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About StubbornDonkey

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  1. StubbornDonkey

    Planet Suggestions

    I know the devs have said they plan to add more worlds at release or even after, and I was wondering if we could get a topic going with suggestions from everyone about what kind of planets or terrain and their features they would like to see in the future. This is not what will be coming out or should come out at launch. This is for future content updates and dlc to keep this game going great for a long time to come. To kick things off, I've seen a lot of suggestions for water to be added, but what about a desert world? Somewhere with wide open ranges, few entrances to the cave systems, and ground with sand like properties where removing it actually has gravity act upon it and land cascades in to fill the void. Not only would it be a challenge to find resources above but it would be a blast to fly across the land in the buggy trying to find the nearest mountain range or rare resource native to this kind of land. there could be plant types that shoot spikes rather than gas clouds So to simplify: Desert biome, Sand that shifts when vacuumed, vast open spaces with little to no debris (Rovers and Buggies at top speeds!), Few and far between landmarks like mountains and canyons, dangerous flora.
  2. StubbornDonkey

    Unlimited storage

    Lately I have seen a lot of people mentioning they wanted a storage with a virtually unending amount of storage. And while I like the idea of minimizing the space for end-game bases, I feel like there definitely has to be limitations. So I'd like to put it out there that should this become a thing, it should require the XL platform in size. This prevents using it on shuttles and on rovers giving a little challenge rather than throwing it on one of those and taking it wherever you need to. If you want unlimited resources you should play in a creative mode, if you want a real challenge make the individual storages.
  3. StubbornDonkey

    Train Concept (3D concept included)

    I love this idea and personally prefer the first example, with a more minimal space allowance. Add a Large storage on if you need more space, connect up to 4 cars max would be a good number to me. The crane could be used to place tracks as you go, like crafting extenders except larger so you attach it to the crane head and it adds something like 20-50 spaces per piece of track, maybe as far out as the crane can reach so that the crane controls the direction it goes as it lays the track. I could see this as a use for the nanocarbon alloy to create the platforms.
  4. StubbornDonkey

    Protection net on Arid

    I like the idea of this but agreed building walls doesn't work. Z1 Gaming did a youtube video with a whole base built and they were spawning inside his base and this was after the crafting update
  5. +1! Maybe just have everything that starts boxed possible, but the % of occurence drop depending on the type of wreck and rarity of object (like atmo condensor and chem lab being high due to resource requirements)
  6. I think that's the idea, While a larger one may take longer, it allows you to leave to search for more, or the resources to build whatever you may be trying to research with those bytes. If you take a look at the wiki or handbook there are some that are more optimal for bytes per minute but if you really want higher, just build more research stations and run more at once. That's the beauty of base building.
  7. I would think the final EA patch will leave the planets themselves alone with T2.0 coming with release. Most likely Nov. patch may contain a new tech to alter play a little, maybe a few of the QoL updates discussed from Joe's topic, Seen here, and just some general bug fixes getting us ready for 1.0 release.
  8. StubbornDonkey

    Replaceable Backpack, New medium storage B

    I agree with keeping the shoulder slots and terrain tool slots. The storage would revert to it's "flat" layout in a vertical style, maybe change the power and oxygen to run along the sides instead of middle and top? Just like on the large storage, almost nothing should work on the slots, nor should it be un-packable. I can see maybe the medium solar working, but the wind turbine would look really awkward, and you wouldn't have enough power to build something with the medium, plus movement and size, it just wouldn't make sense. And no chairs, seriously? lol. I like the idea of custom backpacks/outifts and I've seen some really cool ideas posted and I believe I've thrown in some similar ideas as well, but I get the feeling that they have no plans to go in that direction, especially not with stats style additions.
  9. StubbornDonkey

    Nette Ideen

    Agreed, for this particular game, on-screen items can really be a burden. The only one I ever considered to have was a compass purely because I'm not a fan of the current way to access it but don't see much of another decent option. In this situation I was just attempting to help translate or understand what the OP was trying to request for add-ons
  10. StubbornDonkey

    Nette Ideen

    My guess on the last part is how to access the book? Or maybe a controller layout on the screen showing which buttons do what, I think Witcher 3 has that.
  11. What if the backpack was a 2 slot space that could have any 2 slot item attached? So you could put a single medium storage on it (which could be filled like the backpack currently works) and remove it to replace it, or you could carry a single research item, or one of the larger packed crates. It would make it easier to remove all items on your backpack, as well as allow you to carry that research item easier (but at a loss of all storage items). As a related side idea, you could add in another medium storage that instead of 8 slots has 4. Two on each side that can't hold storage but can hold the crates or research. It would double your storage for fabricated base items, but at a cost of extra materials (e.g. do you want to bring the platform and vehicle bay already made which would normally cost 8 slots including the printer and platform if you used materials, or would you rather bring other materials and hope for a good landing spot that you can find what you need)
  12. StubbornDonkey

    Astroneer 1.0 QOL suggestion thread

    So some people might say this isn't exactly QoL guidelines because it would be new technology, but I would like to see some more stuff just for messing around like the fireworks or thruster. This also doesn't really effect current in-game systems so it would follow under that guideline. Examples: A slingshot for launching zebra balls, or other such items (possibly even interplanetary launch?) Basketball hoop that keeps score (I know make your own but advanced tech should be able to have fun and games) Rover color customization (could require terrain analyzer as a component) (this would make rover racing a little fun with custom vehicles)
  13. StubbornDonkey

    Astroneer 1.0 QOL suggestion thread

    I saw a couple requests for the Catalog button to be changed, what if the tooltips were added into the catalog and the catalog became the Select/F1 designation? Instead of just the researching it would be a place for all sorts of things, almost like an RPG setup (although obviously down the line as other things may get implemented). For example you have your tooltips (which could be fashioned in a more story setting way), the bytes catalog is a sort of skills page, a page for planetary information (not necessarily a map but information like which resources can be found on your current planet), and maybe a character page (Looking at, swapping color palette, equipment, emotes, etc.) As was mentioned giving access to this while in the Hab can make waiting out storms useful rather than just time consuming. Obviously the QoL is just changing the button mapping, but it gives the possibility for much more down the road.
  14. What if all the landing locations (the bubbles when floating in space above a planet) were working/semi-working landing platforms? So when you land the shuttle you find a base or semi-operable base. Leave terran with the amount it has now (or maybe just a few less) as this is where every astroneer starts his journey and those are the leftovers from the ones that came before. Then limit the other planets to no more than maybe 4 or 5 locations to land at with pads. This gives you a location to start a new base from, or scrap the broken parts left behind. Also give the option in mid-late game to build our own platforms, maybe as a progression step to creating the bigger ships to allow for their cost to be decreased, so that exploring the planet we can choose a new location to launch from when we've found abundant resources in an area. (maybe even bring back the renewable resources spread far and wide but finding singular patches of resources just as scarce which would encourage finding and building near the renewable resources as opposed to search an entire planet for enough, of course just like byte plants these would stop if dug up)