Benana

Members
  • Content Count

    19
  • Joined

  • Last visited

Community Reputation

0 Neutral

About Benana

  • Rank
    Member
  1. Here I was able to recreate the issue. As you can see I'm hovering above the segment pin and not the actual sensor
  2. Me and my friend had a very similar problem. You can find a description of these bugs here. I think they might be related.
  3. Mouse/Keyboard - Steam - Version 1.14.74.0 I was placing a delay repeater and a storage sensor when I noticed the Bug and found out what was going on exactly. I was playing with a friend on his save. After I created a few branches with the delay repeater in a cave to activate some dynamite I wasn't able to create another branch although I had 6 left. The result was that I automatically placed the segment pin on soil. But I wasn't able to pick it up again. Every time I hovered with my mouse above the LAST pin I saw the window that usually pops up when clicking on the repeater itself (
  4. Hello there, I've played in a session with another friend - he was the host. After using the rocket a few times two bugs appeared which seem to be connected somehow. the Rocket doesn't always launch direktly up but flys through the planet instead. Meanwile you can hear various soundeffects like the reconnecting of you oxygen-tube. The Spaceship also disappears for a second and I'm sitting alone in space. After I launched into space I'm not able to get into the galaxy interface because it says theres no hydrazine left. To solve this issue I have to land and reattach the hy
  5. Hello there, I've played on a save with my friend. He was the host of the session and I joined him. I discovered that after I used the rocket and got out of it the bagpack often doesn't work properly. If I used anything on the two slots at both sides of my bagpack (e.g. where you attach a jetpack) I cannot use them anymore. I have to reconnect the Jetpack/ worklight/ etc. in order to use them Also sometimes I cannot push "e" at all. That means I cannot use my terrain tool or pick up items the fast way. The only solution to this problem is to rejoin the session. I'll
  6. I'm not sure whether conveyor belts would fit in this game because I don't want it to become too similar to Satisfactory. Nevertheless, I'd love something like a transport system provided by rovers/ small trains and tiny rockets like the trading platforms. So you were able to transport ressources to your homeplanet without having to travel manually every 10 minutes.
  7. Hello there, When the Auto Arm pauses for like a minute because it has nothing to do anymore it won't pick up ressources again when needed. It just stops working and turns off although it still looks like its active. However, I can't tell whether this bug existed form the beginning on or came with a further patch.
  8. Yes that's right. For the record: the mistake must be caused by the update I installed via Steam on 1st of August in the morning. Before this patch the problem was definetely not there.
  9. well, i dont think items get blown away from storms but sth like a conveyer belt doesnt sound bad. I would say its save that atroneer needs some more objects/items or whatever that makes it not getting boring so fast. maybe the other planets could also have some difficulties. but sth to build with different parts would be great - i mean astroneer is still in early access and you all are doing a good job yet!
  10. Hey there!! i just got a new idea concerning the mashines and diffenrent modules. What about a system, like a robotic arm or the like, that sorts stuff in stores or in other mashines to process it. So e.g. i want to have a lot of gib rovers, so i go to the new mashine an put in there some laterit (?). It will now get to the melter and finally to the car bay, so lotss of rovers are build while i just have to care to enough laterit. For the "robotic arm" you also can use the clables or whatever....i would appreciate it if you can bring in a kind of this idea. thanks for reading. bye
  11. (e.g.: w for moving forward, s for breaking or moving backwards, a and d for steering; thats what i meant).
  12. Hello there... since the last update the rover movement is different and more difficult than before. It would be great if you could revise the steering, because sometimes its so hard to get out of the base. And heres a new Idea: what about "streets"? thats it! Bye.
  13. right, but before the update the possible connectng distance was quite a bit longer...
  14. Hello... ive found a new bug (i guess its since the last update). When u want to dock the rover to the station again and u already see the predicted line, u can click on it but the rover detaches instantly. So at first u have to drive as close as possible to the station, until u can dock the rover and do whatever u want... thank u for reading and improving bye