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About Knuxton

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  1. A more powerful, directional worklight (some kind of floodlight) would be nice. Something medium-size (two-slot) that could be mounted on a vehicle or crane. The helmet light sometimes just isn't enough to see where you're going while driving, especially on difficult terrain or underground. This would make exploring large caverns much more fun because you could sweep the floodlight around up walls and ceilings with the crane to spot resources in difficult locations, or just have better forward visibility with it mounted on a vehicle. For balance, it could even have a narrower focus, almost like a spotlight. Recipe could be Glass + Aluminum Alloy.
  2. Summary: 1.0.4 - Steam - Rover stops responding when drill is turned on Description: Any rover in my game stops responding to input while a drill is turned on in any front/rear slot. Input resumes working when the drill is toggled off. Video of bug: In the video I am always holding forward, and half way in I start holding forward and steering, but when the drill is turned on, only the rover's momentum keeps it moving. It will eventually come to a stop and even slide backward if on a hill. There is a workaround that can still make it usable by accelerating, then toggling the drill on and off periodically, so that the rover's momentum will carry it forward while drilling. Its less effective up-hill, of course, so it still isn't ideal. Platform: Steam Version / Build Number: 1.0.4 (present since 1.0) Specifications: OS: Windows 10 Home | v. 1803 | Build 17134.523 CPU: Intel Core i7-2700K CPU 3.50GHz GPU: NVIDIA GeForce GTX 970 RAM: Patriot 3x4GB DDR3 1066Hz (12GB) Drive: KINGSTON SA400S37240G (SSD)
  3. I was thinking the same thing. I doubt they will prioritize fixing this in the current terrain engine, it would be redundant with T2.0 just around the corner. I seem to recall someone might have confirmed this recently over in the Astroneer discord, but I can't be bothered to go search and quote it ?
  4. For clarity: Screenshot 1 - Rover reserves full, attached batteries dead. No recharge. Screenshot 2 - Rover reserves full, batteries detached. No recharge. Screenshot 3 - Rover reserves full, attached battery not dead, backpack recharges from rover-attached battery only. Screenshot 4 - Rover reserves full, no batteries attached to rover, generator attached to rover (and turned on), backpack is recharging. Screenshot 5 - Rover reserves full, no batteries attached to rover, generator turned off. No recharge. See that in all cases, the rover reserves were full, and no charging of the backpack occurred unless there was some auxiliary power source attached to the rover.
  5. Summary: - Steam - Vehicle reserve power won't charge backpack Description: Backpacks will not charge off of the medium rover's reserve power. Backpacks will drain it's own power while in range of a vehicle with power in reserves, and backpack will not recharge unless there is a generator of some sort generating power on the vehicle, or the vehicle has a portable battery attached somewhere. When a portable battery is attached, the backpack will drain power from the attached battery, but still not draw from the vehicle's own reserves when the attached battery is depleted. Platform: Steam Version / Build Number: Specifications: OS: Windows 10 Home Version 10.0.17134 Build 17134 CPU: Intel Core i7-2700K CPU @ 3.50GHz, 5801 Mhz, 4 Cores, 8 Logical Processors GPU: NVIDIA GeForce GTX 970 Version 399.07 RAM: 12 GB (3 x 4 GB) DDR3 SDRAM 2000 MHz PC3-16000 CL9-11-9-27 Non-ECC Drive: WDC WD20EZRZ-00Z5HB0
  6. I can confirm it still happens in 215 with a fresh save. I've even started experiencing it on other planets as well. Started seeing the same thing on the exotic planet, but not quite as severe.
  7. Summary: 200 - Steam - Truck Glitched Into Terrain Description: Hard to explain this one, but I made a video. Basically what happens is this: I'm on Arid planet, trying to use the terrain flatten tool to cover over some holes i made (health and safety was yelling at me for leaving them open and then falling into them repeatedly). But when I hold control for the flatten mode, then click and drag, the mouse moves smoothly along the ground in one axis, but then skips around on the other axis like its snapping to some kind of grid, leaving large gaps untouched in between. So far it's only happening on the Arid planet for me. The video I posted has the inhibitor mod equipped on the terrain tool, but the bug occurs both with and without mods attached. I just used it here so you could more easily see the snapping it's doing by showing it on an already-flat surface. As indicated in the video, movement is normal when using the raise and lower mode, only the flatten mode seems to skip around as you can see the mouse cursor move in a circle while the ground reticle only moves left to right smoothly but skips forward and backward by a large margin. Platform: Steam Version / Build Number: 200 Specifications: OS: Windows 10 Pro x64 | v. 1703 | Build 15063.540 CPU: Intel i7 2700K 3.5GHz GPU: GTX 970 4GB RAM: 12GB (3x 4GB DDR3 1066Hz) Drive: Seagate ST2000DM001 2TB SATA