Ravenfeller

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About Ravenfeller

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  • Birthday December 22

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  1. I agree that I waste a ton of time now trying to find a path to drive without a ton of useless fauna and pit falls everywhere. I miss the storms, it was the only undodgeable element of danger, and it would blow away anything not locked down. I still want an interior base. Like a home inside with spots for gear and equipment. big enough for its own printers etc, and research tubes, more a home atmosphere dome or something.
  2. Sorry, clicked the wrong button in the forum, and it let me edit it. very odd. Anywho` I was giving props to this post! The game Devs are Demigods of player driven content, IMO- keep it coming, I will keep updating! Wow so many player suggestions in that list, it is amazing to see! Oh and my apologies If I did anything wrong, I am a forum nub. lol I think I am clicking the right thing, and BOOM! J/K
  3. An AI Storage unit. One you have to power, but it follows you around, small on tracks-- and when you open it, it is a storage hauler. Maybe even the same amount of one node slots as in your bag. 8 slots. I have included a rough idea. It could have a "Stay/ Follow" activation toggle. Maybe offer a temp power source connection on the back. For limited power on the go.
  4. 1.0 is not a Full release in technical analysis. Still love the update though. (Amazing additions, and I understand the "Bug/Code" business, don't get me wrong.) Let us begin with Coder/Developer technical definitions, so none are misled by this common label language: Beta: Beta phase generally begins when the software is feature complete but likely to contain a number of known or unknown bugs.[4] Software in the beta phase will generally have many more bugs in it than completed software, speed or performance issues, and may still cause crashes or data loss.
  5. Hey and welcome to the game forums! This game has a greater goal than most- it is extremely player influenced. As a heads up the goal in the end (it is still not a completed game, thus the Beta/ Alpha tags stages) is to return HOME. However, one thing I did not see you mention is all the vast exploring and resourcing to unlock tech to get to other planets-- and the star system is realistic in which you can only jump to planet in range of a jump. (Burst of fuel to another atmosphere) the game goes deep as you go up. There are more life forms out there and things that will eat you or run you dow
  6. Grabbing, moving and placing objects & containers/ elements/ materials/ Modules The only real frustrating part with the building/ movement tool when you grab an object, is that the GRAB MAX distance is too extreme. Sometimes when I grab an object in combination with camera angle, the object will go out of view, and go seemingly miles away across the landscape or up into the air and into space, then tons of re-navigating of the grab feature and the camera to get the object back to your perimeter. So limiting the object distance to 10-20 nodes/pins away, and a pul
  7. Intergalactic Communications and space ship? Roger that. Over.
  8. A simple question I could not find the answer too in threads, is there a means to take screenshots on XBOX ONE without getting flying text labels in the images. Like a hide labels feature? Or hide text? Or something I can do on my controller to get clean screenshots without text data in it? If I missed a thread, I apologize in advance. Example is the text in my last screenshot in game.
  9. I was thinking it would be a platform OBJECT, removing the MORPHING tool. So you choose to make a DOME, then the 8 node platform builder becomes a MOUNT. If you want, you can pick it off of the MOD Platform, and it returns to its regular state. And you move the Dome to another 8 node Module (which is the one that is asking to be MORPHED- i.e. Smelter-vehicle Bay-etc. So with the moving Modular devices, it would act one in the same, as described in that update request. (Which am happy to see they are on track with from what the conversations reveal). Then the inside of the DOME, is then a 4 no
  10. Platform(s): Xbox OneLocation: U.S.A. Midwest (Central Standard US Time) One hour BEHIND Eastern time. Language(s): EnglishMicrophone: Yes - Xbox Live Chat OnlineLooking for: Team of helpfuls, or those wanting to learn, if they will listen and pay attention.Can play from: 5pm Weekdays until 8pm Central Time. CST ( 5-8 Central time/ 6-9 Eastern Time)-USACan host: YesComment: I would like to CREATE another Save, and begin a world with just a TEAM and would only play when 2 or more of us can be online to work on forward projects. I have done really well figuring the game out solo, but
  11. I am loving the depth of ASTRONEER, I can loose myself for hours on end, exploring and poking around, evolving bases and way points! A+++ I look forward to any future development! :D 

    ARS LONGA VITA BREVIS

  12. I am attaching an image, with the concept laid out in a type of crude blueprint. I apologize for the multiple images, i over estimated the amount of space I could write on, and still get a viable scan. lol Ok so a basic explanation of the IDEA. I saw the suggestion on a Personal Home, this is a different take on that, and more of a communal living and light work area protected from storms and the like. As the present Modules exist, once you gain the platform creation option in the 8 node module, where you choose RESEARCH etc, Add Dome. - This Dome would have a do