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Everything posted by Davenaut

  1. @RealLast1 I can imagine, as your Astroneer's ship docks with the Stores Ship, you can see drones from other trade platforms coming and going, assuming there were other Astroneers in the solar system, of course. Which leads to my support of your point about being the only human left in single player. Having a merchant on board the ship would be a good start to populating the galaxy. Minecraft is another example of where it still feels lonely, despite them adding villagers, etc. to help alleviate that feeling. Still feels lonely. The placement of the Stores Ship in the galaxy could act
  2. Yes, good question: what is it all for and what is their master plan?
  3. @RealLast1 Yeah, I like the idea of a USB or a big, chunky drive (like in SW: Rogue One) with an actual handle and everything, haha. I like your details around the materials, you put some good thought into that. No complaints there! Trading for rare items like other gases or actual tech can just be another way to get those things, balancing the costs appropriately, of course. To add to what @Bomoo was suggesting, it would be cool to have your tradeplatform drone break orbit and actually hook up with a larger drone "stores" ship somewhere in orbit in the solar system. What is ExoDy
  4. HAHA! @MAJOR WOODS that will teach me to not check Reddit first! Thanks for the great tip. @Buddha (Aus) To add to your orienteering tip: The shuttle has an east-west orbit around each planet. The sun rises in the west and sets in the east. When you click launch to see the solar system view, to choose a new planet to travel to, the camera is then oriented so the planet's "North Poles" are down. At the Gateway Chamber, when you gaze into the odd stone and get the map of elevations, Elevation 3 is the chamber at the "North Pole" (the right side of the map).
  5. Yeah, I just finished all the 6 surface gateways on Glacio and many were high above the ground. Hard to haul 3 packaged Solar Arrays up a soil ramp to get there...
  6. @Robotron, welcome to the forum and thanks for sharing your ideas. Just to clarify what @CopperyMarrow15 is saying, 1 Graphite allows you to create a Packager, and you can use this item "package up" many items for stowing on the Medium and Large Shuttles. I find this planning and logistics mechanic quite enjoyable when preparing to go off-world. Maybe that makes me a bit odd (or not surprising I gravitated to playing Astroneer, haha!)
  7. I would love elevator modules. There could be two versions: the smaller passenger elevator and a rover-sized one.
  8. I had the same feelings too about shredding all the garbage, but then the irony was not lost on me. I think of all the abandoned garbage on our moon from all the space missions, I think about how we round up bury our garbage on Earth to make things look tidy. How art imitates life, having this garbage problem in Astroneer...
  9. +1 to this idea. I imagined that System Era always had this plan, but we have to give them something for Astroneer 2.0, haha! I second the kudos. System Era has made many great decisions to get the game to here, and it is so much fun to play. Thanks for the terrific experience!
  10. That could work well with the existing worklight toggle, namely having a worklight attached to one of the two upper backpack slots can be toggled by hitting one of either the Context Left (default C key or Context Right (default F key), depending upon whether it is in the left or right upper slot. Perhaps if the backpack worklight used only one Context Key and the default headlamp was the other Context Key that might be a solution. I can imagine System Era never wanted you to accidentally turn off the default headlamp so they just left it on for ease of game play.
  11. I like your idea for completing all the research samples on each planet with a codex of unlocked items. That would be fun. Your second suggestion I elaborated on here: Good ideas.
  12. I agree. +1 to this idea. The jackknifing is frustrating. You have some sound ideas on how to fix the problem, @BihtSift. RE: Stretch Goals: Multiplayer The "hook and ladder" idea from the old fire trucks having a driver at the front and a driver to steer the back would actually be hilarious fun. There was even an old arcade video game where you could do just that. It was called Fire Truck from Atari (1978): https://www.arcade-history.com/?n=fire-truck&page=detail&id=854
  13. I have been playing the release version of Astroneer and I have gone fairly far into the game, to the point where every schematic is researched. Any the planets are still rife with researchables. I think it would be would be a good idea to have another use for those bytes, and I still think trading them for resources would be a good addition to the game. This mechanism would require a balanced byte to resource ratio obviously. If the game designers were not so keen on the ByteKoin idea, they could just add an interface panel to the Large Shredder that would allow the Astroneer to c
  14. I really hope System Era can fix this problem in the next patch, It is intolerable on Novus moon. It happens every 10-15 minutes...
  15. We were having a discussion in another thread about naming beacons, but adding icons to beacons takes it a step further that's for sure. It's in the same spirit of how Google Earth let you assign an icon to a push pin. I appreciate your mock-up images, @handofthesly
  16. The three-character names remind me of the old GPSs that allowed you to set way points. The early ones used a three number system. Sure, you can still be creative with 3 characters!
  17. Yeah, I wish for signs too. For now I use the Add Terrain Tool and make a bunch of dorky-looking pillars, some with right angles to indicate direction. I also make a pillar from a roof to the floor of a cave to indicate "complete" so I don't confuse myself.
  18. I agree, more could be done for planetary navigation, and beacons are an easy way to do it. I like the idea of seeing them below the horizon, or at least having them cut through the cloud layer. Changing the color is handy but not enough. I really wish I could give them at least an eight character label (could be more than 8 characters, but 8-character naming has that computer retro flavor). Having labels would be even more helpful.
  19. When using the Small Medium and Large Printers, it's amazing how those page indicator dots help ground your "position" in a looped menu when you only have two buttons to navigate through the choices, as you can see in the Medium Printer example image below. They are missing from the backpack printer, and I think it would really help speed up the navigation if they were there, even though it's a bit visually dense (maximum 26 printable items) it would still help the user to know "where" your item is in the printable list. I added them in the second image below to see how it would look. T
  20. I did not see your post. I have the same issue. I posted it here:
  21. Yes, sounds like a similar bug, except I am in a roomy cavern, not a tight space, and I get shot up through the rock like a human circus cannonball.
  22. I found copper in the hilly, non-treed areas of Sylva, if that helps. The area was not quite mountainous.