Th0rn

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About Th0rn

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  1. If you wanted to draw out the game and make it last a bit longer, there could be a kind of satellite dish you could construct to contact said base or such, and with a currency or exp system, exp or currency could be spent on 'Certifications' that are required before you construct something, like you'd need a vehicle certificate to operate cranes or rovers, and so on and so on with more complex systems. And later on instead of requiring just exp/currency, you had to complete a special task to prove that you can handle whatever tech you might be rewarded with.
  2. Dust Collectors!

    Since they plan to add in more liquids like water or such, maybe even oil or something, some form of piping would probably be in their best interest, might require a small pump module or something to place on baseplates like you would with the larger Solar Panels. The pump drawing liquids to where you have placed the pump, like on the side of a compressor.
  3. Dust Collectors!

    At this point it might as well be treated like Air or Energy, being piped through tethers and from a dust collector directly into the new sentiment processor instead of lugging around like 12 tanks of it.
  4. new Game Modes

    Just because a game features a creative mode doesn't make it Minecraft.
  5. new Game Modes

    A 'creative' mode is already confirmed by the devs. I think you guys might be referring to something like a 'custom world' experience where if you wanted you could make some resources super common, or less common, determine what kinds of planets in a system and how many planets. How common is wreckage. Which I agree would be quite nice for lulz and possibly testing purposes.
  6. Three New Module Ideas (Artwork Included)

    +1
  7. End Game

    That's still far too different from what the devs would want for the game. Personally I enjoy it as an adventure and exploring kind of game, rather than all games having to be 'kill this, kill that.' The peacefulness of Astroneer is what appeals to me personally. And the stress of bosses or whatever would ruin its charm.
  8. two players playing in local

    There already is an option via steam. While your in-game, just open steam, and send an invite to the person you want to play with.
  9. End Game

    Seeing this is more of an adventure and survival game rather than a game focused on combat, which there is none of at the moment. This really wouldn't fit the theme of the game. And I don't think its something the devs would consider either.
  10. 3D Astroneer model

    I'd honestly buy at least 4, 2 for the girlfriend and 2 for myself. +1 I need these cute astrodudes on my desk.
  11. They could easily fix this by instead of having 'vehicle bays', they make a 'launch platform' where it can only accept air vehicles, that way it separates both classes of vehicles and its also much easier to determine if one is occupied or free.
  12. Sandbox

    I believe on the roadmap they posted they have planned an almost like 'Creative' mode where you can spawn whatever you wish. I'm unsure how far it is away, but its definitely planned.