Ferendris

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  1. Ferendris

    Jump Packs, Jet packs, Or levitation pads

    Link to an other idea, it could be interesting if the idea "Spac Station" was created. jetpack on th ground and jetpack in space could be a good mobility tool.
  2. Ferendris

    Space stations

    It's a nice idea, it could ad an other geographical universe: the Space. It won't be tomorrow thought.
  3. Ferendris

    Which Astroneer is best?

    #orangeteam
  4. Ferendris

    An idea for research!

    I think it's planned, check the trello main planning document
  5. Ferendris

    Home planet disappeared [Steam], [0.6.7.0]

    I Agree. sometimes, when you're too far away, you need to go to the atmosphere of another planet and then go again from the shuttle space launching range to get on the good planet.
  6. Summary: First Bug: I used to walk throught a passage which I had created inside a cave, exploring and so on. Few hours laters, may be after an update, a deposit appeared right in the passage I was using, half buiring the tethers. Second Bug: When I jumped in my shuttle with the backpack printer auto-locked on a compound blueprint , the compound stack I left on the side of the shuttle autoloaded inside my backpack printer. I'm not sure if it is a game feature or not, but in my opinion it is not , so here the topic about it. I tried again and it is doing this every time (it's not a isolated bug). Here, the compound on the shuttle and my empty backpack. I'm inside the shuttle, and the compound stack is gone. In fact, it's in my backpack, loaded inside the printer. Platform: Steam Version / Build Number: 0.6.7.0 Specifications: OS: Windows 10 Family x64 V 10.0.16299 CPU: Intel i5-6200U 2.8 GHz GPU: Nvidia GeForce GTX 950M 4GO RAM: 8GO DDR4 Drive:
  7. Summary :When a second enclosed seat was built, and also when I launched again the game , this second enclosed seat was misplaced, and I have to turn it over. So, when built, it was misplaced, so I turned it over. When I launched the game an other time ( for an other game session I mean) , this second seat was back into its misplacement. so I have to turn it over again. Platform: Steam Version / Build Number: 0.6.7.0 Specifications: OS: Windows 10 Family x64 V 10.0.16299 CPU: Intel i5-6200U 2.8 GHz GPU: Nvidia GeForce GTX 950M 4GO RAM: 8GO DDR4 Drive:
  8. Summary: 0.6.5.0 - Steam - Multiplayer Bugs / Corrupted Save Description: First Bug: on Multiplayer during à storm, tethers had a little problem... Second Bug: impossibility to connect on an other player save - information notice :"Impossible Access, User Unreachable". (internet was ok on both sides) Third bug: The save was completely corrupted by a bug: impossible of touch and to take stuff .The avatar was capable of crossing matter. Restart the game was unefficient. Platform: Steam Version / Build Number: 0.6.5.0 Specifications: OS: Windows 10 Family x64 V 10.0.16299 CPU: Intel i5-6200U 2.8 GHz GPU: Nvidia GeForce950M 4GO RAM: 8GO DDR4 Drive:
  9. Ferendris

    The controls always reset!

    And you're changing controls? Nethermind. We've the same issue: controls are resetting everytime we launch the game, right? we should get a report on Bugs/crashes topics trend
  10. Ferendris

    The controls always reset!

    You're on an AZERTY keyboard? that's it, thought about France because its not a QWERTY keyboard here.
  11. Ferendris

    The controls always reset!

    We've got a Frenchie right here. Yeah me, too every time I launch the game, i need to change controls.
  12. It's not reliable enought, noone is reading that little explanation. I think we need to help the player to understand better the environment and game mecanics.
  13. I completely agree. About the minecraft tutorial, I know that, but, in any case, for the console version, devs released a little explanation about the joystick gameplay and mecanics, in order to make the game more nice to news players. And more understandable.
  14. So, this is not a little tutorial, that kind of information box ? (in the right corner of the screenshot) I absolutely and completely disagree with you. Its ok to not have all the game explained by and entire instruction manual, but if you want to have news players, you need to listen them a little. And most of the newbies are a little confused about the game system/mecanics/controls at the moment. So a little tutorial is needed, and a good one.
  15. I can understand why, but the problem is new players (most of them) are not aware about the gameplay, and the actual tutorial is not effective; it's not teaching them, in-game, the basic instructions or system structures of the game. And that is a big issue because if you want to have many players on Astroneer, you need to let them appreciate the game, and talk about it (on social, on steam, to their relatives) in a positive way. If the tutorial is broken, if the newbies don't understand anything, they won't be pleased and they won't talk about Astroneer in a good way, saying " it's too complicated" and "I dont know how to do this and that. So a good and efficient Tutorial is crucial for Astroneer. Not all newbies are going to SES forum to ask how the game is working. And then, they have a bad opinion about the game, and they're spreading that opinion trought comments and posts on Internet. We need a good tutorial, a one veteran players can skip and, with a "reward" at the end in order to push the newbies to do it (like the fact for example to have canisters and tethers unlocked at the end of the tutorial). @Wyvyrias I think you should see that topic.