[SG]Chis-Topher

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About [SG]Chis-Topher

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  1. This only happened to me once yesterday but I was dragging a resource with my mouse as my back pack was full. And at one point somehow the resource had gone under the terrain. I was moving 4 resources by hand so I wasn't paying much attention to where they landed and when that one was under the ground I let go and it fell through the earth I don't know how you'd be able to recreate this one as I carried many resources by hand through that whole session but only one ever did that.
  2. This happened twice while I was playing yesterday. I was walking through a cave on Barren, not very deep at all. Barely even entered, and when I stepped inbetween the Ammonium and the cave wall which were fairly close together I was thrown up to the surface. I believe this could be one of a few reasons. 1)When I jumped into that spot, I was bouncing back and forth between them very fast and then maybe because I pushed a button or I has moved enough, All of the force was exerted at once. 2)The game thought I was stuck beyond the point of my control so it tried to push me out, but as I was free I was sent far to high. 3)It might have been a simple rubber banding lag issue where I thought I was in the cave but then the game brought me back to the surface as it was catching up. For the first two reasons my explanation for going through the terrain instead of just being launched is that maybe if I am moving at a certain velocity without a vehicle the terrain isn't able to calculate collisions in time so I simply go right through them.
  3. When exploring, mining, crafting, flying to other planets, etc. I have a constant 60 fps. I never went above that because I have my computer locked at 60 since my monitor is 60Hz. But Whenever I walked directly on top of this on fairly large resin patch I hadn't mined I dropped to exactly 30 fps. If I just dropped to a random number I would just think it's a spot where the game has to calculate more collisions. But I ran over the patch at least 2 dozen times and every time I dropped to exactly 30 fps. I know it was as I have an fps counter in the top left corner of my screen running anytime I play a steam game.
  4. There was a storm coming and I had two research pods. One sitting on the ground, and one actively being reseached at that time. When the storm blew on top of me the research pod on the ground moved some but retained it's shape. The one being researched however twisted, stretched, spun, contorted. The pod was acting as if it was a plant and moving in that sort of fashion. The reason I bring up the pod on the ground is to say the pods are in some way treated differently in those two states.
  5. When collecting resources I was standing in a spot that the back of my terrain tool where the resources collect was under the ground. So when I gathered a full resource It couldn't fall onto the ground and just fell through the world. I also tried digging out right where I was and the resource wasn't there so it didn't just get stuck there, it fell into the unloaded terrain.
  6. Bugs that can be seen in the video below: If you click on a chair and hit tab at the same time you can fly. If you click on a chair and hit tab while standing next to a chair on a vehicle then you are able to carry it as you drive You cannot attach any items what so ever to the front or back of a small rover except for power blocks. Research spawning must be changed. I have searched for hours in a cave and found 5-6 measly old research and traveled about 1000 meters in all directions and have found only 2 outside of said cave so it is very, very, very, very, very tedious to grow because I'm spending hours and hours a day to just find research so I can unlock some damn storage for example. You cannot click on "holograms" to place materials when they are in your gun or your utility bar. you cannot attach your car to the base structures at all, and the vehicle bay only when the hologram of the other vehicle is gone batteries on a vehicle don't fill from other batteries or power blocks power blocks do not power other batteries or buildings they are not attached to base structures lowering and raising terrain that was flattened out prior to placing them down. the name of the mineral will stay floating in the air even after all the resources have been collected land mass floating in the air that I did not create not leave when carving out a space. Sometimes when taking out your vacuum cleaner (hitting "e") your camera like offsets or jumps Y=The car shakes when it is being charged up by the base. VIDEO: https://drive.google.com/open?id=0B39pGRpR42gKNF9tdERUQkhLQ0k Bugs that went un-recorded: Tethers randomly falling over and disconnecting( never saw them fall only saw them fallen) Tethers which did not have a blue line between them but still supplied oxygen(no power was transferred between them though) One of my power blocks which I put on my car ran down to one little particle of power left then never dissolved no matter what I did When the car dies of power it doesn't coast or drift like you'd expect it just basically stops as if you are hitting the brakes To change directions you have to stop pushing what ever direction you were pushing and wait for the car to stop moving COMPLETELY before you can change otherwise it tries turning around in really bizarre ways
  7. Idk if this is for all planets and/or everyone but for me when I am on the moon, The tethers do not work what so ever. If I hit "T" they place but are black as if they have no oxygen. If I move them by hand they are blue but supply no oxygen to me. Many time tethers would change between black and blue depending on where and how many tethers were placed off of them. Also the only tethers that did "work" were the first and only ones touching my base. that being said I had to be no more than 1-2 meters from the tether for it to give me oxygen/power. A video showing this bug is below: https://drive.google.com/open?id=0B39pGRpR42gKUXIyMUtSaThlemM
  8. Alignment mod for horizontal terrain Power should visually go through tethers to you, instead it stops at the posts. save and exit button in menu View distance meter and current should be "medium" or "normal" back pack upgrades to hold 1-2 more slots or to hold more oxygen and power in the actual back pack you should heal much slower, and longer before you start to heal, but you can build some sort of Health station "Large" battery, that maybe takes 4-5 lithium or you upgrade a medium battery to hold not only hold more but it is over all cheaper to build 1 large than 2 mediums yet same capacity "Large" storage for the base as in maybe a cube, or flat and double decked, Large storage on vehicles with more slots but no room for research items More things to hurt you such as another plant or if you go without power for a while hurt you if stuff drops on your head, such as research some sort of level type of device to measure habitat only has limited oxygen(in rate or capacity) and you must make a machine which pulls it from air, or through electrolysis or something food creation so you must eat like say once a day and once a night trees need diversity in research as it seems all the trees of one area will have the same two or three research pods. trees should de-spawn after they are up rooted. fuel should have a trade value, obviously not like it was, but maybe the same as coumpound. make titanium and lithium more expensive to duplicate potentially? organic shouldn't be able to trade for ammonium. that's extremely broken, a few organic and you get infinite fuel. large platform without building so you can just have a platform to put storage
  9. The video is only like 3 minutes long but it was still to big to upload here so the google drive link to the video is below: https://drive.google.com/file/d/0B39pGRpR42gKeHR2NWpJM2xWb1k/view?usp=sharing List of Shown bugs: Audio cutout on digging Turning flat terrain bumpy Flat ground unable to fill in holes Extension to base moving on hills View Distance, even on ultra, is not enough Says no power when there is still a little bit left continue digging for a few seconds with modules after it says no power Storm blocks in the Valley even though the storm was on the opposing side of the mountain Power can't in between bases connect via tethers List of Un-recorded bugs: Audio cutout on flame animation for not having room to hold soil. Flat ground making stair steps Character would turn around when digging a tunnel.(the tunnel did continued straight though) sometimes ,no matter how hard you try, there is no way to stop sliding.