Nuinethir

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About Nuinethir

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  1. Bumping this for a dev/CS response. Please reply, thanks!
  2. I am not the only one with the issue, so apparently there is indeed a problem. It would be really nice if a dev or CS could chime in here.
  3. Sorry, I put the wrong version number above. It should read as 1.11.62.0.
  4. Summary: Once Astroneer is launched, the game loads until it reaches the main menu and freezes. Description: When launching the game, it loads normally. Once it begins to render 3D, the framerate takes a huge nosedive, going down to 1-2 fps, sometimes freezing completely. If graphics settings are set to lowest settings, game looks okay until starting a game, where the descent down to the planet drops the framerate to a point it just stops completely. Regardless of the settings, I can't get this game to run in any playable capacity. Platform: Steam Version / Build Number: 1.11.61.0 Specifications: OS: Windows 7 Professional 64-bit SP1 CPU: Intel i5-4670 3.4GHz GPU: MSI Radeon RX580 8GB Display: LG Ultrawide 34" (2560 x 1080) RAM: Crucial Ballistix Tactical 16GB Drive: Samsung EVO 250 (x2, one for system, one for games) Drive: Seagate Barracuda 1TB HDD I have already... updated all system/video drivers to latest verified game integrity via Steam completely uninstalled then reinstalled via Steam wiped local settings files (including old saves) moved Astroneer to SSD (from HDD) I would attach a crash log file, but this problem doesn't generate one. The game is slowing down to a point where it is freezing (music still plays however), but it never fully crashes. Others are experiencing this problem as well. https://steamcommunity.com/app/361420/discussions/1/ Please look into this. Thank you!
  5. Nuinethir

    Giving up on Patch 155

    I am just annoyed by the vehicles bouncing around and having the control scheme of a homeless person that got drunk on isopropyl alcohol from Walmart. Until this is fixed, I can't be bothered fighting vehicle movement. Honestly, I couldn't care less about the RNG of research or other things. Getting vehicle movement/mechanics fixed is top of my list.
  6. Nuinethir

    Transmitters

    An hour before you found Compound? Really? I find that hard to believe. There is usually at least one Compound and Resin by the landing site. Sometimes it is obscured by the contour of the land and draw distance. Pick a direction, run straight out and keep your head on a swivel, and turn around once you hit 50% oxygen. Repeat until you have found some.
  7. I am at a point that it has become increasingly frustrating to drive vehicles around with the current control scheme. I would like the WASD to control forwards, backwards, turn left/right, and leave the mouse completely independent to look around. Backing up to fix a Winch release, maneuvering in caves, etc, it just isn't fun for me anymore, to the point I just save and quit and do something else. Please fix vehicles on the next patch. Thank you.
  8. Nuinethir

    Transmitters

    Good in theory, but mechanics already available in the game make that unnecessary, especially with Compound nodes that regenerate (so no reason not to have Tethers). I also have a "carry in, carry out" rule when I am done with a mine, which means reclaiming all Tethers I dropped. Also, you might want to make a Rover especially for power/oxygen. My current setup is Truck (driving), Truck (storage), Truck (storage), Rover (power/oxygen generator). Drop the "caboose" off at the entrance, then drive in and do my business. It makes it easy to haul artifact chests out as well as have constant power for the Deform tool.
  9. Nuinethir

    Screenshots Megathread

    Kept restarting the game to get a better base with aesthetics, however, I think this one will work...
  10. Nuinethir

    Alien Ruins

    +1
  11. It already takes 16 energy units, where other platforms only use 8. I would rather just raise the values of other items to make Hydrazine sell at a set value, just make it super grindy.
  12. Nuinethir

    Being able to choose the landing spot

    I like to start my game with some resources nearby, but some of the seeds/drop areas are just barren and flat (a few times it dropped me in a ravine). Unless our little space station is in a geosynchronous orbit, can we get some kind of orbital view to select where we land?
  13. Nuinethir

    Advanced Tethers

    +1 Stronger lights are always appreciated.
  14. Actually, this would be a good implementation. People who need to offload surplus can get something in return; those looking to make Hydrazine refinement their main priority will see a much reduced return on investment.