JazzyJeff

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  1. Well said, both Orbitor777 and reto. Its important to have more content in the game to dicover, and explore. Otherwise you get to a point where you as the player have researched all the items and have nothing else interesting to find/do. The items in my list would advance the survival aspect of the game by far, create excitement due to randomization (rare events/rarity system, randomized space loot), and most importantly add many goals (bosses and a plethora of items to obtain/collect). In my opinion, its a mistake for the development team to shoot down the idea of a combat mechanic so early. I think the devs are afraid of destroying the wonky/playful/colorful atmosphere of the game, but I believe a combat mechanic made correctly could easily compliment this style. I just think they should at least consider it, it could add so much to an already amazing game. This is not mentioned in my list, but I think the possibilities of creativity are endless when it comes to the future of astroneer, and it's important for devs to capitalize on that. Development of base building/new mechanics and features added to terrain formation, (possibility to build structures) adds so much freedom to the game. Which would mean more work for the developer that adds code to make the game run smoothly and seemlessly I cant wait to see whats in store for astroneer, and much appreciation to the devs and the people that contribute to conversations that generate beautiful new ideas !
  2. The game should at least warn players so they dont get into this predicament(had to restart once because of this).
  3. Updated list #3 I understand many of the these things im listing will take alot of time to integrate but they are key to a much better game ! Some items are vague 1. Much larger variety of items/resources (buildable items or only found in specific environments/planets). Added rarity system. Adding this will give players much more things to do/ motivation to explore. This will fix the point in which the player has researched everything and has nothing else to do. Rare possibility to find loot chests (different rarity levels of chests filled with randomized items with rarity levels that correspond). Items dropped by animals and NPCs after killed. Very rare items dropped by bosses 2. NPCs, animals, and bosses will add a much needed dynamic. Have the choice to befriend and trade with alien inhabitants, or fight them and also get some sort of reward/plundering. Combat mechanics added (weopens being a new category of items to find or build). Friendly and hostile animals (training certain friendly animals could have a reward). Alongside dropping rare items, alien bosses also drop items that can only be obtained by defeating them(some bosses can only be fought during events). 3. New hazards such as temperature changes, meteor shower, radiation. Hunger levels (start the game with a small supply of food from the habitat). Poisening (caused by animals or the environment, such as plants. Items to cure it). Space madness(sanity levels increase a small amount by building items, or larger increase with the use of items with durability/or limited uses such as astrocubes-rubiks cube type item, or astrobooks). 4. Ability to farm food or collect from environment(buildable foods). Food that sits too long can go bad and is a hazard if eaten(addition of poisonous foods). 5. New biomes, addition of liquids, bodys of water (new vehicles to explore large bodys of water) 6. New ways to store items (buildable large item storage in which items are stowed away and out of sight). 7. Addition of customizable outfits/space suits (levels of rarity, some suits have effects, most can be built, very rare ones must be found in loot chest or in environment). 8. Dynamic skill point system 9. Rare events Sorry for the length, thanks for considering my ideas
  4. updated list I understand many of the these things im listing will take alot of time to integrate but they are key to a much better game ! Some items are vague 1. Much larger variety of items/resources (buildable items or only found in specific environments/planets). Added rarity system. Adding this will give players much more things to do/ motivation to explore. This will fix the point in which the player has researched everything and has nothing else to do. Rare possibility to find loot chests (different rarity levels of chests filled with randomized items with rarity levels that correspond) 2. NPCs and animals will add a much needed dynamic. Have the choice to befriend and trade with alien inhabitants, or fight them and also get some sort of reward/plundering. Combat mechanics added (weopens being a new category of items to find or build). Friendly and hostile animals (training certain friendly animals could have a reward) 3. New hazards such as temperature changes, meteor shower, radiation. Hunger levels (start the game with a small supply of food from the habitat). Poisening (caused by animals or the environment, such as plants. Items to cure it). Space madness(sanity levels increase a small amount by building items, or larger increase with the use of items with durability/or limited uses(astrocube-rubiks cube type item, or astrobooks). 4. Ability to farm food or collect from environment(buildable foods). Food that sits too long can go bad and is a hazard if eaten(addition of poisonous foods). 5. Addition of liquids, bodys of water 6. New ways to store items (buildable large item storage in which items are stowed away and out of sight). 7. Addition of customizable outfits/space suits (levels of rarity, some suits have effects, most can be built, very rare ones must be found in loot chest or in environment). 8. Dynamic skill point system
  5. I understand many of the these things im listing will take alot of time to integrate but they are key to a much better game ! Some items are vague 1. Much larger variety of items/resources (buildable items or only found in specific environments/planets). Added rarity system. Adding this will give players much more things to do/ motivation to explore. This will fix the point in which the player has researched everything and has nothing else to do. 2. NPCs and animals will add a much needed dynamic. Have the choice to befriend and trade with alien inhabitants, or fight them and also get some sort of reward/plundering. Combat mechanics added (weopens being a new category of items to find or build). Friendly and hostile animals 3. New hazards such as temperature changes, meteor shower, radiation. Hunger levels (start the game with a small supply of food from the habitat). Poisening (caused by animals or the environment, such as plants. Items to cure it). Space madness(sanity levels increase a small amount by building items, or larger increase with the use of items with durability/or limited uses(astrocube-rubiks cube type item, or astrobooks). 4. Ability to farm food or collect from environment(buildable foods). Food that sits too long can go bad and is a hazard if eaten(addition of poisonous foods). 5. Addition of liquids, bodys of water