mallaig

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  1. The small solar issue will come back over time. It's been reported ages ago. Since it's just a visual glitch I'd expect it to be of a very low priority to fix.
  2. mallaig

    Langing on any planet not possible

    %LOCALAPPDATA%\Astro\Saved\Config\WindowsNoEditor
  3. mallaig

    Langing on any planet not possible

    Sounds like you modified your GameUserSettings.ini to allow selection of the starter planet. This appears to be not working in 0.6.0.0. Check your GameUserSettings.ini for the entry AllowInitialPlanetSelection and make sure it's set to False. I had to do the same.
  4. mallaig

    0.6.0.0 - PC - Field problem

    My caves look like that when I load up an old save game.
  5. This is still happening in 0.6.0.0.
  6. mallaig

    game sounds stop working

    Two things immediately spring to mind. Update your sound drivers Disable exclusive control in the properties of your playback device Hope that helps.
  7. A "node" is what I call the basic extension, i.e. the ones you can branch off further or convert into a platform. Place a small generator on the node and you get the blue outline where the organic fuel should go. Everywhere else you just click on the blue outline and, if you have organic on you, it will get moved there. When the generator is on a node that is not maxed out (can still be extended) clicking on the blue outline triggers a new branch instead. Manually moving the organic still works however. I believe this is not limited to the small generator but any item that requires interaction, like dynamite, as described here Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 0.5.1.0 Specifications: OS: Windows 10 Pro x64 CPU: Intel i7-7700K GPU: NVIDIA GeForce GTX 980 Ti RAM: 32 GB Drive: 4 TB SATA HDD (secondary, games only)
  8. Can't download the video, but from the description I can say the same thing is happening on my printer. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: 0.5.1.0 Specifications: OS: Windows 10 Pro x64 CPU: Intel i7-7700K GPU: NVIDIA GeForce GTX 980 Ti RAM: 32 GB Drive: 4 TB SATA HDD (secondary, games only)
  9. mallaig

    screen become black

    Your system doesn't meet the minimum specifications, which are Graphics: Discrete Non Mobile GPU with 1 GB Ram Have you tried forcing the game to use the NVIDIA GPU in the Control Panel?
  10. mallaig

    crashing chrome

    As @Wyvyrias suggested, double-check your graphics drivers or try a clean install. You can also try to disable hardware acceleration in Chrome and Word to see if that makes a difference. FWIW, my Chrome runs just fine alongside Astroneer. I'm not aware of a GTX 1070 with 16 GB memory. Even the 1080 "only" has 11 GB.
  11. mallaig

    It’s FEBRUARY!!

    The absolutely worst thing a dev can do is to announce a release date. More often then not you find they adhere to the date with rushed "features" to meet the deadline, or don't make the date and get all those upset that took the day off in anticipation of playing with the new patch. I for one prefer the "when it's done" release cycle with decent patch notes. Edited to add that I'm not accusing SE of doing any of the former!
  12. When I enter a cave system the audio ambience plays at full volume, regardless of my current sound levels. Even with all sliders at 0 it plays at full blast. I'm talking about the howling wind and reverberation effects. E.g. when set to 0 no actual footsteps are heard, but I get the reverb effect from them. Same for the terrain tool and any other audio effects. Also, I think the audio transition from entering and exiting a cave is too long, it takes a few seconds to start or stop. I feel it should start from the moment the player "crosses the line" and ramp up/down within one second at most. Ideally you'd still get the cave ambience outside while standing close to an entrance, albeit at a reduced level. I appreciate that this may be too costly in terms of performance. A faster ramp up/down would already sound a lot better. There is another thread about the volume sliders going to zero when you start the game. This is not the same issue and I'm not affected by it, FWIW. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: v0.5.1.0 Specifications: OS: Windows 10 Pro x64 CPU: Intel i7-7700K GPU: NVIDIA GeForce GTX 980 Ti RAM: 32 GB Drive: 4 TB SATA HDD (secondary, games only)
  13. Summary: Small Solar Panel Becomes Detached Description: After extended play time the solar panel becomes dislodged from the base. Dropping it or attaching it elsewhere doesn't reset it. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: v0.5.1.0 Specifications: OS: Windows 10 Pro x64 CPU: Intel i7-7700K GPU: NVIDIA GeForce GTX 980 Ti RAM: 32 GB Drive: 4 TB SATA HDD (secondary, games only)
  14. Same here. Happened in two different save-games. Today one plug disappeared after I came back from a cave crawl. In the other game it persists. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: v0.5.1.0 Specifications: OS: Windows 10 Pro CPU: Intel i7-7700K GPU: Nvidia GeForce GTX 980 Ti RAM: 32 GB Drive: 4TB SATA HDD (secondary, games only)
  15. mallaig

    Tether glitch

    I can confirm this bug, although I can't reproduce it. I managed a couple of "isolated" tethers in a row. Those that are isolated (and any connected to them) will provide oxygen but no power. Platform: Steam / XBox One / Windows 10 Store Version / Build Number: v0.5.1.0 Specifications: OS: Windows 10 Pro CPU: Intel i7-7700K GPU: Nvidia GeForce GTX 980 Ti RAM: 32 GB Drive: 4TB SATA HDD (secondary, games only)