Deliverence 197

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About Deliverence 197

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  1. Deliverence 197

    Lights for crane head

    This is something i have been wondering about, but i was thinking of a light on the crane arm that throws light out in a cone towards the drill/winch, this would illuminate the surrounding area as the drill head drills in, i use the drill to shape caverns and tunnels in mountains (kind of an evil lair lol) also in addition to this i would love to have dedicated fixed lights on the rovers - on the side that point at a downward angle (say 45 degrees) and head/tail lights cos as mentioned above for the most part the helmet light just doesn't cut far enough ahead.
  2. Deliverence 197

    Undefined purple item

    I have just discovered said purple material and as of version 0.6.5.0 it is titled organic, sorry for being a little late to the discussion, im newish to the game and this is the first time ive been to the moon or actually left terra
  3. Deliverence 197

    SES Vlog 028: Splitters & Space Kamehamehas

    Its ok i found the answer to question 1 by starting a new game lol for question 5 i have had a thought, because of the new rovers the tunnel device could be a 2 slot device, 1 needed for the small (When released) one for the medium rover and two required for the large rover.
  4. Deliverence 197

    SES Vlog 028: Splitters & Space Kamehamehas

    I have yet to explore the power setups in the latest update, i do have some questions about the new platforms and rovers. 1: I researched the new storage but can not see how to craft the new models, has this been implemented yet ? 2: Im liking the extra large storage dome but after putting one on the large rover i see that it has 31 single slots in comparison to the 32 single slots of the medium storage units that can be used or the 64 available when using medium storage with the large storage, is this an oversight or intentional due to maybe some up coming modules ? 3: I have used the new rover designs and they are amazing, i have noticed one major advantage of the new slots on the front/rear, i have used these to hold the single seat and works amazingly i can now drive a crane on a medium rover as a single unit, if this is to stay available would it be possible to allow the seat to attached by the rear of the seat, kind feels silly driving a rover with the seat on its side and driver facing sideways lol. 4: Would it be possible to allow a rover with a crane to be driven from the crane seat (like a digger) ? this would be a great solution to the fact that the rover/train can drift in the storms when in the crane seat, also would prevent accidentally falling into a cavern uncovered while drilling. 5: A drilling machine (head) that fits to the front and when used creates a hole big enough for the rover to pass through while leaving the ground flat creating a road of sorts. I have more suggestions and/or requests lol, but keep up the great work and this game is getting better and better. For information purposes i play on the xbox one.
  5. Deliverence 197

    First Person View

    Just checked and nothing, could possibly be an upcoming feature to the game for all platforms.
  6. Deliverence 197

    First Person View

    I play on xbox and havn't come across a drill camera pov, its just the normal control or the cursor control and without the option to invert the y axis on cursor control i mess up more times than i get it right lol, And kinda on this topic i would like an option to be able to control the crane while still in the driving seat which would make the whole process of mining, shaping and tuneel making alot easier and less frustrating, as i am sure i ain't the first person to attempt clearing a mountain top using a crane and drill only to have the vehicle begin to roll either by gravity/ terrain angle or storm induced then end up either rolling down the mountain or falling down a cave that was just uncovered.
  7. Deliverence 197

    First Person View

    This is probably one of the best concepts for a game since minecraft, and with that said i would love to have a first person view as an option, it could be so immersive hearing your characters breathing inside a space helmet, also this would then allow for some basic heads up displays like oxygen counter, current backpack power levels and maybe a permanent compass. Also to include vehicle displays when seated in one, battery level etc... i feel that first person would allow for smoother vehicle control too. Look out for future posts as i have some more ideas and improvements that i personally think would be good.
  8. Deliverence 197

    Just a presentation.

    Im always doing that lol, found a thruster today, my first one ever. Im not to bothered about a map but something like a navigation aid, like putting an icon of main base on the compass you get when you highlight yourself, that would be nice.