Slugbug0

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About Slugbug0

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  1. Mouse and keyboard, Steam. Up to this point, I am trying to "beat" all the planets, and my next target was Vesania, to which I flew over in the large shuttle and it got to the screen where I circled around the planet to choose my landing spot. At which point, I immediately saw one that was super close to a Gateway Chamber, and clicked on it, but the only thing that happened was the shuttle did some barrel rolls and the camera did a couple 180s, and I ended up still floating in space in the shuttle and the game still consumed my fuel for landing when I really didn't. Have no idea how you could repeat this, but only a minor inconvenience, and the spot highlighted in the pic is the space I tried landing at. I had to go around the planet after it stopped doing this animation of going nowhere, and when I clicked on the same spot, it actually went to it this time.
  2. Right, so I don't have a picture because it happened so fast but just now while I was on Glacio, I dug up the plant that throws those sort of bombs, and upon it disintegrating, I noticed immediately there was a researchable spawned beneath it, but what also spawned were those, I suppose, chunks of the plant that may be left behind which are also research items. Those two spawned above the ground a tad, proceeded to fall, and knocked the researchable below further into the ground, now lost to the abyss. I play mouse and keyboard. Steam. It's not that big a deal seeing as so many researchables spawn, but I figured I'd leave this anyway.
  3. Nah, I had the game sitting as it was for a bit while I went and ate just so I at least had some research points coming in, but hadn't alt-tabbed this particular session
  4. why can't i just delete this comment, i didn't realize there was a button to edit my original post? but now I have to leave something written here
  5. Basically, right after I had taken the shuttle from Terran to Exotic, my entire backpack inventory was flat but I some canisters attached to my gun, some containing a bit of dirt, so I began flattening the land around, of which was collecting organic that dropped immediately to the ground cause I had no space for it. After I finished flattening, I tried to pick up some of the organic just to move it around, but the ring that appears around any item you can pick up suddenly was not appearing, and I could not interact with the items lying on the ground at all. Then I tried taking some of the packaged supplies off my shuttle to deploy them to start the base, but they were uninteractable as well. Then I tried taking supplies out of my backpack, but I could remove nothing and the arrows at the bottom to switch what items you can make didn't work, only closed the backpack when I clicked on them. I was still able to get into a seat, so I saved and closed the game, and when I loaded it back up again, it was fixed. I didn't take any screenshots, but I think this should be descriptive enough for what I am talking about. Was playing on computer, Steam.
  6. When they do finally make it so that the storms can provide power to your base if you have wind turbines attached, they should also make it so that if you have a wind turbine attached to your vehicle, it can be producing power as well while the vehicle is moving as a way to make the vehicle kinda consume less power.
  7. Make it so that bases and other essentials get even more power from wind turbines when a storm is passing through, then the storms will really have some purpose
  8. I think the current cost of the items that cost bytes need to be changed. For the most part, cheaper items should becomes slightly cheaper, and more expensive items should become much more expensive.
  9. I think I found a bug, and it may happen to more objects, but it just happened to me where I loaded into the base, with the black, flattened, un-diggable area around it, and a cave that happened to spawn next to me, I had decided to bring the thruster inside back to my base, and it fell right through that un-diggable area as soon as I dropped it. I play keyboard, Steam on PC IDK, it almost looked like it kinda gave me the option to let it fall through the ground the way the blue image of it was showing as I was moving around. One last thing, I already had a different thruster set down on this area, and that one didn't fall through the ground.
  10. Anybody reply if they agree with this. So this new tiny rover they made as basically purely for first time exploration on the first planet, making the other two rovers for convenient resource gathering and/or a mobile base. It would be the dopest thing ever if they added a sort of ROVER PLANE, granted make it the one of the most expensive items to have to buy in the game, but it would be for quick travel around the planet you build it on. It'd be like that new smaller rover, except much faster travel time, and this one can be for travelling between bases you have on the same planet, or at least more helpful travel for a place you have to get resources from that is really far away from your base. Plus, it would be absolutely fun!
  11. I've got an idea for the research aspect of this game. I hope it is considered, since going through the task of researching items is boring to others (although I quite enjoy it). Basically, I was thinking since the items that can be researched are set up in tiers, that the only things players can get from researching at first is tier one items. Then the more tier one items are researched, the higher chances the player will start to happen to research tier two items, and so forth until the player has researched everything. It could go something like: There are 11 tier one items you could get while researching, and after the first research is done, the next research done has a 5% chance of being tier two, the remaining 90% chance being tier one, the next after, 10% chance of being tier two (some left over percents will go towards possibly getting resources out of researching something so that that aspect of the game is still there). Once all tier one items have been researched then you could start getting tier three items from researching, and depending on how many tier two items that have been researched before then will make the odds for researching a tier three item. Say you have just finished researching all tier one items and you happened not to get any tier two research items during that time, then the chance of getting a tier three item from research is smaller than if you had gotten some tier two items researched before you had gotten all tier one items researched. I think this would make the whole research system more balanced and a little less random. I would give more players a task, something to work on a bit before they have total freedom. And maybe people will begin to enjoy the process of researching a bit more. Players will also be stuck on the planet they started on a bit longer, but that might just mean their attention to the game will increase (i.e.) people won't become board of the game too fast. I got the idea from being the first few items I got from researching were tier three and it felt like the game was moving a bit too fast, kind of like a "Wow, I've really already beaten that?" feel. I'm sorry if this is a bit confusing, I have no picture to help describe this.