Ferendris

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  1. Playing with a friend, it appeared than some (not all) deposits weren't visible to him (the guest player) but to me (the host player). After an exchange of screenshots it seems than a bug occured. So here my screenshot, where some ammonium stuff is still remaining. And here, this is the same moment / same place, but no deposit visible at all. No remaining stuff , nothing in fact. Specifications: Specifications of the Host Player (me): OS: Windows 10 Family x64 V 10.0.16299 CPU: Intel i5-6200U 2.8 GHz GPU: Nvidia GeForce GTX 950M 4GO RAM: 8GO DDR4 Drive: Specifications of the Guest Player: OS- Windows 7 Premium Family V 6.1.7601 CPU -Processeur - AMD Athlon (TM) x4 860k quad core 3.7 Ghz RAM - 16.0Go
  2. Ferendris

    MAKE A SAVE FOR THE KEYBOARD SETTING

    It's more a missing feature than a bug, but yeah same thing than Pilpoil. It's not so important , but it's more confortable for the azerty keyboard players.
  3. Why about having the possibility to produce the little rover frame on the ground (like the others ) and/or under a box form? because this vehicle is smaller than the standard big platform which is created as a box (so it's makes sense) and it could be an interesting add-on for exploring on other planets and so on (you're landing, you're taking your little rover and lets go!) .This possibility could let the little rover more usable, at least when it's not about a big exploration operation (I'm not saying "lets put the Monster Rover Frame in a box"). The Cabin could stay like it is. In order to have the Little Rover quickly ready after the landing on the other planet, it request some space on the shuttle (4 slots?) so it's not a big change to the exploration system. So, a rover in kit form! ;)
  4. Ferendris

    Jump Packs, Jet packs, Or levitation pads

    Link to an other idea, it could be interesting if the idea "Spac Station" was created. jetpack on th ground and jetpack in space could be a good mobility tool.
  5. Ferendris

    Space stations

    It's a nice idea, it could ad an other geographical universe: the Space. It won't be tomorrow thought.
  6. Ferendris

    Which Astroneer is best?

    #orangeteam
  7. Ferendris

    An idea for research!

    I think it's planned, check the trello main planning document
  8. Ferendris

    Home planet disappeared [Steam], [0.6.7.0]

    I Agree. sometimes, when you're too far away, you need to go to the atmosphere of another planet and then go again from the shuttle space launching range to get on the good planet.
  9. Summary: First Bug: I used to walk throught a passage which I had created inside a cave, exploring and so on. Few hours laters, may be after an update, a deposit appeared right in the passage I was using, half buiring the tethers. Second Bug: When I jumped in my shuttle with the backpack printer auto-locked on a compound blueprint , the compound stack I left on the side of the shuttle autoloaded inside my backpack printer. I'm not sure if it is a game feature or not, but in my opinion it is not , so here the topic about it. I tried again and it is doing this every time (it's not a isolated bug). Here, the compound on the shuttle and my empty backpack. I'm inside the shuttle, and the compound stack is gone. In fact, it's in my backpack, loaded inside the printer. Platform: Steam Version / Build Number: 0.6.7.0 Specifications: OS: Windows 10 Family x64 V 10.0.16299 CPU: Intel i5-6200U 2.8 GHz GPU: Nvidia GeForce GTX 950M 4GO RAM: 8GO DDR4 Drive:
  10. Summary :When a second enclosed seat was built, and also when I launched again the game , this second enclosed seat was misplaced, and I have to turn it over. So, when built, it was misplaced, so I turned it over. When I launched the game an other time ( for an other game session I mean) , this second seat was back into its misplacement. so I have to turn it over again. Platform: Steam Version / Build Number: 0.6.7.0 Specifications: OS: Windows 10 Family x64 V 10.0.16299 CPU: Intel i5-6200U 2.8 GHz GPU: Nvidia GeForce GTX 950M 4GO RAM: 8GO DDR4 Drive:
  11. Summary: 0.6.5.0 - Steam - Multiplayer Bugs / Corrupted Save Description: First Bug: on Multiplayer during à storm, tethers had a little problem... Second Bug: impossibility to connect on an other player save - information notice :"Impossible Access, User Unreachable". (internet was ok on both sides) Third bug: The save was completely corrupted by a bug: impossible of touch and to take stuff .The avatar was capable of crossing matter. Restart the game was unefficient. Platform: Steam Version / Build Number: 0.6.5.0 Specifications: OS: Windows 10 Family x64 V 10.0.16299 CPU: Intel i5-6200U 2.8 GHz GPU: Nvidia GeForce950M 4GO RAM: 8GO DDR4 Drive:
  12. Ferendris

    The controls always reset!

    And you're changing controls? Nethermind. We've the same issue: controls are resetting everytime we launch the game, right? we should get a report on Bugs/crashes topics trend
  13. Ferendris

    The controls always reset!

    You're on an AZERTY keyboard? that's it, thought about France because its not a QWERTY keyboard here.
  14. Ferendris

    The controls always reset!

    We've got a Frenchie right here. Yeah me, too every time I launch the game, i need to change controls.
  15. It's not reliable enought, noone is reading that little explanation. I think we need to help the player to understand better the environment and game mecanics.