El Pavlos

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Everything posted by El Pavlos

  1. I have the same issue on Xbox One, using the update. I was playing on my profile, saved, returned to home and signed out. My son signed in to play his game and opened the game, but as it was on resume it carried on using my saved game, which we then discovered had overwritten his own game. I suspect we can overcome the problem by making sure we quit the software and relaunch it, but I might be wrong. It has happened twice, with the sad fact being that my 7-year-old - who excitedly discovered the game yesterday - has lost his game on both occasions ?. I’ll feed back if we figure out a workaround.
  2. I like the idea that you'd progress your understanding, using your progression from power cells to larger battery as an example. It makes sense you'd figure out the basics before scaling it up (or down).
  3. I don't see the need. I'd use it, but who said terraforming should be easy?
  4. Perhaps a sandbox mode with complete control over starting tech, from nothing to everything? It could be a challenge goldmine...
  5. Actually, the more I think about it the more I like the idea of random starting knowledge: if it really is a gold rush I'd like to think that most privateers would be opportunists with different limitations.
  6. To me, as long as it fits into the narrative construct it doesn't affect the way I play. I hardly use the organic generator and I've never used the coal generator (circumstance, probably), so perhaps I don't know what I'm missing but I tend to shape my game around what I can do. Obviously we rely on a solid research structure, which we know is on the cards. I think I'd quite enjoy starting with random beginner tech, within a reasonable framework (I.e. at least one method of personal power gen, tethers, a random backpack upgrade etc). A huge part of the fun for me is building something out of nothing so I don't mind having a hard slog at the beginning as long as it doesn't stray from challenging into impossible. I don't mind a few nights of struggling for power as it becomes a problem for me to solve.
  7. I salute anyone who takes the time to create something for a target audience, so anything you do on top is a bonus!
  8. I've just watched one episode. I like your style and will pay attention to your channel. Personally - and I'm only one guy - I find it easier to fit in 20-30 minute videos, so I'm more likely to be drawn to vids of that length. Any more and I'm likely to scroll past unless I already know what I'm getting into.
  9. I'm thoroughly enjoying being a 'tester' for this game. Playing on Xbox, I started my first game using the 60mins preview and didn't have a clue what I was doing for the first 45, but that didn't matter because it was fascinating. Then I read about tethers and how to generally interact with the game just in time to get hooked. Since then I've started six or seven new games and each one has been its own joy. The first few simply because I was developing my own understanding of what was available and how the game worked, right up to getting my first space shuttle and exploring other worlds. The last few more because of changes, performance improvements, bug fixes etc, and it still feels like a journey of discovery. My latest game started slowly because I wasn't finding Resin as quickly as usual, but I eventually broke the back of it after two/three hours, got myself the rover and now the world is opening up. It was a really satisfying pace coupled with new features and the absence of familiar bugs. Even challenging myself to manipulate the polygons into regular shapes is keeping me occupied! Its great fun watching this game develop and I can't wait to see where the journey takes us. I hope to be able to contribute in a meaningful manner.