xAt0mZ

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About xAt0mZ

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  1. Description: In multiplayer, when a client tries to send a rocket with EXO payload (for salvage initiative) all items of payload drop on the floor, no points are credited but 500 octets are taken from inventory. Platform: Steam Version / Build Number: 1.11.62.0 Specifications: OS: Windows 10 x64 CPU: i7-4790k GPU: Geforce 1080 RAM: 16GB Drive: SSD
  2. Forgot to fill the form on submit. Summary: Mapped emotes to ' (4) key of keyboard creates a lensflare bug. Description: See above. Platform: Steam Version / Build Number: 1.1.3.0 Specifications: OS: Windows 10 CPU: Intel Core i7-4790K (4.0 GHz) GPU: ASUS GeForce GTX 1080 ROG STRIX-GTX1080-A8G-GAMING RAM: Kingston HyperX Beast 16 Go (2 x 8 Go) DDR3 2133 MHz CL11 Drive: Samsung SSD 860 PRO 512 Go
  3. Hello, I was playing in multiplayer and I discovered the emotes. As they are bound to 1 2 3 4 by default (QWERTY keyboard) and I have an AZERTY keyboard, I remapped the emotes to & é " ' (the last is showed as "apostrophe" in settings). Spaming the ' (4) key results in emote not working but a lens flare growing up on the screen. At some point it ends to this... Forced to restart the game (hopefully this kind of state isn't saved). Remapping the last emote to ( (5) key "fixes" the bug, and the linked emote can be used. This bug can be reproduced. Playing on ver
  4. To complete your report I want to add something that is occuring everytime (made a lot of experiments to confirm that, and lost a lot of items) : when you drop an item on the ground, if the item collides with the floor, his collision is kind of disabled and the item is sucked up by the floor (gravity applied to the item without collisions). When the item isn't colliding anymore (for example when entering a cave underground), his collision is re-enabled so it can fall on the flood under it. I first encountered the bug by loosing my hard crafted Winch, then by loosing some Artifacts while
  5. Hello, I had a similar issue on other games. It's related to a difference of FPS displayed on both screens : the fullsize game is trying to display a framerate managed by your game, the other is managed by windows and is capped to 30 FPS (or more if you are using another app displaying in a higher framerate). From there you can be facing 2 behaviours: * FPS lowered on you game because GPU is trying to display 2 things with different framerates OR * tearing on your second screen because game if forcing GPU to display everything at more than 30 FPS The 2nd one is happening for