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About Wolfiesden

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  1. [Merged] Vehicle Issues

    Hmm. I wonder. I am curious if this rover thing is a systemic thing rather than applying directly to rovers. Maybe there is a larger underlying issue with gravity being unlocked from world objects. But we are more attuned to the rover since we ride in it. Take a look at this... Objects floating unaffected by gravity. We all been working around this by throwing stuff in caves (well I have anyway) that we dig as loot chambers. Whats different between these and the rover floating off? Nothing. Only difference is we ride in the rover, not these so we aren't affected by them as directly. Same problem. No gravity effect. Now look at the 2nd video I posted above (Floating Rover Part Deux). Look at 0:10. Notice anything? I totally missed it, because I too was focused on the rover. But notice the debris blocks? There are a couple there floating in mid air. Again, objects not having gravity applied. Same problem, but we haven't paid attention to it. In my first video (floating rover) these debris blocks are on the ground. In the second one after a game save and then re-load, they are floating in the air. Same objects but their physics seem to have changed. Just like what happens with resin, compound and hydrazine as seen in the video of floating objects I posted above. And the rovers we float off in. So here we have 3 different classes of objects with the SAME PROBLEM. Lack of gravity being applied. 1. Rovers (ridden vehicles) 2. Collected resources like Aluminum, Compound, Resin, Hydrazine (Selectable/usable/placeable objects) 3. Debris (unselectable objects) And now you mention that LOD type feature you mention (which I had not noticed nor seen but I trust is there) where objects aren't affected by physics (gravity being one) until the player is near. And now I wonder if this LOD physics thing has a bug in it where gravity (physics) perhaps is mistakenly being disconnected from objects, or not properly being applied. Perhaps its not ROVER code the devs should be digging into, perhaps its this physics code? Just throwing the idea out here.
  2. [Merged] Vehicle Issues

    That doesn't quite hold water. A rover I had been using in a game (created prior to 201) floated away. It had been working (as much as they work now with the tumbling ass over teakettle now). Then suddenly when I got in it in a remote location, it acted stuck. Suddenly it caught grip on something and started tumbling end over end and I managed to eject before I too got launched into space. I never saw it again. I ultimately created a new rover (still playing same save) and never exited since this one was created, and it too performed poorly but stuck to the ground, generally. Then one of the times i removed the medium panel from it as I had done many times, stripped it in my storage cave and returned to the rover to reattach it. And again acting like it was stuck, began floating away. From the time it was created to the time it floated away, the game was never re-loaded or exited. However, I decided to bail on the game after it began floating. So I used the xbox button and [][][] menu to "Quit" Astroneer. When I reloaded, the rover was again grounded! The rover shown in the 2nd video IS the one floating in the first video. So to summarize, the rover in the video shown floating had never been through any save-exit-reload, until it already floated away. Then exiting (force shutdown after entering the habitat) and restarting Astroneer once again grounded it and its been on the ground since (who knows for how long though). The first rover (no video, sorry, it caught me totally off guard) was originally created in 200 and had been through a save-exit-reload and flew away in 201. So I have BOTH scenarios occurring this weekend in the same save. One having been through the save-reload cycle, and one that had not. Both the same type rover, both having nearly identical loadiouts (medium panel with a few things on it).
  3. Items floating as if there was no gravity

    This was happening in 200 too. Since I just started I thought it was normal. My first save this started happening in and stuff started floating away and I kept having to grab it and put it back. Some got too far away. As such I started digging a tunnel down and then back up (like a V) and hollowing out a chamber to put my item stash in. My logic was that they were likely to fly UP and thus not fly down the V before going up again. So far its worked. I do this right at first when I establish a base. I usually put it near the smelter and printer for ease of access to materials. And this typically puts it on the opposite side of my base from habitat so that provides me a duck and cover cave if a storm whips up and I can't make it to a rover or the habitat. I also noticed that if I pick up the floaters with my pack open and then place it back down, it still has no gravity effect. But, if I grab it and use (X) to stow it and then open pack to place it down, it seems to regain gravity effect and drops to the ground. For a while. Here is a video I shot working on my "stash" room enlarging it. You can see all the floaties. In the video the tethers are on the ground because I am hollowing out the ceiling more. Normally they stick to the ceiling out of the way which is even more important now with them being in auto-select mode 24/7.
  4. Zero-gravity rover glitch

    Well, on the bright side, you got an AWESOME balloon! The other kiddies at the carnival must be green with envy. I managed to rescue mine...
  5. Seeds

    Couple rules for life... Don't keep pet piranha in your bathtub. Don't plant seeds for large puffy spike balls in your base.
  6. Vehicle physics solved?!

    Here is my current experience with the "new and improved" rover.... I can't tell you how the large rover drives (truck), as I have only about 3 days play time on 201 and still don't have a large rover OR either of the shuttles. About to delete this save and start again. As it is, I can't even get off this rock.
  7. Game is now virtually unplayable, or at best not very enjoyable anymore since 201 dropped. All of these observations are from the point of view of someone playing on the Xbox One. They may or may not apply to any of the other platforms. 1. Tethers Frankly they worked WELL the way they were. The one change of making them fall or collapse if you mine under them, well, I am ok with that. Makes sense. However, the rest of it is, well, crap. Placement: The new placement system, at least on the console, is WORSE than it was before. I liked being able to place it ahead of me. Dropping it at my feet automatically isn't helpful. That nifty video showing him running along dropping tethers was obviously done on a PC. Try that with a controller on the XB1. The old method was FAR more comfortable and usable. Auto Select: Brilliant idea to try to fix the placement system which wasn't really broken before but now is. Auto select works. But it works too well. I now spend half my time putting my tethers back where they were (sometimes impossible) because anytime I am anywhere near a tether it auto selects even if I am really wanting something else and my cursor is but one pixel off, I get the tether. And there is no way to undo a pick up (would be nice). Hit Box: Now tethers have a mass and hitbox. And that makes me NOT want to use them. I can do some terrain alteration somewhere near (not under, just near) and the damn thing falls over. Yet a giant rover will get stuck on top of one and the only way to get it off is to pick up the tether or mine under it to collapse it. And that makes sense why? This now makes (assuming rovers actually worked anymore) them a hazard to using a rover. Pretty much ANYWHERE. 2. Rovers And I thought they were bad under 200. Sheesh. They could be used even minimally under 200. Now I can't use them at all. For anything. My suggestion? Roll back the class that handles rovers to 200. Remove EVERYTHING yall did to rovers in 201. All of it is a step backwards in stability and usability. Floating: Now they just seem to float off. No rhyme. No reason. Just do. Not always. But 2 in one night. I posted video of it in the bug section here. This is not the critical killer. But its an annoyance. Unstable: God, I thought they were unstable under 200. Its WORSE now in 201. They wheelie and tumble and roll over so bad that they are virtually useless. I spent an hour driving away from my base. Got to about the range that I lost sight of the base and gave up. I picked off the medium storage and I walked back to my base. On one tank of air with an O2 cell in my pack. That took only a few minutes walking. An HOUR driving. A few minutes walking. I spent so much time flipping the rover over that it consumed an hour getting out to LOS range. Thats ridiculous. If its this bad here on starter planet, I am so not even trying a rover on the moon with its reduced gravity. Ejecting: For some reason, in 201 I now eject down rather than up. I see the animation of me (the space guy me) shooting down and then coming up through the surface. I can only imagine what will happen if I don't pop back up one time. Steering: Um, it was NOT broken. Now it is. I can't tell you how many times I rolled off a cliff or down a hole because the rover didn't go the direction it should have. The steering now is so unpredictable that even if rovers were usefull, no way in hell would I take it down in a cave anymore. I can't trust it will go the direction I need it in close quarters. I gave it all weekend and tried to come to grips with the new steering. I can't. It makes no sense. Its not predictable. Its not intuitive anymore. It was before. Its not now. 3. Research Not sure if its changed. But its certainly not fixed. Randomness: Too random. My first game under 200 (the one now bugged with the framerate issue) I managed to get both rovers and both landers and the habitat in a reasonably acceptable play time. This second game (which started the day before 201 dropped) has resulted in only the small rover. NO shuttle of any size. But hey! I got the 3-Seat enclosed and I got power cells! And the terrain analyzer! But I can't get off this damn planet. I played this save under 200 as well as friday evening and all day saturday and all day sunday and STILL don't have the large rover nor either shuttle nor the habitat. But I do have a room full of compound and resin and hydrazene and even lithium from all the nuts. And piles of aluminum and copper to beat the band! But no way to get off this rock. These all combine to make Astroneer unplayable for me and absolutely not enjoyable. The tethers get in the way of everything, they are not as easy to use and interfere with normal movement. Rovers have become completely useless and frankly I won't make any more. I will walk if I play. Maybe I will pick this up again after the next patch. But as it stands now, 201 is not enjoyable and I don't need the aggravation it now subjects me to. If I could I would 100% immediately roll back to 200. No hesitation. No doubt. The new mod is not worth the aggravation all the other "fixes" introduced. I don't need a new mod, I need rovers that work and tethers that don't get in the way and research that lets me choose what to research.
  8. 200- XB1- Framerate, or lack thereof

    I didn't have a huge base (or bases). Most were fairly minimal. A few extra nodes beyond whats required. And when I logged out, on the game that last time, it was playing perfectly fine. Next time I loaded it, well completely different story and its been that way since. Bad news I am afraid. Loading the 200 game in 201 didn't change the framerate issue. The save game is still bugged and not really playable. I have the urge to delete it but I will keep it in case the devs have a way for me to send it to them for analysis.
  9. Summary: 201 - XB1 - Rovers suddenly float away (loose gravity effect) Description: I lost 1 rover and almost lost a second on Sunday doing nothing wrong that I can figure out. I just got in the rovers and they seemed stuck but then just drifted off. On the second one, I managed to build up some ground and push it back down. Then I quickly bailed on the game and reloaded hoping it would fix its gravity. It did. So if your rover starts floating off, eject immediately! Get to a habitat or other rover to save and quickly exit the game using the xbox menu and [][][] menu and select "Quit" on Astroneer. Or your rover will be headed to the next solar system. Platform: XBox One Version / Build Number: 201 Video showing the rescue of the 2nd rover. And here is the game loading after dumping it with the xbox menu [][][] and "Quit" to dump out of Astroneer.
  10. Summary: 201 - XB1 - O2 Well wouldn't select resulting in DEATH. Description: I found that I can't select the stupid arrow (why is there an arrow anyway, why can't we just mine the thing itself?) if there is no background in range of the cursor. See video. Platform: XBox One Version / Build Number: 201
  11. Summary: 201 - XB1 - Zebra Balls Interfere With EVERYTHING! Description: All of a sudden in 201, ZBs seem to have their own anti-gravity well. They repel everything and attract your cursor at the same time. I had a 200 game that i had found a couple of the balls so I snapped them to the sides of the analyzer to prevent nuts from trying to snap to them to make analyzing easier. Now in 201, I found I couldn't analyze anything. And I found out why! Its the zebra balls. They seem to repel things. And at the same time its almost impossible to select anything else but them with your cursor. So, if you were silly enough (like me) to bring them back to your base. Get rid of them! See videos for full glory of their nastiness! Platform: XBox One Version / Build Number: 201
  12. XB1 - Rover/Truck can't attach umbilical to base

    I don't think thats quite true. If its private, YOU will see it, others won't, even pasting it here. At least it SHOULD NOT work. If you make it UNLISTED, then others can see it but they have to know the url (as in you posting it here). This is an UNLISTED video on my channel. You won't see it listed in my index nor will you find it by searching in youtube. But you can see it here because I pasted the link to it:
  13. Can't get new researches

    You are't stupid. Stupid is different than ignorant. Stupid can't be fixed. Ignorance can be fixed with information or experience
  14. Summary: 200- XB1- Save didn't and not in same location Description: I was on irradiated. Frame rate was so bad I couldn't play. So I got back to my base and left. Landed on moon (barren). Tinkered a bit and couldn't play due to framerate. Entered habatat as usual and exited to menu. Then last night I loaded the game and I was back on irradiated planet. Only this time I spawned inside a hill. Here is a video showing the game load (used Record That so the video starts in the loading screen). I know for a FACT that I had entered and left the rover MANY times between where this put me and the base as I had used the flatten tool to iron out some terrain as I headed back to base. And it should have saved every time I got in the rover. And it should have saved when I got in the shuttle. And it should have saved several times on barren as I went out searching for more artifacts and entered/left MANY more times on that planet. It didn't save ANY of those times. Apparently. And to be honest, I don't recall ever parking at this spot when playing here either. In fact I had to get out and climb a hill just to figure out where I was in relation to my base/beacons. Platform: XB1 Version / Build Number: 200
  15. 200- XB1- Framerate, or lack thereof

    Here is what I am talking about for near slideshow framerate: And I have experimented and found out its SAVE dependent. I created a new game and the framerate is fluid as ever. Load this save ando its like this. Load the new game, again fluid. So something in the save is hozed.