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About Lord_Greyscale

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  1. Well carp, I thought they fixed that one. That's a fairly old bug.
  2. Lord_Greyscale

    terrain remnant.

    Ah, that's not a terrain remnant, that's corrupted terrain, For whatever reason, when saving and/or loading the game, the terrain file can become corrupt and have portions of it be unreadable. The "solution" currently employed is to read the world-seed and re-generate the corrupt portions. Now, every so often the seed gets corrupted too, and you start winding up with really really freaky terrain.
  3. Lord_Greyscale - Immortal Plant!

    ... Aren't those Sarlaac Pits *supposed* to be immortal?
  4. Lord_Greyscale

    A Large List Of Bugs That I've Found

    First up, excellent collecting of bugs. Second, am I really the only person *not* having absurd difficulties with rover trains? (plainly not, i've seen the videos of 9 trailer large-rover trains that abuse winches to do 3 parallel sets of trailers) I'm nearly allways running around with 3 trailers, usually loaded up with large and medium storages, and often a crane on the middle trailer.
  5. A well-known (obviously not well enough) bug with terrain, loose items (including medium storage, solar panels, un-deployed modules, entire rover trains, etc, etc...) can and will, eventually, fall through the surface. Build your platforms, and slot your resource-laden storages onto those, and connect the platforms via power cables. (because "powered" platforms are locked in place, they *can't* fall through terrain)
  6. Agreed, excellent bug report. On the other hand, I'm not entirely certain it *is* a bug. It functions very well as a safety feature, preventing you from draining *all* your available power via terrain-gun.
  7. Lord_Greyscale

    0.10.2 - Steam - Medium generator graphical bug

    First up, it's been a bit since I last played, so the devs may have actually changed this, but: In the picture you're *not* walking through a medium generator. You're walking though a medium battery. The generator is the you-sized tower on the right of the battery. Second, I'm fairly certain this is an old, recurring bug. Good to have another report on it.
  8. Lord_Greyscale

    Substantial lag when placing tether

    Sorry for the long time since your post, I forgot to check the forums Multi-part problem, I'll list the most likely causes. (do note, I have no knowledge of what/how good you computer/network is) This could be a simple matter of your computer only barely meeting the game's minimum requirements. (I doubt this is the cause, but it *is* possible) It could be a result of you having too many things other than the game running on a system that is only somewhat better than the minimum. (very possible) Or, it could be a result of the game's less-than-stellar networking code. (for some reason, most companies ignore making good netcode, I suppose it's the actually hard part) Heck, it could even be that one of your friends has terrible internet access/a barely meeting the minimum computer. For comparison, I've got a decent computer, but *horrible* internet access. (monopolies will tend to do that) I routinely get about 10 FPS in a multiplayer game where I'm the host, and about 30FPS if someone else is the host. (and on the lowest graphics settings too) Either way, rubber-banding (snap-back) is common, and if everyone is using their terrain-gun, it *crawls* along at 1 or 2 FPS. (a consequence of the bad networking code, worse internet, and too much particle spam) (doing it on a LAN in the same physical room barely helped, that's how bad the networking code is) Rovers though, whoo-ee. I'm *consistently* slower at max speed than everyone else, even as the host, because my shitty internet is dropping half the movement update packets. (even with that, I seem to be the only one able to drive rover trains without routinely getting them stuck in terrain, and going up steeper hills than others) Everyone else reports a nice, smooth rover experience, but what I *see* is hilarious rubber-banding of individual components of the rovers. (ex: one wheel won't leave the place the rover started moving from untill the pilot exits the rover, all the while the rover is bouncing/flouncing it's way around/over/*through* terrain and structure alike. It has even knocked other rovers into orbit)
  9. Lord_Greyscale

    Substantial lag when placing tether

    The devs have repeatedly stated that tethers aren't meant to be deployed/used en mass. Why? Because the code for them is a little wonky, and gets progressively worse as the network gets larger. The only solution is to dismantle parts of the network, and start using rovers. (yes, rovers are allso wonky, but at least they aren't as bad as tethers) They (the devs) really, really, intend for players to switch over to rovers fairly quickly, saving Tethers for building up a new base/exploring out from a rover/ship. I am not a dev, so take the following with a grain or two of salt. To the best of my knowledge, they haven't done anything different with tethers for the last few months, so they may have just given up. I hope they haven't, because tethers are usefull, but they've had this type of problem for over a year now.
  10. Lord_Greyscale

    Issue while moving large platform

    Wrong, read the patch notes again. I'll "clarify" here: Base Facilities (deployed Vehicle bay, Research Chamber, Fuel Condenser, Printer, Smelter, Trade platform, etc, etc...) CANNOT be moved, nor can the platform they are attached to be moved. "Boxed" modules (un-deployed Vehicle bay, Research Chamber, Fuel Condenser, Printer, Smelter, Trade platform, etc, etc..) can be moved, as can a platform they are attached to. Once you Deploy/un-box it, it is there forever. (well, barring enough TNT to make the Tsar Boma look puny)
  11. Okay, the idea is simple, presuming that the Dev team insist on keeping the XL-storage Dome at it's measly 30~ish single slots, then why not make it generate power? (yes, literally just stick an RTG in it) This gives it something else to do instead of just being a "cheaper" storage space for 30~ish small items. Heck, it'd give a reason to use it! Starting up a new base? plonk down the XL-storage with RTG and you're set for a while. Well, if you have it produced as a package by the Medium Fabricator, instead of hard-mounting to a rover from a vehicle bay. ... I guess that makes this two suggestions in one. TL;DR Allow the XL-Storage Dome to be made in the Medium Fabricator as a package. Allow the XL-Storage Dome to generate power like the new main habitat's RTG.
  12. Lord_Greyscale

    Can the Habitat be removed from the Large Shuttle?

    Heh, this is one of the many problems with the team having switched to a "hold E to use/activate/deploy" system, instead of the much better developed "click the icon hovering over the item to deploy it, and press E while pointing at the item to enter it" Context-sensitive controls are a bigger hassel than they're worth, and they're really only worth it if you only have one thumbstick and two buttons. (note that every console controller has two thumbsticks, and 8 or more buttons)
  13. Lord_Greyscale

    What are these objects?

    Huh, they have returned. Seems I may have been right about them being placeholders or tokens for debris randomization.
  14. Lord_Greyscale

    Sound goes off too often

    Odd, after switching to my other laptop, it is now having similar audio issues. Seems that the way it is sending out the audio stuff is causing "windows audio device graph isolation" to shit itself. (note that this is the generic audio driver when you don't have a better one) Killing that process (the details process-name is audiodg) cause the sounds to work again (and a new instance of "windows audio device graph isolation" to take it's place). Well, untill said process herps a derp again. About every 15 minutes, unless I'm, say, drilling, or driving. (both activities spam audio cues) In that case it is closer to every 5 minutes. For reference Devs, my other laptop uses Realtek audio drivers, which bypass/aren't goverened/aren't limited the same way as "windows audio device graph isolation"", and sound on that laptop doesn't poop itself every 15 minutes. And it isn't just Astroneer that causes the audio to feck off. Fortnite, Youtube, Warframe, Discord, ... basically anything that outputs audio that isn't a core windows component or microsoft product.
  15. Lord_Greyscale

    Bug while exiting large rover v0.6.5.0

    There isn't much difference, but it's there. (for all that they seem to share walk and run speeds, they still have a slightly different collision model, EX: tall guy cant fit through some spaces shorty can, because tallguy is too tall.) Really the bigger problem with rover exiting, now that I've thought on it a bit more, is that the dev team's testing for placement relies upon: A: the rover is not in motion. B: the rover is not on an incline. Neither of which are usually how players are exiting the rover. Seriously, exit the rover while it is pointed peak-wards on a 40 degree hillside, and watch your poor 'neer get stuck under the rover every single time. (yes, less-severe grades cause it too, I think anything over about 20 degrees causes the worst issues) Aiming down the hillside is allso problematic, often in the "stuck under the rover" way. Devs, solving the problem is easy, don't exit the front of the rover. Instead, exit off to the side like you had it doing for one of the earlier updates.