Th0rn

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About Th0rn

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  1. Sign's for orientation

    +1
  2. The terra forming feature has been altered#

    This isn't much of a suggestion, nor idea. This would belong in the General discussion area.
  3. Alright, so we know that medium to late game, storage can be an issue, you'll be mining and you'll just accumulate tons of stuff without even trying. So far currently we have a few storage options but nothing that can really handle the vast amount of random junk we can amass. I know that there are possibly more variants of storage possibly planned for the future of Astroneer, but I have several ideas for storage. 1. Stackable Pallets As we have warehouses around the world with storage pallets filled with goods for transport, I figure you could possibly do the same with medium storage units when joint to a baseplate or on the ground itself, of course there being a limit to how many you can 'snap' on top of one-another, but nonetheless, possible by slightly modifying the standard medium storage. 2. Quantum Storage/Digital Storage I imagine this to take up a full space like any regular facility you can construct, but you can place things into it, submit them, and it would get deconstructed and stored in this facility. It would take power to take things in, and to take things out, the cost of power would of course scale with how many things you put in and take out. I'm thinking 1 solid bar per item, so you could say, submit 8 items into it, similarly to the trade platform, and it would take that power, then it would have to repower, and you could on a seperate UI, request things to be taken out of the computer or whatnot at the same energy cost. However if the platform was destroyed with TNT or whatever, all 'data' of items would be lost permanently. One of the more complex ideas for storage I've had. 3. Off-World Warehouses This would work in a similar fashion to suggestion #2, however it would rely on a probe much like the trade platform. And would require resources to upgrade to increase its capacity. Unlike suggestion #2 however, you could access this form of storage anywhere you had a platform to request these supplies. Perhaps ideas from each could be put into eachother, for instance you need bigger hard drives to store more and more things, for the computer, or you would need to load a pallet in order to send it off into space for deep space storage. I'm just spitballing ideas but it would indeed be nice for some kind of 'en mass' storage solution other than building 500,000 large storage units to litter the landscape with. Feedback welcomed of course.
  4. Zombie Astronauts?

    Don't take it personally but the game could do without the video game staple of Zombies or zombie-esque enemies.
  5. Re-purposing Debris as Decoration

    +1 Might need a few cranes to drag crashed ships to your settlement.
  6. If you wanted to draw out the game and make it last a bit longer, there could be a kind of satellite dish you could construct to contact said base or such, and with a currency or exp system, exp or currency could be spent on 'Certifications' that are required before you construct something, like you'd need a vehicle certificate to operate cranes or rovers, and so on and so on with more complex systems. And later on instead of requiring just exp/currency, you had to complete a special task to prove that you can handle whatever tech you might be rewarded with.
  7. Dust Collectors!

    Since they plan to add in more liquids like water or such, maybe even oil or something, some form of piping would probably be in their best interest, might require a small pump module or something to place on baseplates like you would with the larger Solar Panels. The pump drawing liquids to where you have placed the pump, like on the side of a compressor.
  8. Dust Collectors!

    At this point it might as well be treated like Air or Energy, being piped through tethers and from a dust collector directly into the new sentiment processor instead of lugging around like 12 tanks of it.
  9. new Game Modes

    Just because a game features a creative mode doesn't make it Minecraft.
  10. new Game Modes

    A 'creative' mode is already confirmed by the devs. I think you guys might be referring to something like a 'custom world' experience where if you wanted you could make some resources super common, or less common, determine what kinds of planets in a system and how many planets. How common is wreckage. Which I agree would be quite nice for lulz and possibly testing purposes.
  11. Three New Module Ideas (Artwork Included)

    +1
  12. End Game

    That's still far too different from what the devs would want for the game. Personally I enjoy it as an adventure and exploring kind of game, rather than all games having to be 'kill this, kill that.' The peacefulness of Astroneer is what appeals to me personally. And the stress of bosses or whatever would ruin its charm.