Eternal Dahaka

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About Eternal Dahaka

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  1. I've played a bit of the preview on Xbox One and tested the deadzones for the camera/cursor movement. Deadzone: Dotgraph: What I measured was a typical ~25% square deadzone. The size and shape are common, but it would be nice for this to be changed to a circular deadzone with full diagonal movement, and have options for the size. This would make camera movement notably smoother than it currently is. I didn't formally test the movement deadzone, but it seems identical. It's less important, but changing that to a circle would help the movement too.