Frigidman

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About Frigidman

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  1. Sounds like what I go through, except I am the client and when I enter/exit a tractor, it has a high chance to fling into the air or space. So I wonder when your friend 'exited' from the rover (via disconnect) it flung it into space in the same manner. Extremely terrible bug I wish they could get a handle on.
  2. Summary: 1.8.64.0 - Steam - Thrown into air on enter/exit of Tractor, as client Description: Playing as client joined to host (2 player), I find that there is a high chance if I enter/exit a tractor, I am going to be throw very high up into the air. On multiple occasions I have had happen: - Exit tractor, my person was tossed high above the ground, still in planets gravity, and fell to my death. - Enter tractor, me AND the tractor (and its trailer) were flung high into the air, still within planets gravity... spun and fell to the surface. Survived. Got the achievement about driving a vehicle airborne for more than 10 seconds. - Exit a tractor, my person was thrown into orbit, into the solar system. No way to move, or do anything except wait for air to run out and die. Was then spawned all the way back to Sylva home base, far from where I was. - Enter tractor, me and the tractor then zoomed very fast around the planet (it seemed like high velocity fling above surface). Landed somewhere alive, no idea where I was. As it stands, due to how many bags of stuff I lose (and tractors left behind god knows where), I am fearful to enter a tractor at all in our gameplay. I walk everywhere now, tethers in tow. Have not tested Rovers, Buggies, or Large Rovers for this issue. Platform: Steam Version / Build Number: 1.8.64.0 Specifications: OS: Windows 7 Pro x64 up to date CPU: Intel i7 6700K 4.2GHz GPU: GTX 980 ti 6GB RAM: G.Skill 2x16GB DDR4 3000 Drive: Dual WD Blacks 1TB in Raid0
  3. Frigidman

    Bring back hazards

    I never understood why they just didnt make Storms a toggle on the game. So those 'new people' could just turn it off if they were so offended. Instead, the devs yanked out an incredible mechanic that was brilliantly executed. Completely. Gone!
  4. Frigidman

    Unique planet mechanics / hazards

    This would be epic. And to make sure the xbox people don't complain about it again (which is why we no longer even have basic wind storms anymore!! ^$@%^#@)... all of it can be a "Game Setting" to turn on/off.... like it should have been handled in the first place so we could at least still have those wind storms! The single-most engaging part of Astroneer (and done so well!), was those storms. They could be seen coming in the distance, they had body and could 'miss' you... the audio ramp up was incredible... the drop in visibility, the flying debris, and dangers provided! They were incredible. Actually gave reason to build up mounds of dirt to protect the base, or yourself. To build in neat ways for a reason. *sigh* We so miss storms in our gameplay.
  5. Frigidman

    The Holiday Update - December 16th, 2019

    Man, my bro n I been trying to do this... but: 1) full load of rockets, netting only 90 points... ouch 2) Everytime I try to use a tractor to scout around for packages, I tend to exit and get flung into space... losing all packages And my vehicle and trailer and stuff. 3) Many times it respawns me way back on the starter home planet. 4) Often times trying to rejoin back in, I get 'session invalid' errors. This event is REALLY pissen me off LOL.
  6. Frigidman

    Tethers not connecting

    Yup, all thanks to their recent update where tethers no longer self-heal their connections. Nothing was wrong before, no idea why they changed this behavior. The only thing we saw wrong with tethers is quick-dropping them with "t" the tether would land cockeye and floating above the ground. But now... kick a tether in a chain, and the whole system faults, and people are dying, and scrambling to fix all sorts of runs.
  7. Frigidman

    Patch 1.0.13.0 - March 13th, 2019

    I find it baffling as well. Its like they have this oddball internal select group of people who are ruining the game with stupid complaints and suggestions (and SES only listens to them, not the general public). Like when they just ditched storms because "everybody hated them".... who is this EVERY BODY, didn't include EVERY FRIEND I have who plays the games and thinks lacking storms is worse. Same goes with the quick-stow. All my friends want it back! Clearly that 'everybody' didn't include them either. Reminds me of my boss, who gets one complaint in support tickets, and says "SO MANY PEOPLE are angry about this feature, lets change it!"....... one odd person, among thousands who use the system, dictates policy for the company.... yeah.
  8. Frigidman

    Nerf the Shelter-Trolls.

    Just dont build shelters We havn't ... no need. Nothing comes along like a storm where you would need.... a .... shelter .... So just build off your shuttle landing pads. Its stupid, I know... but theres really zero point in building a shelter without any sort of environmental dangers to shelter yourself from.
  9. Frigidman

    Patch 1.0.9 - March 1, 2019

    Tell that to Mother Nature, then come on back with her response. And I never saw a single performance drop. Plus, it could have easily been a setting somewhere. So people who cry about boohoo boxes hitting them in heads can just play a game with it turned off. Then the rest of us can enjoy the storms as they were.
  10. Frigidman

    Patch 1.0.9 - March 1, 2019

    Still so sad storms are gone. They were truly fun and unique to this game two years ago.
  11. Frigidman

    Patch 1.0.7 - February 21, 2019

    I'm not interested in kludgey multi-step workarounds for something that was quick and intuitive to begin with. One thing this game had going for it, was its unique and hands-on UI, coupled with various ways to get and do things. One very nice thing was the hover+quickstow ability, which shaves off tons of remedial time-wasting click this, click that, do something. I can always shift-click-quickstow, which is still a slower option. Added issue if you happen to miss (since the camera is fiddly at times), you waste time pointing at the ground, or in the case of a furnace, you end up picking the whole damned furnace up and scattering your items, and wasting more time putting that back together and getting on with your life when all that we USED to be able to do was 'hover+f' and quickly nab up items ready. But no. Useful feature removed for no damned good reason from what I can tell. Far more people complaining about the loss of it on Steam, than I saw anyone actually complain (that count being zero) that the feature was a hindrance and needed to be flat out removed. Kind of like this "everyone who hated storms" which caused them to remove all of that great content. Whats next? Everyone hates the backpack... so they will remove it and just go with some flat pop up UI with inventory boxes you drag n drop icons around in =p
  12. Frigidman

    Storms

    I too was not part of this "everyone hates them". Neither was my co-op player. We enjoyed the threat of storm once in awhile... it added spice, it was also freakin cool when it happened, and was blinding (so pea soup!). Sad they removed yet another thing because "some tiny few make up 'everyone' out there". They gotta stop listening to complaints, and before taking FEATURES OUT, put up a poll to find out the real answer. Sad. I want storms back.
  13. Frigidman

    Patch 1.0.7 - February 21, 2019

    Please return the extremely helpful hover+f quickstow. Not only is it helpful for mouse+keyboard users, but even controller users enjoyed using it! Whoever these 'controller users' you speak of that complained or had so much issue... clearly did not represent the rest. Make it an option for the meager few who are confused by it, if you have too, but please return the feature.
  14. Frigidman

    "Patch 189" : Jun 16th, 2017

    Slow going. Must be working on a lot of internals they cant push out just yet.