally got round to playing the latest build of the game and I just want to say how much I love it. The game finally has some structure. It feels like you've given me everything I was asking for 8 months ago but delivered it in a much more elegant method than anything I'd thought of. The fact that you've now locked off large chunks of the game behind Tungsten & Iron and made me leave Terran to go and find them is perfect. And the fact that I've got to go find them in a small shuttle with no cargo capacity and a disposable one shot thrust
  4. With reference to people piloting the shuttle from an open seat, I find that a totally alien idea. It's just something I could never do as it doesn't "feel right" in my mind when playing the game. I've got to wait, research and build the enclosed seat to protect myself during space flight. It's funny how we all play the game differently.
  5. I think I might have to start adding a seat to the last truck in my land trains to make reversing a bit easier. With the new control method I keep jack-knifing and getting really jammed up.
  6. Yay, forward facing travel! The universe is back in alignment, thank you. ?
  7. I'm not liking the fact that on the large rover I'm sitting "side-saddle" all the time. Has anyone worked out a decent way to mount the "Open 1 seat" so it faces the direction of travel?
  8. I'm glad I'm not the only one, I've been thinking exactly the same thing about Large C and Extra Large. I'm keeping my eyes peeled for a screenshot to show either of these two being used well. Love the large D "shelf system" though.
  9. What you're saying is true, the mineral extractor in its current form does make exploring second and subsequent planets much easier. It takes away the pain of having to fly resin to your next planet. But due to it's cheap byte value (500 bytes) it's far too easy to obtain at the start of the game. On your third play/save buy the resource extractor as soon as you've sorted your power / research needs and feel free to use / abuse it. You'll never need to explore and search for resin or compound again. You'll drive past deposits and simple ignore them, why bother mining the stuff when y
  10. So are you calling for the cost of all technology to be reduced to 1 byte? Give people access to everything at the start and trust them to use it responsibly. As I've said before I believe this easy access to unlimited resources should just come later in the game. Make players do things the hard way a little longer, then they'll appreciate the rewards all the more when they eventually arrive.
  11. By improving carrying capacity you allow more exploration as there are less tedious trips back to base to drop off the resources you've found. By improving base storage capacity, if you use some form of vending machine or silo, you temporarily remove the resource nuggets from the gaming world. If the game no longer has to remember the location of all these little nuggets then performance should improve. These are some of the reasons why I want improved storage solutions!
  12. I've checked the ideas log and I can't see this listed anywhere, probably because it's such a stupid little inconsequential idea but here goes anyway. I'd quite like you to name the little astroneers that I keep killing. Just so I can keep an eye on how careless I am being with their lives. Give them a name and I might look after them a bit more. It doesn't need to take up a large part of the game, possibly just an on screen message during the new astroneer deployment sequence - "Here comes Colin" or it could be a name badge on their uniform / backpack but let us know who we're now
  13. I think it's fine as it is but should come later in the game. Basically it should cost more bytes, 500 is way too cheap. Early in the game you should be out exploring and celebrating when you find a large resin deposit. Later in the game when you've gone to another planet, extracting resin from dirt should be the preferred option, you're now past being a resin miner.
  14. How much do you use generators & organics? I know everyone plays the game their own way but I'm guessing most people use them to power early research to unlock wind/solar power then never go back to them. Mowing the lawn and cutting down trees is way too labour intensive, I'd much rather be off exploring. While your system sounds good I don't think it would be too useful. By the time I've unlocked the medium storage my power needs are pretty much sorted from wind & solar. Also for your system to work the generator would have to know your entire stations power demands, and
  15. I'm not too sure about this multi-phase research rate, it seems a little pointless to me. For those who've not read the notes or experienced the system, the bytes now come off projects at different rates. Some items might give up their bytes faster at the start of the research cycle others might have their peak rate at the end or in the middle. The idea being that if you got most of the bytes in the first phase you can trash the rest of the project and start a new one. Or you can just leave the project running while you're off exploring/mining etc. The only way this new system wo