CylerGraze@FU PSYONIX

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About CylerGraze@FU PSYONIX

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  • Birthday 02/17/1992

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  1. Summary: 0.3.265.99 - Steam - Hydrazine Refinery creating weird noises Description: As soon as you put some hydrazine into the refinery the starting habitat is starting to make unbelievable annoying noises. Platform: Steam Version / Build Number: 0.3.265.99 (experimental branch) Specifications: OS: Win 10 Home CPU: Intel(R) Core(TM) i76700HQ CPU @ 2.60GHz GPU: Nvidia GeForce GTX 970M RAM: 16 GB Drive: HGST HTS721010A9E630 (1 TB) ____________________________________________ To hear the noises and see what i mean: (How can i put the video itself into this? ) https://youtu.be/HDaZnTq2Z3Y
  2. CylerGraze@FU PSYONIX

    201 - XB1 - Paper Rovers

    They should implement a weight system for vehicles, astroneers and items a.s.o. So that the wind is just producing a kind of force onto the objects in a direction. Its not so much work to calculate a working vector system with gravity factor and much more. The only thing that will most likely keep them from doing it is the collision system that could take months easily...
  3. CylerGraze@FU PSYONIX

    201 - XB1 - Paper Rovers

    By the way. The fact that your wind vine is not running is because its shutting off at storms to prevent destruction by to fast rotation. I recommend a combination of solar panel and wind vine.
  4. CylerGraze@FU PSYONIX

    Buildings, Structures and Plants

    Description: It would be really nice to have more building structure like habitats (see pictures), Biodomes (rooms made of glass and oxygen where plants are being grown like potatoes a.s.o.) or similiar. Reason for this idea: A few female gamers that watched me play Astroneer always asked the same question while saying "This game is so cute. I want to play it too!". They always wanted to know if its possible to grow a garden or getting a bit of more structure into "house/home-building" Pros/Cons: + More research objects + More recipes + Garden/Food production (for our female gamers and maybe some male gamers too ) + A kind of protection against storms instead of a wall of Mud and Dirt + When Terrain 2.0 (or future versions) hits -> Underwater housing?? ? A nutrion system??? -> survival system ? - Much work to do for modelling/scripting - Making the game a bit harder if food and water is gonna be a thing... (Pools of Water and Volcanos are going to be a thing anyway so why not implementing the survival aspect? ) If you feel like asking me more about this idea just reply to this post and I let you know more But keep your replies to intelligent and thoughtful aspects please. We want to discuss this calmly
  5. CylerGraze@FU PSYONIX

    0.3.265.99 - Steam - Vehicle Physics

    Summary: 0.3.265.99 - Steam - Vehicle Physics Description: The vehicle is moving quite unnatural. If its not dragging anything it kinda starts to float and if you start dragging something you feel like youre pulling 10 elephants. + The controls are sometimes twisted as if the game does not know where your seat is looking. => Meaning that the front is not set correctly. (Or is it intended to behave like this? Feels unnatural..) Platform: Steam Version / Build Number: 0.3.265.99 (experimental branch) Specifications: OS: Win 10 Home CPU: Intel(R) Core(TM) i76700HQ CPU @ 2.60GHz GPU: Nvidia GeForce GTX 970M RAM: 16 GB Drive: HGST HTS721010A9E630 (1 TB) ____________________________________________
  6. Summary: 0.3.265.99 - Steam - Connections 180° turned in inventory Description: If you produce connections they are being placed with their buttom to the front instead of showing the connections itself. Same goes for picking them up from the ground. Platform: Steam Version / Build Number: 0.3.265.99 (experimental branch) Specifications: OS: Win 10 Home CPU: Intel(R) Core(TM) i76700HQ CPU @ 2.60GHz GPU: Nvidia GeForce GTX 970M RAM: 16 GB Drive: HGST HTS721010A9E630 (1 TB) ____________________________________________
  7. CylerGraze@FU PSYONIX

    0.3.265.99 - Steam - Floating Connection

    Summary: 0.3.265.99 - Steam - Floating Connection Description: If you place a connection and then dig down below the connection it does not fall down or anything. It floats in mid-air. Platform: Steam Version / Build Number: 0.3.265.99 (experimental branch) Specifications: OS: Win 10 Home CPU: Intel(R) Core(TM) i76700HQ CPU @ 2.60GHz GPU: Nvidia GeForce GTX 970M RAM: 16 GB Drive: HGST HTS721010A9E630 (1 TB) ____________________________________________
  8. Summary: 0.3.265.99 - Steam - Hovering Research Objects Description: If you place a research object on another it sometimes occurs that the placed research starts to hover away into the air like there is no gravity and it got bumped from below. Platform: Steam Version / Build Number: 0.3.265.99 (experimental branch) Specifications: "MSI GE62 6QF Apache Pro Gaming Laptop" OS: Win 10 Home CPU: Intel(R) Core(TM) i76700HQ CPU @ 2.60GHz GPU: Nvidia GeForce GTX 970M RAM: 16 GB Drive: HGST HTS721010A9E630 (1 TB) _________