101101110111

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  1. 101101110111

    beacons are kind of useless

    that's been my use of them for too long now... along with color-coding which direction they're heading, so i know which way to follow the breadcrumbs if i stumble upon the beacon trail at a mid-point during some other exploration later. nothing like running into an old beacon trail and following it the wrong way for an hour before realizing it
  2. 101101110111

    The sad truth about the game.

    "sales" don't equal "players". seen plenty of people on the forums saying they're hanging it up until 1.0, or at least terrain 2.0. i'm somewhat one of those players as well; i'll put in a couple days after an update to see the new stuff and do a little bug hunting, but knowing next update will most likely break my save keeps me from putting in real time. don't get me wrong, i love the game and get obsessive about it the first weekend after an update... but i have a hard time investing MUCH time building and exploring when it'll be gone in a month. there's a good chance a good deal of those million sales have the same issue, and aren't *really* putting in enough time yet to come up with suggestions or bug reports (some of the most common problems reported atm -- saves breaking, multiplayer -- are ones already confirmed to be solved at or around 1.0 release, so it's not really worth calling them reports or suggestions). if the forums don't explode with activity after 1.0 brings in players actually investing hours in the game, i'll come back and eat my words
  3. 101101110111

    So I've been away from the game for a while and...

    rovers are still my primary... 4 large rovers with a shredder and as much storage as possible, you'll never be at a lack for resources once you return to a trading platform. all i ever need shuttles for is condensors on other planets. everything else can be picked up by just driving around terran with a shredder
  4. 101101110111

    The sad truth about the game.

    i seriously doubt they're so delusional that they think 1.0 will be an "ok we're done here" ultra-stable release. i have a feeling they're merely calling it 'released' so that they can 1) get it on playstation already, and 2) escape the trap of survival games that stay 'early access' for a decade (and nobody ever catches the game's particular fever to give commentary that fuels further content and bug fixes... having a playerbase of only hundreds seriously reduces the sounding board the devs have to work with). the PR may take a hit, but the influx of players who're just waiting for 1.0 before they touch the game should give a much broader range of crap going wrong... meaning the devs can actually fix bugs/gameplay because there's a much smaller chance of them being isolated incidents or one small faction's preference. i can't count how many things i've seen on here that i simply couldn't get on board with if they were put into the game... likewise for things i'd like to see as well. maybe as the numbers swell, the devs will be able to get a clearer picture of "this feature is wanted", because there's more than just a half dozen people sitting in an echo chamber agreeing with each other all day.
  5. 101101110111

    Nette Ideen

    lots of games do that... many don't make it an option, which kinda sucks for games that are attempting to be immersive. nothing really kills immersion like constantly having noob-tips in a corner (especially when it's things like "A =jump"... why do they think you'd need to be reminded how to do this or that action when you do it so constantly it's basic muscle memory) it's not a BAD feature, should simply have options of what's shown, including showing nothing at all.
  6. 101101110111

    My rocket is not working?

    you've got the seat and thruster reversed... unless you're trying to go to the planet's core also, i believe you need a shuttle seat now, not rover
  7. just imagine that "entering a habitat" save-lag happening on a regular basis, not when you're fully expecting it's about to happen. i see many rovers accidentally falling into many ravines
  8. oh lord no, please not a time-based autosave, that did horrific damage to console minecraft and 7 days to die. just options for WHEN it autosaves will do (habitat y/n, rover or shuttle y/n)
  9. 101101110111

    0.10.1 - Backpack shadow quality

    sadly, it's been a while that having graphics set too high causes grain, instead of the expected FPS drops. back down graphics settings a bit and it should resolve itself to a degree
  10. 101101110111

    So we have to take a leap of faith to get iron?

    just absorbed your very last statement as well, my brain's not fully on today... no the single-use rockets aren't big-box. i haven't managed to leave terran yet, but i'd imagine a good kit for resource runs would be: rocket, medium platform, medium storage, tethers. they all fit in the backpack, then you can use the medium platform+storage to hold all your tethers after landing and filling your pack with the stuff you were looking for
  11. 101101110111

    So we have to take a leap of faith to get iron?

    or print a 2nd rocket to keep on your backpack from the get-go and take the hop to tundra, iron's all over the place on the surface there (unless they changed it)
  12. 101101110111

    Frame loss while hosting

    that part isn't really exclusive to astroneer. even 'light' games demand a ton of CPU to host+play simultaneously, and i don't think the devs are quite up to completely overhauling core computer+internet architecture. so just like the other games we enjoy that progressively generate their terrain and suck up CPU to do that job even in perfect circumstances, the host machine is gonna need to be something somewhat beastly or even simply dedicated (ie; you're running the host as a console on a different machine than you're playing, to prevent the host from needing to split cpu into multiple tasks). there's a reason even terraria, a game so light it runs on phones, has a console to run a host on a completely different machine than the one you'll be playing on. until quantum computers exist, it'll always be better to leave the cpu with as few jobs to do as possible. hopefully the devs will be giving us some of that software like minecraft and terraria have, to host on a different machine than you play on. personally, i have a linux box that's gutted specifically to be a host for games like these!
  13. how to swap: while the backpack is open and terrain tool pulled out, as you now do anyway to put the augment on the tool, you instead hit the rotation keys (LB/RB on controller, i don't know KB commands anymore) to switch between augment types or no augment. there could be an indicator somewhere on the tool itself telling you what augment is enabled and if it requires power or soil to be used.
  14. 101101110111

    Unabandoned Bases

    once i thought even more on it, it might not even be a thing where you need to trade currency/resources... simply fill up the 'abandoned' trade platform a certain number of times, each time repairing the broken habitat a little more. then once that's done, you can start shipping off specific resources to repair the rest of the base. you could still ship off scrap for the same effect, but it'd be a little more expensive/random than, say, shipping off 4 resin to repair the platforms, or 8 compound to fix research stations (the shipments and what gets fixed would be related to the resources required to build the thing in the first place). every 8 scrap, after the habitat is fixed, would just fix 1 random thing... so you might HOPE to fix the platforms, but instead the next scrap shipment fixes a broken rover.