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About Nargg

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  • Birthday August 24

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  1. Nargg

    is anybody here?

    Discord is a way for developers of many games to ignore players...
  2. Nargg

    Playing on different computers...

    I play the Windows Store version and it cloud saves so I can pick up on other computers.
  3. Nargg

    The Summer Update - June 20th, 2019

    I would really like to see some more terrain updates. The 2.0 update added some really nice things, but spelunking has degraded terribly since 1.0. I'm getting to where I HATE going underground now due to the complexity and tedium of this task. It's just not fun any more. There is no reason for such "realism" in the underground and the original methods were much more enjoyable and fun.
  4. Nargg

    Update 1.1.2 - May 10, 2019

    After putting a few hours into this version, I have to say I don't understand the reconfiguring of the values of research against the cost of items. Last update, the speed of research went up, now the value of research has climbed as has the cost of items. Seems counter productive, and basically a null move. Why not just lower the cost of the starter items rather than going through all this back and forth stuff?
  5. Nargg

    Update 1.1.2 - May 10, 2019

    I've noticed a pretty harsh tether bug. It's done this before but returned in this EFT version. If you accidentally pick up a tether, no matter how close it is to the source it has a lot of trouble reconnecting to it.
  6. Nargg

    Update 1.1.2 - May 10, 2019

    I guess this is Steam only, under the beta section?
  7. I've seen this a number of times since version 1.0.0 The resources just disappear for no reason.
  8. Nargg

    Patch 1.0.15 - April 11, 2019

    This version seems more buggy than I've seen in a long time. The increase of researchables seems more like a decrease, far fewer of them. On a new game some of the bases are buried never seen that before and not sure if it was intended. Many of my keyboard changes stopped working on a new game, had to undo them and do them back to get them working. And the camera loves to jump around for no reason sometimes.
  9. Nargg

    Patch 1.0.15 - April 11, 2019

    I keep asking for them to consider making the game changable per game save. I kind of miss storms, and would love the ability to turn them on or off plus maybe choose how frequent. Dialing the research would be a great thing to adjust pre-game too. Most other highly regarded sandbox games do similar things, why not Astroneer?
  10. Nargg

    Research objects: too good?

    This is another thread where people have different play styles and game expectations. I still argue highly that the game should allow the player to dial the changes in play to whatever setting they'd like. Turn on or off respawn of research items, etc etc. This is the biggest missing feature of this game.
  11. Nargg

    Research Pods

    You've definitely done your research (dah dum tshhhhh)
  12. Nargg

    Patch 1.0.9 - March 1, 2019

    I'm still not quite convinced of Terrain 2.0 Overall it's better, but only stlightly. The caves are terrible.
  13. Nargg

    Update queuede.....

    OK, there's a point where commercialism begets reality. If Steam showes an "update queued" then the game is done. Steam cannot and will not (by agreement with developers, look it up) show an update unless the code is pre-submitted) Soooooo, the game is finished. Why the wait???? THIS kind of marketing B.S. is what makes me hate games.
  14. Nargg

    splitting Barren in half

    I missed this post. Wow, what a great way to cut a planet, or to farm unknowns, ha ha. Can't wait to see the oddities that players can dig up with the new Terain 2.0 that's part of the upcoming release.
  15. Nargg

    Dedicated servers for 1.0

    I don't believe anyone expects a complete 1.0 of anything anymore. Appreciate the effort, and will enjoy the game plenty. And, will look foward to additions after 1.0 and beyond!