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  1. Brooks64p

    Colonization Pods

    Yeah I just want to be able to "see" that I've accomplished setting up a fully working colony on a planet with visual changes to the pod itself like it expands and gets larger and then later add the ability to customize what the colony looks like and see your little population number increase overtime I rather keep away from adding more AI people being able to be seen to keep the frame rates high so the pearlescent pods would be fine for that I think and you just know people are in there by a pop count above the pod
  2. Brooks64p

    Colonization Pods

    It's just something to add "life" to the game so your not just this lone wolf astronaut on some random planet like you have a purpose to be there
  3. Later down the road I would like to see the ability to create colony pods which would essesstionally turn into a requisition post where they ask for specific resources and you can deliver them to sed pod and the more you help them the more they develope and grow increasing population on that planet and they in turn supply you with addition upgrades say 20% increase to power generation for and example kind of like perks you get while on that planet and you don't even need to add extra AI it could be like a opalescent pod that slowly gets larger and makes small additional changes to its appearance the more you help them and this idea can be expanded upon allowing higher end late term game goals
  4. Brooks64p

    Gravity Stabilizers

    Yeah there's a lot to be done with gravity in this game so many possibilities for environmental hazzards, unique gravity on planets which higher gravity ones could force you to lower your gravity using them so you don't move like a slug
  5. Would be nice to have a gravity module attachment either to put on your backpack or a rover to keep you locked down to the ground so you could say walk up a wall in a large cave to be able to harvest resources or just to be able to walk out of a hole you dug yourself into and the Rover attachment could be used to hold you down better so you don't fly all around going over small bumps while driving plus planets with lower gravity could require you to use it to even be able to operate on a low gravity planet
  6. Brooks64p

    Geo Thermal Power

    Yeah unless you harvest power from walls or have 3 to 4 extra power banks have fun caving since you will run out of power in like .05 seconds lol
  7. Brooks64p

    Geo Thermal Power

    Geo thermal stations would be good to have to generate power when sun or wind isn't avaliable. Like be able to find a spot underground where you could place a geo thermal station and connect it to the tether system to be able to have a good power supply while doing work underground since there wouldn't be any wind or sun avaliable to you
  8. Brooks64p

    Drone and Robot Helpers

    Yeah that's a good idea definitely, i want them to feel like they are a helpful feature that requires time and resources over a playthrough not some ridiculously overpowering thing or that they are such a high resource cost they aren't worth it, the backpack attachments could keep them balanced though and say limit you to two "active drones" to be helpful in whatever you set out to do and have backup drones on your drone hub at base
  9. Brooks64p

    Drone and Robot Helpers

    It has its similarities but I either want them to make it some sort of end game mechanic or make it so you have a pop cap of 10 drones or something just so they don't feel overpowered or make you feel like your excavator thing is useless after their construction
  10. Brooks64p

    Drone and Robot Helpers

    Yeah I know it's a bit a ambitions for a game thats in early access atm, but I think this game has a ton of potential so not now but down the line I would love to see drones implemented I feel it would fit in well with the whole science fiction space exploration theme
  11. Brooks64p

    Drone and Robot Helpers

    I think it would cool to implement a drone center as an avaliable upgrade for a station • Scout drones that could travel in a certain range from where they were deployed would be able to find resources and then drop next to them and turn into a beacon for later recovery • Harvest drones that could say be either attached to your backpack or be able to deploy in an area that would gather all resources in that cluster and make a small pile of resource bundles • Hunter drones that can either be attached to backpack or deployed in an area that would seek out dangerous plants and destroy them and return upon completion of task •Companion buddy who would be there purely for esthetic purpose maybe a Lil robot dog or cat or some sort of random ball thing that cracks jokes periodically • Demolition drones that could be sent to a location and would explode in case you need to remove large amounts of ground in a small time for Terra forming purposes and harvesting • Backpack drones that could be clustered that would allow you store more items that would follow you for when you are harvesting in a cave or something • Terra forming drones that would flatten areas and make the ground smooth All these could be combined or make multi propose drones and if you want me to do some sketches of sed drones just let me know and I will make a thread with picture attachments of drone concept idea. 4 years worth of drawing FYI
  12. • starting having bad frame rate issues when I got to about 6 facilities in my base and the issues would persist in general area around base • if you build or add ground directly below you, you will fall through the ground and start an endless fall animation • having 20 to 25 resource bundles near player will cause frame rate issues • attaching a truck to another vehicle will cause major frame rate drops • getting out of a moving vehicle will lock you inside the vehicle model making you unable to move until you get in and out again •getting out vehicle on previously dug up ground causes frame rate drops or you fall through the ground •areas where you have dug up or added ground will cause frame rate drops when it is done on a larger scale • tethers will randomly disappear on the surface and underground •putting resources on backpack will cause the resource to rapidly attach and unattach making you unable to store item until it is dropped then picked up again •building shuttle with 2 seats makes it unusable with no way to take off a seat or be able to add a habitat module •grass will continue to grow on ground level from spot that had been previously dug out •large boulders in caves will freeze in mid air when dug around them •small crevices where ground was dug up then re added will cause you to fall through the floor if caught in the small open space All items previously listed happened on a tundra planet with an Xbox controller on Xbox one • major frame rate drops occurred when leaving and getting into orbit and rotating the screen while in orbit via shuttle •low frame rates while on tropical planet from the moment you land the game seems to slow down a lot and the grass will pop in and out