The damage related to the falling physics is too sensitive and happens too frequently. If my horizontal motion is 10 mph or even less and I "fall" 2 feet, it causes damage to the player. It doesn't feel like how a low gravity environment would feel if I was bounding from spot to spot. It makes the game less fun.
I'm not saying to somehow nullify a momentum penalty. I understand low gravity can be dangerous in the real world, but the current system just doesn't feel quite right. In low gravity, horizontal motion can cause injury as your sort of "dragged" across and down obstacles. If you w