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  1. maxikg

    Update 0.8.0 - June 14th, 2018

    Hm, 1-Size Open Seat isn't printable from the backpack, which tutorial suggests at some point and it's impossible to move on for me (the game probably didn't save itself though, since I left) PC version, of course
  2. maxikg

    "Patch 201" - September 15th, 2017

    The lander sat there back then so I didn't argue with it I confirm that.
  3. maxikg

    "Patch 201" - September 15th, 2017

    With this update, it's still impossible for me to use wide or narrow mod - wide mod acts like inhibitor mod (even the "cursor" isn't wide), whereas narrow mod causes the "cursor" to disappear completely (it appears somewhere out of view)
  4. maxikg

    "200 - Hotfix" - August 19th, 2017

    Sure! Let me record one Sure! Let me record one I first used just the gun, without any mods, then the narrow mod - the area of digging first fixes up at a certain point, then disappears - and the wide mod - no "wideness" on the "cursor" and also no digging, just like inhibitor mod, which seems to be working Is it maybe related to language version (polish)? Astro-Win64-Shipping 2017-08-23 23-47-30-081.avi
  5. maxikg

    "200 - Hotfix" - August 19th, 2017

    This bug making wide mod not working/behaving like inhibitor is still here and also small solar panel exhibits this kind of glitch
  6. maxikg

    "Patch 199" - August 17th, 2017

    Hi! I noticed one thing in this build and the previous one - the wide mod behaves like inhibitor one, and also the "icon" doesn't sem to reflect the fact of using wide one. I'm yet to check the narrow mod
  7. maxikg

    "Patch 196" - July 21st, 2017

    Hi! There's an issue with wide mod - it works like the nullifying mod, so I had to remove it to be able to dig. Also analyzing mod seems to do nothing (unless I don't get the way it works)
  8. maxikg

    "Patch 189" : Jun 16th, 2017

    I jumped on that falling car by myself, the idea was to use the fact that the car's physics turns on when the Astroneer is close to it, my friends were helping building the "towers" to reach that car though
  9. maxikg

    "Patch 189" : Jun 16th, 2017

    During tries to recover the flying car on the orbit of small barren planet, tethers suddenly lost their "power" to conduct and became black, one screen shows them and other - flying car Picking up one of tethers close to the base seemed to alleviate the problem and the car was eventually recovered and pinned with the fat cable - I jumped and landed on the falling car and managed to enter it as we fell
  10. maxikg

    "Patch 182" - May 26, 2017

    I can confirm one bug: when the backpack is full and I'm harvesting the stuff and the harvested thing at the end of the gun is clipping with the ground, the harvested item, once completed, will fall into the ground instead of being put on it. It's easy to lose the things you want to grab later in the caves that way
  11. maxikg

    "158" - May 5th, 2017

    Wow, I also have incomplete aluminium in my smelter - it's probably time to get TNT as research result Yup, or the devs could make these zebra balls as a means of "tele-transport", like gates/teleports at later game time, when the player has two-three planets colonized.
  12. maxikg

    "158" - May 5th, 2017

    So it's possible to destroy the base buildings?
  13. maxikg

    "158" - May 5th, 2017

    Nah, they can't be just for Easter Eggs, cause it would be no fun in hunting for them
  14. maxikg

    "158" - May 5th, 2017

    I just wanted to ask - what are those zebra balls for? And why are they on the platforms? So far I found only one, and Sputnik as well