Shabazza

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About Shabazza

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  1. Shabazza

    The Summer Update - June 20th, 2019

    Why would you hide something as basic as a light (flood light) behind resources, that need space travel (= 3800 bytes) and additionally 2000 bytes? The resource/byte balancing could really use some re-visit. Some of those only seem to be extra expensive to artificially make the game more grindy to reach the end game. Being forced to space travel (as opposed to the alpha version) is actually really good. But some items are way off the curve for what they benefit the player.
  2. Shabazza

    Desolo land mas and resource generation

    Nevermind..... I found some. As if the game had heared me. A cavern with the whole ceiling full of Wolframite. Sometimes, I love this game. But sometimes...
  3. Hi. OK, so, first off: I'm playing Astroneer after a longer pause. A lot of stuff (including the new planetary land generation) is new to me. So, I had to visit Devolo 6 times before even being able to find a cave entrance... And I had 5 stacks of tethers with me to find that entrance around my shuttle landing spot, searching one direction at a time and grabbing all placed tethers again for the next cardinal direction. That alone is pretty frustrating, considering the time and the resources wasted (for all those solid-fuel thrusters and trips back to Sylva). But now I found a cave and I found pretty much every single resource type in there - EXCEPT the Wolframite I was searching for. Nothing at all after 30 minutes of wandering around in that cave. I have clogged 140 hours into Astroneer at this point and this is the first playthrough that really frustrates me. So am I just unlucky, or is the resource generation a bit weird? Any tips how to up my chances of finding Wolframite?
  4. Had some weird problems on smaller planets like Radiated or on the Moon. The deform tool seems to "snap" to some planetary surface grid when you use the "flattem" function. And when you then move the cursor left or right, it sticks at one "vector" that originates from the player and goes towards the direction you had your cursor in when starting the flatten action. When you move the cursor further left or right, (with mouse button still pressed), it will suddenly snap to the next "vector" and leave a gap between you last and your new targeted area. It's hard to explain... I didn't make a video sadly. But here is a wonky drawing: https://imgur.com/a/dZR9Wt4 Basically, you can't smoothly svivel your deform tool left and right with 'flatten' mode. It will only allow the forward/backward motion and then if you move far enough with the mouse, it will jump to the next "vector". Like distinct, invisible meridians that originate at the players position. So if you want to flatten a plane in front of you, you instead are limited to making a "V" or an iverted star shape with gaps inbetween that you can't target. i didn't encounter this on Earthlike or Tundra. So I guess it's linked toi the size of a planet. Radiated was bad. Moon was really bad.
  5. Lucky you? Currently, you can't launch that shuttle when all slots are occupied with a large storage. As putting any seat or habitat on that large storage will not allow a launch. (this was changed recently) So you are lucky to not have a doomed shuttle now.
  6. Shabazza

    Key Bindings resetting

    Oldest problem ever. Let's hope they will fix it in 1.0 preparations. Such stuff should be fixed in beta at latest.
  7. Happened very rarely to me. But it does happen. Reloading the game helps.
  8. Shabazza

    beacons are kind of useless

    Beacons are cheap. Just use more than one to track your way. Shortly before your home beacon disappears behind the horizon, place another one. And maybe color code it to your liking. My color codes: Blue: Base or shuttle Green: Rover Pink: Cave with resources or still unexplored parts Red: Landing zone or cave with no more stuff or generally "never visit again" spot. Other colors are used for waypoints when I go far away from my base or shuttle. It's not that bad.
  9. 2. The only gripe I have with scrap is: It's basically useless by the time you have the resources to build a medium or large shredder and a trade platform. The medium shredder is useless, as it cannot crush 90% of anything laying around. So until you can build the large one, you already have visited multiple planets ang got every single resource in the game... And finding scrap is actually not that fun. You need to drive around deliberately with a large rover setup for ages and find that stuff. And then you get like 2-4 stacks worth of scrap per site. You can't move that stuff. So you can't collect it as you go. You need to dedicate to make a "scrap collector run". Why should I do that, when I can simply launch a shuttle and get the exact high-tier resource I need in minutes? So the base idea of scrap is fine. But we need to be able to deconstruct base modules. And we need to be able to haul scrap of any size in a convenient way without having to drag around a large shredder. Just like science pods. Give us "Scrap Transport Clips" with 1 and 2 slots made of compound or resin. So we can attach scrap to those and haul it wherever we find it.
  10. Same here. I got this after several hours into the game. With V0.10.2.0 and earlier versions. Reloading the save solves it. I got this very rarely. But it can happen.
  11. Currently, the small solar panel will only charge a batteries of a base or a rover when directly attached to the platform or vehicle. It will not charge anything when attached to a medium storage slot on that platform or vehicle. But the small wind vane does charge stuff when attached to a medium storage. I don't know which one is the bugged one. But this should be consistent. And I would suggest to make it, so both can charge when attached to a medium storage. For vehicles, it's pretty bad if they can't and you have to sacrifice a precious base slot for just that.
  12. Not a bug. Just a poorly documented feature. I made an improvement-thread for this already. They removed the ability to control a shuttle with a seat attached to a large storage. Any seat must now be directly attached to the shuttle. Even when using a habitat. So if you put 1 large storage on a medium shuttle or 2 large storages on a large shuttle, this shuttle is screwed for eternity.
  13. Shabazza

    Rover movement

    Do you mean it stops suddenly? Never had that effect. Or that it does not move after returning to it? I have the second effect for a while now. Workaround is to flatten or to dig the ground below the rover just a tad. So it unstucks it.
  14. I think that's a long-standing bug, iirc. BTW: That's a really good bug report. Just for the protocol.
  15. BTW Rift....can you play Astroneer in VR? That would be neat indeed...