Nowhereville

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  1. Nowhereville

    Astro Royale Update: April 1, 2019

    Any truth to the rumour that when you make it to the center of the Universe in No Man's Sky after their "No Man's Sky Next" launches in the summer, you restart the game on a planet in Astroneer? Anonymous Post: Real Info Learned From One Other Legit Source Developing Astroneer Yesterday.
  2. Nowhereville

    Droid Companions

    Augustus Mode - the droid follows behind the player in his vehicle, paving a flat road that follows his route. Hadrian Mode - a base droid accessory that allows the droid to form a wall encompassing all the base structures. Trader Mode - a base droid mode that allows for a two slot accessory, one input port and one output port. The droid will continue to sell all items matching the resource attached to its input port for items matching the resource in its output port until it runs out of things to sell, or the storage attached to the trade depot is full.
  3. Nowhereville

    Droid Companions

    Tether Caddy Mode - You fit M.A.R.C. IV with a specialized tether harness accessory and as he follows you, he automatically drops tethers at their optimum range. Boombox Mode - Fit him with an audio accessory and he plays music form the player's media collection, or from internet radio stations. For flavour, it would be cool if it could play the podcasts from NASA Live. Orbital Sensor Mode - When mounted in a docking station on a spaceship, he provides more info about drop site locations... IE. Available resources, biome info, hazards, etc... Candid Mode - a small camera accessory that allows you to take specialized screenshots and selfies with your robotic buddy. Portable Refinery Mode - a small accessory that allows you to convert one raw resource item to a manufactured one. The process would be time consuming with a % chance of failure to keep it from being exploitable.
  4. Nowhereville

    Droid Companions

    ...and he needs a name: M.A.R.C. One (Multi App Robotic Companion) was accidentally sucked out of an airlock while trying to decide what shade the surrounding space actually was. It was reported to have emitted a small series of beeps that sounded oddly like "Prreeeeeeettttttyyyy..." before vaporizing out of existence. M.A.R.C. Two entered a strange green pulsating portal and is rumored to be serving as a chip dip dispenser for one, Rick Sanchez. M.A.R.C. Three attained full sentience, and deciding that there is more to life than robotic subservience, went on tour with Beyonce as a back-up singer. M.A.R.C. IV (Because, hey, Roman Numerals are sexy) had his restraining bolt firmly welded and is ready for service...
  5. Nowhereville

    Droid Companions

    You just have to pretty much dig to the planet core. I dug a switchback tunnel on the Terran planet and got there.... it took quite a bit of time and tethers.
  6. Nowhereville

    Droid Companions

    Using Astronium as the resource to build a droid/drone is great idea to make it a little harder to get.
  7. Nowhereville

    Droid Companions

    Lol... brilliant idea. And on that note, I'm off to watch some Dirk Gently's Holistic Detective Agency on Netflix.
  8. Nowhereville

    Droid Companions

    I hear ya... simpler is usually better. But one of my favorite parts of the game is the way they have set up the research system. Adding a bunch of different augment options that can only be discovered through research makes the game more fun for me (so its probably a selfish idea), but making the functionality of the droid limited also keeps it from becoming overpowered. I'm with ya on the base debris... lol... after working so hard to get it looking the way I like it that drives me nuts.
  9. Nowhereville

    Droid Companions

    I wanted to transfer all of the ideas to the initial post and keep that updated, but since I can't edit it, I'll consolidate everything here: The player can construct a new base facility called a Droid Manufacturing Station. Initially, the player can create a low levitating robotic disc with a two slot attachment on top. The droid has a default mode of simply following the player and you can use the two slots on top to store a couple of resources, or you could attach augments to the droid to make it more specialized. There would be a new seat item you could craft for vehicles called a "Droid Docking Station" so that the droid can travel with you. That way, you could also have multiple attachments for the droid in storage on the vehicle and you could swap them out as needed while you travel. Possible augments for the companion droid: - Offensive Mode - attach a Turret - Defensive Mode - attach a Shield Projector - Sniffer Mode - you can attach one resource to it and the droid will lead you to the closest matching node, consuming the attached resource on arrival. The droid would never get 5 or more paces ahead of the player. - Tow mode - attach a winch to the top. - Segway Mode - attach a standing set of handlebars with footholds at the base to the droid. You can ride the droid to slowly levitate up steep inclines, and avoid fall damage. - Battery mode... attach a battery that will tether to the player - O2 mode... attach an oxygen tank that will tether to the player - Pack mule mode... attach an additional storage pad. Possibly deliver items back to the vehicle if you have a docking station attached when the storage pad is full then return to the player. - Recycler Mode - Place a recycler augment on the droid, and then attach a recycling target item to an object to have the droid destroy it and return a portion of the resources that were used to build it originally. Possibly have this work on discovered items while exploring (ie. crashed space ships, etc.)? - GPS Mode - An on-screen compass w/ cardinal directions and pips for Home Base and Beacons. This could be added in two ways. One, it could be an attached augment like all of the other companion modes, or two, it could be an automatic state that the droid enters when it is in its vehicle docking station/seat. - Postal Mode (Cyberhedz) - two slot delivery to hour habitat. You could put research or resources on it, and have it deliver it home, then return to you. On top of this, you could attach an AI Controller to the two snaps on the habitat module to convert the companion to a base droid. Possible augments for the Base Droid: - Scout Mode - attach a couple of beacons to the droid and he will go out and mark a couple of random places of interest. - Roomba/Zamboni mode - the droid will flatten the terrain under all base modules to be the same level as the habitat, and clean any debris from storms - Sentry mode - it will protect the base area - Hearse mode - it will seek out the players corpse and return its backpack to the base - Tow Truck mode - attach a winch to it and the droid will go out and tow back the nearest stranded vehicle - Da Vinci Mode - attach a paint sprayer to the droid to custom paint your base. Different themes could be individually researched. To keep this balanced, the player can only ever have one droid at a time. All of the base and companion droid augments would have to be individually researched and fabricated. Also, most augments should be used up or destroyed through use so that the player would need to fabricate replacements occasionally. If you have any other ideas for Base or Companion droid augments, please share them!
  10. Nowhereville

    Droid Companions

    Yeah, I kinda jumped ahead on a few of the ideas, but I figure that community suggested content would be addressed later in the development schedule, and their road map already lists the addition of hostile AI enemies and the like. So. it should be supported by future planned features. And, I agree that these technologies should be difficult to get..
  11. Nowhereville

    Droid Companions

    GPS Mode - An on-screen compass w/ cardinal directions and pips for Home Base and Beacons. This could be added in two ways. One, it could be an attached augment like all of the other companion modes, or two, it could be an automatic state that the droid enters when it is in its vehicle docking station/seat.
  12. Nowhereville

    Droid Companions

    I don't know about different classes of droid. Going that route may make it overpowered because you could have more than one droid at a time. I think being able to only have one droid at a time might keep it more balanced, because you have to decide what its one function is. A dedicated Droid Manufacturing Station as a two resin pad option might make sense, where you can only build the main droid component initially. All of the possible companion and base droid augments would need to be individually researched and then built. Functional items such as the offensive turret, O2 tank, etc may take damage or decay through use and need to be rebuilt if they are destroyed/Used up may also help with balance.
  13. Nowhereville

    Droid Companions

    Recycler Mode - Place a recycler augment on the droid, and then attach a recycling target item to an object to have the droid destroy it and return a portion of the resources that were used to build it originally
  14. Nowhereville

    Droid Companions

    There are some similar ideas there... I was thinking about this before I crashed last night, and just blurted it all out on the forum when I woke up, quickly because I had an appointment to get to. I should have searched a little bit first.
  15. Nowhereville

    Droid Companions

    I picture a droid seat attachment for vehicles where it will travel with you and you could keep multiple augments on storage on the truck. Then you can slot in whatever augment best suits the situation when you go on foot. Possibly a modifier for the pack mule augment would be that when he gets full and if he has a droid seat on the truck, he will run resources back to the truck and return to the player.