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Everything posted by Wolfiesden

  1. Ok, its all good my friend I have brain dumps too from time to time. I do have a PC but don't have the steam version of Astroneer. Got it on the XB1. I have stripped my desktop PC of all things microsoft store related so I can't install the game there. The laptop really isn't a gaming laptop and I doubt Astroneer is touchpad or screen touch compatible. Someday.
  2. Thought I would do some research into power loops and the rumors and misinformation surrounding them. And try to find out what was breaking them. So for those not aware, there is a current bug with splitters which allows them to act as infinite power sources. Drop a splitter on or near a platform (I use medium-b but any work). Connect a cable TO the splitter FROM the platform. Then connect a cable TO the platform FROM the splitter. This forms the "loop". Power out of the splitter into the platform, and back into the splitter. Then you feed any source of power into the 3rd input of
  3. Ok, maybe I tickled a nerve. But whats with the rant over "challenge"? I never used the word challenge in my post. You used it 8 times in ONE post. TBH, I really am unclear as to your point nor how it remotely relates to my post you quoted. I really am not trying to be an ass here, but I honestly don't get how your challenge post remotely relates to my post. I agree with some (many) of your points though. The game is not challenging on its own. And, (obviously) like you, thats one aspect I like about it. Its a nice ramp down from a work day. I can just couch it and putz in As
  4. Because the path was only one terrain tool pad wide as I was prepping to get to the north pole and there simply wasn't room nor time to wait until the boxes are flying to then build up anything. That and it seems in the past the boxes fly through stuff anyway. Maybe thats changed. Full on there. I don't mind them but again, not so damn often. Every half hour is enough. Every 15min is too much.
  5. Excellent response! I didn't think about the box until now. But you are completely right. The boxes need something on them to indicate their contents as well as orientation. If the contents indicator was only on the front, well there is the solution to both problems. You know the front because thats where the printing is, and you know whats in it because its printed there!
  6. They are already fudging the research byte costs to get us to unlock and test things quicker. I have no doubt that they will have some of the research exposed at the beginning of a game and then by some form of mechanism we haven't had yet, new blueprints will become unlocked. I too liked the discovery feeling of the old research methods but I don't miss it too much. Before it was pure dumb luck as to what you got. Now you have control over what you spend your research bytes on. That part, at least, is far better than the old method of researching potentially hundreds of nodules just to
  7. That I agree with. Later, as a decoration, ok, yea. Pretty cool looking. When you are established and simply decorating the area, maybe. The only helpful thing the XL base yields is that it has the nicely spread out power ports if you want a central spider point for your power distribution layout.
  8. IF they pass by. When I posted this I was building an elevated road from base (equator) to north pole. There IS no place to hide up there. So I just hang on and pray. And then press and HOLD (X) to get out of the capsule. Sometimes it took so long to get back to my body that I would encounter another storm before I could get back. I am sorry but the storm frequency is TOO MUCH. To allow me to even progress reasonably, I built a 1s open and carried it along with me as I built the path. When a storm comes, I climb in the seat. Every now and then I pick it up and move it along th
  9. Ok, thats funny right there. I don't care who ya are! Slopes, by definition aren't flat Thanks for the morning ROFL. But to get the full glass effect, try driving DOWN a slope with any desire what so ever to stop any time before reaching the bottom. Or drive down an elevated slope with any desire at all to stay on the narrow slope without falling off. Breaks? Pfft. We don't need no stinking breaks! (best Mexican accent I can muster in text.)
  10. I disagree. If you hook two rovers together you now should have 2x the power, 2x the traction and 2x the torque and less than 2x the weight (assuming 2nd one is empty and 1st one has 1 1s seat). The motors and batteries are still present in the non-driving member of the train precisely as modern trains use multiple engines being RC'd from the front engine. Not sure if Astroneer treats the attached (non-driven) trailer as dead weight or if it utilizes its torque and power or not. I suspect it does not which, IMHO is wrong. Two attached rovers should traverse the same incline at the sam
  11. I like the one with the blue arm stripes and big dome helment. He waddles when he walks and reminds me of me IRL when my back is hurting.
  12. Don't have exact numbers but one (now gone) save had at least 3 dozen. That was back when they had a repulsion field around them. I lined a cave exit hall on both sites with them and it made carrying research nodules out of the cave WAY easy because they wouldn't move around and only went right down the center of the cave corridor.
  13. Bit of a derail. But, no. I developed the non-interactive issue on a brand new game. So, nope, it wasn't due to using an older save on a new patch. At least for me.
  14. I looked at those. But given absolutely zero 2s or 4s slots on them, I haven't bothered with them beyond the initial experiment to see what they were like. TBH, they are a colossal waste of space and resources. It requires 2 compound and 2 aluminum along with 3,000 bytes (currently a lowered value) to unlock and only fits on the XL base platform (requiring 2 aluminum itself and 3,000 bytes to unlock). Holds 31 1s items. Only 4 medium storage (only 500 bytes to unlock) which requires 8 compound (4 soil canisters) to construct holds 32. The 4 storage take less space physically. And yo
  15. Apparently my version of the game doesn't know about this bug. I had built a path to the north pole and am dropping extenders back. I found a couple tech research nodules so I hauled em back to my base. Started the research, picked up another load of copper and headed back to the north pole. I could see the bytes rolling in while I was 1/4 of the planet away. Not sure how far your "too far" is, but its certainly got to be farther than 1/4th o the planet away. And yes, I saved and exited several times during the sessions over the weekend and ever had this happen. At le
  16. Its to the point they seem to appear (literally) every 15 minutes. Its like clockwork. Yesterday I started watching when the sky would darken. And each time I punched up the home screen (XB1). It was, without exception, within a minute of the quarter hour mark every time. All day. 00,15,30 and 45. I don't remember them being that frequent before the most recent patches. Maybe its just old age, fading memories or pain meds I am currently on. But they are really getting on my nerves and really annoying.
  17. These are known as Zebra Balls. They ARE useless. They were initially placed into the game by devs for light research. And left in as easter eggs. https://astroneer.gamepedia.com/Marbles The second is an item resembling the new research console. This was (I think) placed into the game as a teaser for the (then) new research 2.0 update prior to the research console actually being in the game. Both are now useless junk. The only use the marbles have is as a light source. Feel free to snap them wherever you want a touch of additional light.
  18. Oh, fully get that. They even said they lowered the bytes for some research ostensibly so we would unlock and test that piece faster and more. Anyway, was just throwing out some ideas. Maybe the devs roll them in. Maybe they don't. Time will tell. Just curious, whats the meaning of B77? Or is it 2,935? Or is it something with a sorta salmon color? (your nic)
  19. Summary: 0.6.5 - XB1 - Ghost of platform needs a FRONT indicator Description: Before deploying a base platform, you don't have any way of knowing which way its facing. Platform: XBox One Version / Build Number: 0.6.5 Right now when its in ghost form (blue outline), you don't know which way a platform is facing prior to deploying it. After you unbox it, the platform has a red arrow showing the front (which way modules will face when deployed). Please add a pointer to the blue outline so we know which way it will face. Why? Because I like to
  20. Summary: 0.6.5 - XB1 - Constancy needed in platform utilization Description: The game is very non-uniform in the utilization of platform slots. Any production base module should be consistent as to where it deposits output materials. I don't care whether its the left side or the right side that is the primary output but pick one and make it the same on every base module. Platform: XBox One Version / Build Number: 0.6.5 SMELTER: Not positive when it started but it was in one of the more recent patches. The smelter has changed where it deposits output meta
  21. IIRC, you can use the lading zone to recall your initial fabricator and re-unpack it and then it becomes available.
  22. There are 3 "zones" on it. One for the starter platform. One for the starter fabricator. And one where the pod brings you back from death. I haven't seen any specifics from SE as to what the future holds for it. But I can't imagine they put this effort into something thats mostly useless right now and not have it for things later.
  23. Rofl. Apparently you don't visit the bugs section of the forum much eh?