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About SamanthaZero

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  1. We've been talking about this a lot. Making research less random is definitely the direction we want to go. We have other ideas for how to use the weighted randomization system too. Expect the experience of acquiring new research to change in the future
  2. SamanthaZero

    "154" - April 26, 2017

    If anyone has experienced a bug where previously available research became unavailable when opening a save with build 153 or 154, please contact me!
  3. SamanthaZero

    "154" - April 26, 2017

    @Beren99 - there's definitely been a lot of dissatisfaction with the longer research curve. We made it harder as a test, because it was a little too flat feeling before the change. The tricky part is that a lot of other people in the community liked the forced exploration aspect. The cycles of earning the vehicle bay and earning the printer resulted in an extremely rewarding feeling after they became available. That said, it was a little too hard. We will probably push and pull at it a few more times while in early access, but we'll always pay attention to how the community responds to our changes.
  4. SamanthaZero

    "154" - April 26, 2017

    @Shadow Echo - the way you make your added terrain a different color than grey is to use the terrain analyzer! We made that change intentionally, to bring awareness to the "footprint" that you as the player have on the planet. Once you unlock terrain analyzers, you can sample any color of terrain you want and choose which color to apply to newly added terrain. It also solves a technical question about which color the terrain could be when adding, because the color data contained inside empty voxels doesn't always match the color of terrain you're extending. Random changing of colors while adding terrain feels kind of weird. In any case, once you've got a few colors available, I'd love to see how you decorate your base!