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About pulsard

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  1. How many players are now able to use a shuttle at the same time? Is it one pilot and the rest are attached to the shuttle via vehicle seats? Or, will the other players need to create their own shuttles to follow along? What happened to the 3 seat shuttle cockpit?
  2. We are having the same issue. Sat down today to play astroneer with my son. Both of us are seeing that the game is in offline mode at the main menu. We have tried the usual various steps, of rebooting both PCs, clearing the steam download cache, rebooting the router, checking firewall logs for dropped packets, and everything looks ok. We can play other games online, and browse the general internet fine. So far its just Astroneer itself that refuses to go online. We are checking this via the Astroneer main menu which says we are offline and to go online to get updates. Kidlet and I would
  3. Some benefits to a traction sphere based approach: Pivoting your truck/rover/vehicle in place. Simple control interface. No more wondering what direction left is going to go because of how the camera is facing. Resue of assets between vehicles. Could be used for anything from a single sphere gyrobike, to a 10 sphere disc shaped resource gatherer. Allow more variations of vehicles and vehicle types. Think single sphere storage trailer. Or a first tier exploring bike. Allow a traction sphere to detach and become a scout bike. Simplify things with a trac
  4. Why are trucks and rovers still using simple round slab wheels? In this space future shouldn't the wheels themselves be spheres and allow for travel in any direction, much like the control interface is currently working? Forget steering, just push the entire vehicle in the direction you want. I recommend removing the big chunky wheels/tires and replacing them with an up-gradable traction sphere option. Perhaps even options to allow for sticky tires, water tires, underwater tires, spiky tires, paddle tires, and the end game anti-grav tires. Essentially a tire type specific to the type of