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About Lord_Greyscale

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  1. You're not alone , this is happening to me too.
  2. As the Title says, I cannot launch a new game. The capsule departs the ship, flies for a bit, engages the thrusters, and then I'm presented with the Select Planet orbital mechanics screen, instead of landing or in close with a planet to pick a landing zone. On the other hand, no problems at all loading an existing game from before the latest patch. I'll be doing a full re-install later this week to see if the problem sticks around. (need to do a lot of maintenance on games anyway) Oh, right, I'm playing the STEAM version of the game, on PC.
  3. Ah, that's not a terrain remnant, that's corrupted terrain, For whatever reason, when saving and/or loading the game, the terrain file can become corrupt and have portions of it be unreadable. The "solution" currently employed is to read the world-seed and re-generate the corrupt portions. Now, every so often the seed gets corrupted too, and you start winding up with really really freaky terrain.
  4. ... Aren't those Sarlaac Pits *supposed* to be immortal?
  5. First up, excellent collecting of bugs. Second, am I really the only person *not* having absurd difficulties with rover trains? (plainly not, i've seen the videos of 9 trailer large-rover trains that abuse winches to do 3 parallel sets of trailers) I'm nearly allways running around with 3 trailers, usually loaded up with large and medium storages, and often a crane on the middle trailer.
  6. A well-known (obviously not well enough) bug with terrain, loose items (including medium storage, solar panels, un-deployed modules, entire rover trains, etc, etc...) can and will, eventually, fall through the surface. Build your platforms, and slot your resource-laden storages onto those, and connect the platforms via power cables. (because "powered" platforms are locked in place, they *can't* fall through terrain)
  7. Agreed, excellent bug report. On the other hand, I'm not entirely certain it *is* a bug. It functions very well as a safety feature, preventing you from draining *all* your available power via terrain-gun.
  8. First up, it's been a bit since I last played, so the devs may have actually changed this, but: In the picture you're *not* walking through a medium generator. You're walking though a medium battery. The generator is the you-sized tower on the right of the battery. Second, I'm fairly certain this is an old, recurring bug. Good to have another report on it.
  9. Sorry for the long time since your post, I forgot to check the forums Multi-part problem, I'll list the most likely causes. (do note, I have no knowledge of what/how good you computer/network is) This could be a simple matter of your computer only barely meeting the game's minimum requirements. (I doubt this is the cause, but it *is* possible) It could be a result of you having too many things other than the game running on a system that is only somewhat better than the minimum. (very possible) Or, it could be a result of the game's less-than-stellar networking code. (for s
  10. The devs have repeatedly stated that tethers aren't meant to be deployed/used en mass. Why? Because the code for them is a little wonky, and gets progressively worse as the network gets larger. The only solution is to dismantle parts of the network, and start using rovers. (yes, rovers are allso wonky, but at least they aren't as bad as tethers) They (the devs) really, really, intend for players to switch over to rovers fairly quickly, saving Tethers for building up a new base/exploring out from a rover/ship. I am not a dev, so take the following with a grain or two of salt. To the
  11. Wrong, read the patch notes again. I'll "clarify" here: Base Facilities (deployed Vehicle bay, Research Chamber, Fuel Condenser, Printer, Smelter, Trade platform, etc, etc...) CANNOT be moved, nor can the platform they are attached to be moved. "Boxed" modules (un-deployed Vehicle bay, Research Chamber, Fuel Condenser, Printer, Smelter, Trade platform, etc, etc..) can be moved, as can a platform they are attached to. Once you Deploy/un-box it, it is there forever. (well, barring enough TNT to make the Tsar Boma look puny)
  12. Okay, the idea is simple, presuming that the Dev team insist on keeping the XL-storage Dome at it's measly 30~ish single slots, then why not make it generate power? (yes, literally just stick an RTG in it) This gives it something else to do instead of just being a "cheaper" storage space for 30~ish small items. Heck, it'd give a reason to use it! Starting up a new base? plonk down the XL-storage with RTG and you're set for a while. Well, if you have it produced as a package by the Medium Fabricator, instead of hard-mounting to a rover from a vehicle bay. ... I guess t
  13. Heh, this is one of the many problems with the team having switched to a "hold E to use/activate/deploy" system, instead of the much better developed "click the icon hovering over the item to deploy it, and press E while pointing at the item to enter it" Context-sensitive controls are a bigger hassel than they're worth, and they're really only worth it if you only have one thumbstick and two buttons. (note that every console controller has two thumbsticks, and 8 or more buttons)
  14. Huh, they have returned. Seems I may have been right about them being placeholders or tokens for debris randomization.