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About Eoghan

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    Advanced Member
  1. Lack of content

    There hasn't been much *visible* content. You need a solid foundation, which is what SES has been working on since December, before you can add content. Try adding content to a prototype, which is what Astroneer is right now, and you'll end up with a terrible mess later on and end up with a much delayed finished product.
  2. Aluminum Projectiles

    Just can already safely kill gas plants and spikers from a distance by digging the ground under them. What would a "it's a gun but nor really a gun" add to the game aside from being an "un-gun"?
  3. Augment Suggestion - Vegetation

    If you don't want to keep organics stacks, just drop them wherever (or bury them). Having a dedicated augment just to pick organics seems like a solution that's bigger than the problem.
  4. "Patch 201" - September 15th, 2017

    I play on PC with mouse and keyboard. I understand how changing the behaviour of "place tether" is useful in some cases (e.g. when walking/running on the surface) but it quickly gets annoying when exploring caves. In caves, I always place tethers on the right-hand side wall (it helps finding the way out), at about the same height as my Astroneer's head (for better visibility from a distance). Now, every tether requires a keyboard action + 2 mouse clicks. Since quite a few tethers get placed in caves, the new way feels more like "1 step ahead and 2 steps back" than anything else. Solution: have one keyboard shortcut to place tethers at the Astroneer's feet and another keyboard shortcut for the old behaviour, which shouldn't be too difficult to implement. Another small thing, it would be very helpful to have the alignment augment at the beginning, before we start expanding our base. Aside from that, I am very much looking forward to the new goodies in future patches.
  5. Copying and pasting from https://astroneer.space : Explore and exploit distant worlds in ASTRONEER – A game of aerospace industry and interplanetary exploration. Astroneer is set during a 25th century gold rush where players must explore the frontiers of outer space, risking their lives and resources in harsh environments for the chance of striking it rich. On this adventure, a player’s most useful tool is their ability to shape their world, altering the terrain and extracting valuable resources from planets, and moons. Resources can be traded or crafted into new tools, vehicles, and modules to create everything from massive industrial bases to mobile rover bases. To anyone who finds the in-game technology unrealistic, they can look how much we progressed in the last 100 years and then try extrapolating to the 25th century. And it is made very clear that the game is about exploring, gathering resources and crafting/building. Not about killing monsters, fighting space pirates, or working out orbital mechanics. Looking forward to building massive industrial bases!
  6. Something similar was suggested a few months ago and if I remember correctly it was tied to research. For example: research better suit tech to keep the Astroneer from freezing on Tundra, research anti-radiation tech so that he can survive on Radiated, etc. That would also be a good way to pace the game and gently nudge us into some kind of progression. And I agree with @The Gray Mouser too, the Astroneer comes from a civilization with better tech and toys than we currently have, why limit him to 2017 tech? After all, we're playing ASTROneer stranded (?) on an alien planet, not Robinson Crusoe marooned on an island in the middle of the ocean with nothing but a pocket knife.
  7. The Storage Module

    I'll echo @Lithium here... it may have been fixed now but resources kept in pits or any other kind of cavity used to sink through the ground and would end up in caves way way below the surface. After you've been bitten a couple of times, you only trust proper storage units. And that's why some (many?) of us are asking for them.
  8. The Storage Module

    The more calls and ideas for storage solutions, the better! Anyone from SES to answer on the next Q&A?
  9. It may be old news to some but others will find this interesting. You get statistics of how many copies were sold, audience numbers, etc. http://steamspy.com/app/361420 Check http://steamspy.com/about if you want to know more about the survey method and how it cannot produce 100% accurate numbers. TL;DR: take the numbers with a pinch of salt.
  10. Uranium

    You can't have nukes in Astroneer, protesters would freeze their toes while protesting in their Birkenstocks (tm). And probably suffocate as well.
  11. Storage solutions?

    Bump! (even if it was posted only 12 hours ago)
  12. Ground hooks for rovers

    It may be simpler to just nerf the storms so that they no longer blow vehicles away.
  13. No Mans Lies, trying to step up

    Similar feelings here. I finally bought NMS after 1.3 released last week and Steam had it at 60% off. Do I love it? So far, very much! Do I still want to play Astroneer? Absolutely! Do I want Astroneer to become more NMS-like? Absolutely not!
  14. Steam recent Status

    Just look at NMS, the poster-child of hype and broken promises. A year ago, they had a disastrous launch for what was sold at full-price as a "finished" game but was more of an alpha or early beta. Patch 1.1 came along with more content, then 1.2 (more content) and last week, patch 1.3 (more content). Go online and check what has been written since 1.3 dropped and it's a huge contrast with a year ago. The point I am trying to make is that Astroneer is sold as a pre-alpha, at a much reduced price. And that game development isn't something that happens in 6 months. And that if anyone wants a "finished" game, well then they have to wait until the game is sold as "finished" (whether it really is or not) and pay the full price. I am not attacking anyone, only reminding that it takes time to get a game done.
  15. No Mans Lies, trying to step up

    Is it for real or are you trolling? There are things in Astroneer that have been in other games before and there are things in Astroneer that will appear in future games. Since we're at it, we may as well debate how many angels can dance on the head of a pin.