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About spinlock_1977

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  1. spinlock_1977

    Where is the update (windows)

    Weird - Steam didn't tell me it updated. But indeed, I've got the update on Win 7!!!!
  2. spinlock_1977

    Where is the update (windows)

    Nothing yet on Win 7. But really? XBox before PC? That may be a first for System Era 😉
  3. spinlock_1977

    Where is the update (windows)

    Same - Win 7.
  4. spinlock_1977

    Update 0.10.5 - November 14, 2018

    Yeah, you're right. I was thinking the same things after I posted. Free everything! Make your own restraints.
  5. spinlock_1977

    Update 0.10.5 - November 14, 2018

    I've spent a few hours in the Terrain 2.0 moon, and here are my thoughts: LOVE create mode / plinth! More on that below Planet surface sucks for driving - got frustrated, wiped my save, started over. Caves suck for driving - didn't even bother trying after seeing Z1 Gaming explore them The lack of storms is a hugely refreshing change!!! In general, I like the previous planets better. Even more, if they were storm-free. For a production creative mode, here are my suggestions: The plinth gives all basic materials, but none that are products of the smelter or chem lab. You'd have to build/use these to get secondary materials. The plinth still gives astronium, or something similar that gives slow / large research value. You still have to research, but you don't have to forage for researchables. No free power from the plinth. You'll have to build power generation capabilities. No free bytes. Or maybe just 1,000 or so. You still have to build / operate research modules.
  6. spinlock_1977

    Update 0.9.0 - July 6th 2018

    Love the new release! I'm especially intrigued by the 'wrecked' spaceport. It's got me wondering if we'll soon be building our own 'working' space ports. On the down side, I'm really sick of the storms. You might as well CRASH TO DESKTOP, since the game is essentially unplayable for a minute or more.
  7. I just updated to 0.6.6 on Windows 7. Opened an existing save from yesterday - only one base on Terran at this point. The game crashed within one minute after a few interactions with a small generator. The small generator can no longer stand on it's own. Is that intentional? So I plugged it into my trade station, connected my trade station to an Extra Large Platform with two smelters on it (I know what some of you are thinking), and then the crash occurred. I didn't see a crash dump anywhere, or an option to send in a report. And... on the main menu, existing saves no longer had filled in icons - just the ghosted-out ones. But my recent save still loaded.
  8. spinlock_1977

    Update 0.6.5 - March 15th, 2018

    Excepting the tone of frustration, I agree. My fingers don't want those two things on the same key for some reason.
  9. spinlock_1977

    From Cave to Sky to Grave

    I'm on Radiated, with a small base in a first-level cave just down from the surface. Every 30-60 minutes, I get launched through the ceiling, high above the surface, and then fall to my death. I"m on PC/Steam - Windows 7. I initially thought it was one geographical location that triggered this, but now it's happened 3 or 4 times in slightly different areas of the cave. Come to think of it, I also had a large shuttle decide to park itself upside down on Terran about 100 feet from the surface. Same save. I hope I don't have to start a new save :-(
  10. spinlock_1977

    Patch 0.6.2 - February 28th, 2018

    Astroneer (Steam) just updated again, but the patch number hasn't increased - still at 6.2.0. I wonder what changed?
  11. spinlock_1977

    Patch 0.6.2 - February 28th, 2018

    @SES_joe Was it intentional to remove the ability to fly a shuttle using only a habitat?
  12. spinlock_1977

    Large Shuttle won't launch

    Same here - large shuttle, two large storage, one habitat, and I can't launch. But wait, mine gets betters. I put a 1-seat on it to see if it would launch, but no luck. When I exited the 1-seat, my shuttle flew away and is now hovering above my base!
  13. spinlock_1977

    The "Basebuilding Update" - February 22nd, 2018

    Me too! And nighttime too! Even on Terran, I spend so much time in the dark the game has taken on a dark motif in my memory when I think about it.
  14. spinlock_1977

    The "Basebuilding Update" - February 22nd, 2018

    Hi folks, I've been playing the new release(s) for a few days now, and I must say, AMAZING! Well done SES. The base-building changes are a ton of fun, with the extenders being a particular sweet spot. The new animations are wonderful In a recent YouTube video, Z1 Gaming made the comment that a longer extender would be helpful, particularly when doing long runs. I agree. 2 copper each? On the topic of balance, it seems there are a lot less research items in the caves. I just arrived at a new cave, and my first thought was "Do I really want to spend an hour running around down there just to get maybe 4 research items?". It seems to me you've got to dial back up the frequency of research items, especially considering most aren't worth that much. As far as glitches, I've currently got a small rover chain that goes forever on zero power. All power indicators are lit up, and never drain now matter how far I drive. I've had other issues with power in my base station, but could never nail down exactly wasn't right. I worked around them by re configuring connections. The medium battery and rover both make out-of-confrol charging noises when they're full charged and also receiving fresh power. A hundred "+" signs flow out of them each second. In terms of preferences, I'm finding the E/Use key to be a pain, and sometimes I get key-tangled trying to close my backpack and instead somehow pull out my soil gun and rip up a spot of ground I just leveled. This usually happens when I'm hurrying because a storm is coming or a gas bag just belched at me. And using the E/use key to activate the Medium Printer and other devices just feels wrong. Big jiucy buttons are so much more fun. They don't have to have switch covers, but I wouldn't mind if they did. To sum this release up: A+ spinlock
  15. spinlock_1977

    Rover Freaked, and then Disappeared!

    Maybe you started out the game in an area without many research chests. Find a cave and go digging - you should find a bunch. You can also put resources in the research units - Lithium is the best, but of course it's very rare. If you find one at a crash site, use the sediment processor to duplicate it and stick the duplicate in the research unit.