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About Ravenfeller

  • Birthday December 22

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  1. I agree that I waste a ton of time now trying to find a path to drive without a ton of useless fauna and pit falls everywhere. I miss the storms, it was the only undodgeable element of danger, and it would blow away anything not locked down. I still want an interior base. Like a home inside with spots for gear and equipment. big enough for its own printers etc, and research tubes, more a home atmosphere dome or something.
  2. Sorry, clicked the wrong button in the forum, and it let me edit it. very odd. Anywho` I was giving props to this post! The game Devs are Demigods of player driven content, IMO- keep it coming, I will keep updating! Wow so many player suggestions in that list, it is amazing to see! Oh and my apologies If I did anything wrong, I am a forum nub. lol I think I am clicking the right thing, and BOOM! J/K
  3. An AI Storage unit. One you have to power, but it follows you around, small on tracks-- and when you open it, it is a storage hauler. Maybe even the same amount of one node slots as in your bag. 8 slots. I have included a rough idea. It could have a "Stay/ Follow" activation toggle. Maybe offer a temp power source connection on the back. For limited power on the go.
  4. 1.0 is not a Full release in technical analysis. Still love the update though. (Amazing additions, and I understand the "Bug/Code" business, don't get me wrong.) Let us begin with Coder/Developer technical definitions, so none are misled by this common label language: Beta: Beta phase generally begins when the software is feature complete but likely to contain a number of known or unknown bugs.[4] Software in the beta phase will generally have many more bugs in it than completed software, speed or performance issues, and may still cause crashes or data loss. The focus of beta testing is reducing impacts to users, often incorporating usability testing. The process of delivering a beta version to the users is called beta release and this is typically the first time that the software is available outside of the organization that developed it. Beta version software is often useful for demonstrations and previews within an organization and to prospective customers. Some developers refer to this stage as a preview, preview release, prototype, technical preview / technology preview (TP),[5] or early access. Astroneer in my opinion, is still deep in Beta zone. On the Edge of Escaping the Dark Forest, but not quite there~ WHY? What do I base this on? - Functionality to a "Regular Gamer" - Universal definitions used by developers, coders AND gamers (See Beta Definition ABOVE.) - vehicles still phase through the ground - Objects still phase through ground or vanish - Multiplayer is impossible on lag - Solo game lags hard once the terrain has been altered - Objects and tools will clip through terrain - (New issue) Double visioned object ghosts. Seeing duplicates of objects or their name labels, floating in mirror image away from the tagged object. Losing interactions. - The new "Hold Item" has no release or place function. - Still have not fixed BEACON visibility from distances - This in my opinion is the last bag of fixes for this game to be complete. So to a degree, this is pretty darned complete for any game ramping up. But I have to say these have to be fixed so the common player does not encounter these issues, and thus give Astroneer a bad running name as garbage, when it deserves more! We want new NON Alpha-Beta players to not get the wrong idea, seeing Astroneer tagged a complete game, when it is on the back end of Beta-- so it does not get a bad label and name in the judging gamer community as trash. Save Astroneers good game & Name! UPDATE! This post is not a BUG report, it is a REQUEST to TAG the game as BETA- so NON BETA players do not come in, and bad mouth the Project. Plain and simple. (cc: Official Forums, Astroneer Wiki, Message Blog) Please Obi-wan, you're our only Hope! I hope someone actually reads this and takes it to heart. You are not the Size company that can handle a ton of negative publicity in the game community. "Normal Gamers" are judgemental, opinionated & fickle, about the wrong things. Be warned. Your inviting them to spend their money.
  5. I am loving the depth of ASTRONEER, I can loose myself for hours on end, exploring and poking around, evolving bases and way points! A+++ I look forward to any future development! :D