Chris J

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  1. Chris J

    Astroneer 1.0 QOL suggestion thread

    Right, so I've taken a couple of days to compile a list of the stuff. Here it is. - alt+click with terrain tool equipped ought to work but it doesn't the first time - when the terrain tool drains canisters to add terrain, it should from the canister with the least soil in it (that isn't empty). And when digging terrain, it should add to the canister with the most soil (that isn't full). - I saw it in another post, but please either prevent the "click to point" when there's only one player, or have an option to disable it. - allow the backpack to charge and power aux slots while being drained / using the fabricator. - fix bug with wide mod where adding another augment sometimes disables the wide mod - medium shuttles and up should require a shuttle seat rather than a rover seat to take off. Otherwise there's no point to it. - currently the only way to cancel placing extenders is to click a spot that is too far to reach. Escape should cancel it too. - turbines should spin like crazy during storms! But they don't! - please please please allow T3 base modules to be moved between platforms non-destructively. - clicking a Tier 2 item while running (ie shift-clicking) should just pick it up instead of trying and failing to put it in your inventory. - tethers should auto-connect and get powered when shuttle lands in range. Currently you have to pick it up and put it down again. - be able to start/queue actions to happen once power is received, rather than having to provide power, and then request the action (ex. start fabrication with no power). Research chambers already work like this. - fix incessant platform noises when terrain is deformed near platform; you keep hearing it 3 seconds afterward and it's such an annoying noise. - also in many other posts: rocks should not grow back. That is not how rocks should work. Certainly rocks that were cleared for a reason. - the death sound for the purple lure enemies only plays when you get close, even if the enemy died awhile ago. There's also a couple things with the chem lab, but I'm not sure if they really fit, plus the chem lab is new. So I'll put them here, separated: - allow batch-processing with chem lab; like smelter, allow it to continue using resources as long as resources are attached - speaking of the chem lab, the hotfix prevented you from putting items in the tray, but it seems you can still start a new reaction without removing the old product from the tray. I don't want to try though to find out if it gets popped out. One other thing about the crafting update: is the idea to make it so you always have to mine for resources? Because it's nice, after a certain point in the game, to not have to mine for the rarer resources either... but, I mean, I suppose if you get enough stockpiled, what are you going to do with it anyway? So I'm not too worried about that. Thought I'd mention it anyway though.
  2. Chris J

    New Item on Barren!

    You sure that isn't something that just hasn't been fully dug up?
  3. Chris J

    tethers "breaking/stop working"

    Yeah, I've had that happen twice. Fortunately for me, both times I was next to a rover. Also, both times I had just put a couple tethers connecting my rover to the original line of tethers, and then removed them, to find that the original line went black. I couldn't do it a third time though, when I tried to do it on purpose.
  4. Chris J

    Some bugs

    I've also had pure energy get stuck with one little bit left
  5. Summary: 0.5.0.0 - Steam - Floating items Description: So this happens *very* frequently, perhaps every time I leave items in a hole (which is my form of storage because it's the most efficient). I have items in a hole, and come back to them to find that they are now floating. Still in the hole, but no longer quite touching each other or the ground. if I pick one up and drop it again, it is once again affected by gravity, and every other item it touches also became affected by gravity, and they all would fall back down. This generally is not problematic, but just recently, I came back and found my canister stash as it shows in the screenshot. As you can see, they're aren't exactly in the hole anymore. Anyone know why this happens? This is really getting annoying. Platform: Steam Version / Build Number: 0.5.0.0 Specifications: OS: Windows 10 Home x64 | v. 1079 | Build 16299.125 CPU: Intel i7-7700T 2.90GHz GPU: Intel(R) HD Graphics 630 RAM: 2x8GB DDR4 Drive: Samsung 237GB
  6. Chris J

    Invisible toxic gas

    Interesting. Why do you think you can't see the gas though?
  7. Summary: 0.5.0.0 - Steam - Suffocating right as you touch a tether Description: If you ever suffocate to death, but touch a tether at about the same time (as I have twice now), the sound of your oxygen tanks being refilled is playing as you die. The strange part is though, when you get back to the body to retrieve your stuff, the sound is still playing, as if it is coming from the body itself. The only way to stop the sound, it seems, is exit the game and come back in. But you can only hear the sound around where the body is (or was), so it's not like it's constantly playing everywhere. Platform: Steam Version / Build Number: 0.5.0.0 Specifications: OS: Windows 10 Home x64 | v. 1079 | Build 16299.125 CPU: Intel i7-7700T 2.90GHz GPU: Intel(R) HD Graphics 630 RAM: 2x8GB DDR4 Drive: Samsung 237GB
  8. Chris J

    Invisible toxic gas

    Summary: 0.5.0.0 - Steam - Invisible toxic gas Description: I went to the moon, in in one of the caves there, there seems to be something like invisible toxic gas. There must be a plant nearby somewhere, because if I hang out in a certain spot for a couple seconds, the sides of the screen turn red like I'm being hurt, and in fact I died when I stayed there. I think it's toxic gas because the behavior suggests that is the case, but I cannot see any green clouds on screen at any point in time. Platform: Steam Version / Build Number: 0.5.0.0 Specifications: OS: Windows 10 Home x64 | v. 1079 | Build 16299.125 CPU: Intel i7-7700T 2.90GHz GPU: Intel(R) HD Graphics 630 RAM: 2x8GB DDR4 Drive: Samsung 237GB
  9. Oh look at that, another one on the moon. Well, I guess they're everywhere. I wonder why..? Probably something to remove in the official build of the game, since it's harmless.
  10. And another one on the tundra planet....
  11. I just found another one on the moon.
  12. Oh whops, I meant that the item name is "item type", not "item name". As you can see in the screenshot. Also, something odd happened. I quit the game after finding the "generic" item, and having done some mining beforehand, but I had forgotten to save my progress with that. So now, when I started it up again, and I redid what I did before, the item is not there this time... I didn't do the exact same things, but I'm pretty sure it's the same place... odd...
  13. Summary: 0.5.0.0 - Steam - Found generic template item Description: So I went to the exotic planet.. and while exploring down there, I found this item (screenshot attached) whose name is "item name", and the description is "item description". Pretty sure that's not supposed to be possible... It was in item form when I found it, just sitting there on the ground. Platform: Steam Version / Build Number: 0.5.0.0 Specifications: OS: Windows 10 Home x64 | v. 1079 | Build 16299.125 CPU: Intel i7-7700T 2.90GHz GPU: Intel(R) HD Graphics 630 RAM: 2x8GB DDR4 Drive: Samsung 237GB