Sean McIntire

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About Sean McIntire

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  1. I was just messin around and noticed when you plug into the gateway with resources on the very center triangle it launches em into the air. Thinking i could get some sweet air i tried it with my astroneer. Instead of flying it pushed me into the collision mesh and i was unable to undo it. Eventually suffocating. It pushed me into the mesh and cause me to view it from the inside so i couldnt interact with the powercable that raised the center up. Upon death the astroneer backpack was missing. Thankfully i didnt have anything important in it. Reproduce. Grab a small generator and pla
  2. The issue with just more slots is...you are essentally removing the limitations of what you can carry. Mainly resources. At least with the enhancement ideas...you dont have the option to increase the carry capacity and instead just gives you things you can use for the most part. I support this idea mostly. An RTG is a lil OP i think...i meen you are almost always in range of sun or wind so its not a super big deal if you dont have it anyways...but other than that i like the built in power options. If yall want just...more storage...why not ask for a different..interchangeable backp
  3. Just a couple suggestions ive thought about. Ive played this game off n on from alpha and just returned after seeing a major overhaul was done. Im loving it so far but i think a few details would make this game really pop. A: to orbit and re-entry burn particle effect. Most if not all of the planets have atmospheres correct? So this makes sense to add. B: new parts. I think itd be neat to include line-of-sight beam power transmission parts for end game. Its fine having tethers in the beginning but they soon become obsolete. Removing them and upgrading to beam power transmissio
  4. Ive had the same issue. Are you sure its the orientation of the rover?? Ive notice it doesnt like to connect when its at a certain distance or farther..even tho the imbilicle hologram pops up. Moving it closer to your attach point solved it for me.
  5. Id like this...especally if it was a planet i could travel too..instead of having a land habitat..just have different one for water. Buildable from the printer as normal
  6. I still like the digging...just..once we harvest the resources..let us place it into a bankteller style tube that transfers it back to base for collection later. So i can just keep going..no need to return to base an empty my limited space backpack
  7. I wouldnt mind..but i can see a major issue with it...being...makes exploring semi dull..as in..No risk of dying because youre still at base. I know the rover has unlimited o2..but that may change. But.. I still like the idea. Would be neat if something like that could place tethers or work lights for me.
  8. I dont see why they dont add attach points and let us lift it onto the rover for transport/placment on top of a 2point base extention. Could use the crane. If no placment capable...Linking should be determined by distance and angle to connect node. Just like a rover. As of now...my astroneer can move it...and it likes to stick to the rover as it glitches through. I havnt made a crane or a wench yet.
  9. Nice method of testing steepness. I dont think they can go back...i think they seem heavier to comvat the gravity issues they are facing. What they chould do however is add a terrain tool augment to create rover ramps at perfect climbing steepness, if this is the case.
  10. In honor of the eclipse today. I'll second this.
  11. I personally wouldnt want a 'bigger rover with tracks...but a small one would be neat. Like smaller than a medium rover almost atv size. 2 attach points, embeded driver seat and no base connectors. My 2 cents