spinlock_1977

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  1. spinlock_1977

    Update 0.9.0 - July 6th 2018

    Love the new release! I'm especially intrigued by the 'wrecked' spaceport. It's got me wondering if we'll soon be building our own 'working' space ports. On the down side, I'm really sick of the storms. You might as well CRASH TO DESKTOP, since the game is essentially unplayable for a minute or more.
  2. I just updated to 0.6.6 on Windows 7. Opened an existing save from yesterday - only one base on Terran at this point. The game crashed within one minute after a few interactions with a small generator. The small generator can no longer stand on it's own. Is that intentional? So I plugged it into my trade station, connected my trade station to an Extra Large Platform with two smelters on it (I know what some of you are thinking), and then the crash occurred. I didn't see a crash dump anywhere, or an option to send in a report. And... on the main menu, existing saves no longer had filled in icons - just the ghosted-out ones. But my recent save still loaded.
  3. spinlock_1977

    Update 0.6.5 - March 15th, 2018

    Excepting the tone of frustration, I agree. My fingers don't want those two things on the same key for some reason.
  4. spinlock_1977

    From Cave to Sky to Grave

    I'm on Radiated, with a small base in a first-level cave just down from the surface. Every 30-60 minutes, I get launched through the ceiling, high above the surface, and then fall to my death. I"m on PC/Steam - Windows 7. I initially thought it was one geographical location that triggered this, but now it's happened 3 or 4 times in slightly different areas of the cave. Come to think of it, I also had a large shuttle decide to park itself upside down on Terran about 100 feet from the surface. Same save. I hope I don't have to start a new save :-(
  5. spinlock_1977

    Patch 0.6.2 - February 28th, 2018

    Astroneer (Steam) just updated again, but the patch number hasn't increased - still at 6.2.0. I wonder what changed?
  6. spinlock_1977

    Patch 0.6.2 - February 28th, 2018

    @SES_joe Was it intentional to remove the ability to fly a shuttle using only a habitat?
  7. spinlock_1977

    Large Shuttle won't launch

    Same here - large shuttle, two large storage, one habitat, and I can't launch. But wait, mine gets betters. I put a 1-seat on it to see if it would launch, but no luck. When I exited the 1-seat, my shuttle flew away and is now hovering above my base!
  8. spinlock_1977

    The "Basebuilding Update" - February 22nd, 2018

    Me too! And nighttime too! Even on Terran, I spend so much time in the dark the game has taken on a dark motif in my memory when I think about it.
  9. spinlock_1977

    The "Basebuilding Update" - February 22nd, 2018

    Hi folks, I've been playing the new release(s) for a few days now, and I must say, AMAZING! Well done SES. The base-building changes are a ton of fun, with the extenders being a particular sweet spot. The new animations are wonderful In a recent YouTube video, Z1 Gaming made the comment that a longer extender would be helpful, particularly when doing long runs. I agree. 2 copper each? On the topic of balance, it seems there are a lot less research items in the caves. I just arrived at a new cave, and my first thought was "Do I really want to spend an hour running around down there just to get maybe 4 research items?". It seems to me you've got to dial back up the frequency of research items, especially considering most aren't worth that much. As far as glitches, I've currently got a small rover chain that goes forever on zero power. All power indicators are lit up, and never drain now matter how far I drive. I've had other issues with power in my base station, but could never nail down exactly wasn't right. I worked around them by re configuring connections. The medium battery and rover both make out-of-confrol charging noises when they're full charged and also receiving fresh power. A hundred "+" signs flow out of them each second. In terms of preferences, I'm finding the E/Use key to be a pain, and sometimes I get key-tangled trying to close my backpack and instead somehow pull out my soil gun and rip up a spot of ground I just leveled. This usually happens when I'm hurrying because a storm is coming or a gas bag just belched at me. And using the E/use key to activate the Medium Printer and other devices just feels wrong. Big jiucy buttons are so much more fun. They don't have to have switch covers, but I wouldn't mind if they did. To sum this release up: A+ spinlock
  10. spinlock_1977

    Rover Freaked, and then Disappeared!

    Maybe you started out the game in an area without many research chests. Find a cave and go digging - you should find a bunch. You can also put resources in the research units - Lithium is the best, but of course it's very rare. If you find one at a crash site, use the sediment processor to duplicate it and stick the duplicate in the research unit.
  11. spinlock_1977

    "Research Update" - December 18th, 2017

    I love the update. It's slightly grindy, but research progress is now steady rather than luck-of-the-draw - much better! Rovers are still a problem. I just had a 2-card rover train get into a furious fight with itself and then wink out of existence. I posted some details in the Bug forum. Despite the loss, it looked funny as hell!
  12. Hi folks, I had a 2-rover (medium) with 3 medium mostly-empty storage units on it. A storm came along, and when it was over, my rover was upside down and laying across my vehicle bay and trading platform. I hit Tab to flip it, and then things went horribly awry. It flipped, but as it settled on the ground, 2 rovers suddenly balled up and starting spinning furiously, and then winked out of existence! I thought it might have fallen through the world because I dug a huge cave underneath my base, but I couldn't find it there. I can't find it anywhere. I would like to see storms stop affecting vehicles if not altogether, at least on Terran. It's very frustrating to lose a rover train because it got blown down a hole. Once you've built up your strength and get off the planet, then I can see storms being more dangerous.
  13. I've never played TAAR again after the first couple of hours. Frankly, it's just not as fun - instead you're bumping into new limitations to get old things done. And the thought of building a base is pretty much doomed. How many zillions of canisters would that take? And where would all the terrain come from? You pretty much have to excavate the equivalent of an underground base in order to construct an above-ground one. My find word is: Remove or re-work.
  14. spinlock_1977

    Research Item Teleport Pads

    I like that a lot better than the TAAR stuff - because - it sounds like a cool thing to build for advantage, rather than an annoying limitation on previous capability. If the current incarnation of TAAR had a better reward, I might be convinced otherwise, but frankly, it seems little more than laborious.
  15. spinlock_1977

    "200 - Hotfix" - August 19th, 2017

    Not sure anyone wants a "steaming" hotfix :-O