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Everything posted by Mio

  1. good time of the day, all Anyone feels like it is time for upgrading a backpack? Here is an idea: after researching all small items we are normally carrying with us to make the life better - canister, oxygen tank, small battery, small wind/solar generators and worklight - advanced research for backpack upgrade will unlock: Astropack! Astropack will have bigger oxygen tank, more powerful energy accumulators, soil tank, embedded wind and solar generators and a LED strip light on a perimeter to provide lighting. Maybe another pair of auxiliary slots. It will require all resources needed to build all that, will be printed on the small printer and can be replaced from the ground like in the tutorial. Maybe it will also have little bit more futuristic look
  2. hello all After digging alot of tunnels I am turned into road-building-neer So, here is an idea: if canisters with soil are present on the drilling vehicle, while drill is working it would be filling the holes on the resulting road or buidling the road if there is air. Can be done with drill mods maybe? Also would be nice to lock drill on certain angle so it won't be "diving" down if u accidentally move the camera.
  3. ok I see not very popular that idea. How about instead of researching these small items like small oxygen tank (which is useful only in backpack) we would have researches for backpack upgrades? Like... +1 oxygen volume or +1 small attachable soil tank - craft it in a backpack to receive something like small exo dynamics research item then use it and it will just install itself into backpack making it better. I really really need more backpack storage u see running out of space there.
  4. had this issue as well. pc/steam, win7 x64, nVidia, host comp.
  5. Mio

    Night lighting

    hello all I really like to explore planet surfaces alot, but night time puts me off SO much I cannot see a thing. Well probably it is possible to put lanterns all over the planet... no really I do not like that idea. And I was thinking, we have there lots of stars and planets/moons to reflect some sun light during the night time - can we please make the night darkness on the surface less dark? Let it be lit with cold bluish light of the stars but in the way to still have visibility around? Please? This darkness is so depressing...
  6. Mio

    road building drill

    emm, I cannot repeat that, whats a trick?
  7. Mio

    road building drill

    whoa! this is exactly what I want!!! I go try to repeat this. thank you!
  8. Mio

    Permanent glowsticks.

    I am SO suffering from darkness of caves and of the night ow! yes to more permanent lights of any type please, with warm color and not too bright (like floodlight heh) but which will contribute more to visibility
  9. Mio

    Gateways ideas

    hello all Been thinking on how current teleportation system works and I think there are ways to improve it. For me it feels priorities have to be different: first unlock the core - this will send activation signal to all surface nodes opening for them power sockets. Then, after supplying enough power surface node will activate a portal a la "Stargate" and a console which will allow to choose a destination from the list of already activated surface gateways. In order to select surface gateways on other planet we have to put that planetary stone from the core to the space station. This way we keep the activation chain, but avoid needless teleportation after "to the core/to the station/to the core/to the planet surface". Also the portal will allow not only walking through but also driving on a vehicle maybe? Also atm all the destinations are called "bright node" - this makes serious confusion I always manage to go to Desolo instead of Novus and other way around. Maybe give them some class/number IDs at least?
  10. Mio

    Gateways ideas

    o! fresh update: after activation of the surface gateway astroneer can walk through it, but to send vehicle we would need certain level of power supply. This will motivate building of power stations at the rest of the planetary gateways, encourage the exploration. Also, teleportation to the space station is only possible from the surface gateway and only after installing first planetary core stone there. And a core is only for activating surface nodes and generating planetary stones. What do u think?
  11. Mio

    Platform shredding 2

    hello all joining the club here, I also have a need to shred useless platforms - I have a pile after experimenting and moving things, new base builds and such. Also I have a bunch of old shuttles or things like ruined habitat. And I was thinking exactly same thing - why not put dynamite to blow not out of existance but rather into salvageable pieces. Also then maybe we can do same thing with crashed spacecraft - this way we can clean the planet better
  12. Mio

    Helmet light

    hello all for me always was strange to have a worklight on the backpack, okay it maybe is lighting little surrounding but not so much exacly what we are doing and a helmet's headlight is so dim that it is hardly useful in the dark and annoying in the light. Plus, with so many new backpack items to carry around I do not have space do dig anymore. So, why not solve several problems at once and make several toggleable helmet slots? For the lights, maybe for some future interesting detectors? And pretty please, can we have a toggle ON/OFF keys for the gun slots too? I am soooo tired of removing mods from the gun when I have no need for them.
  13. Mio

    The Lunar Update - July 18th, 2019

    this please, we're waiting for this to be fixed for very long time now, on advanced planets it really makes impossible to play together.
  14. Mio

    How to find old-timer Astroneers.

    ooooo, this! I cannot build anymore, voxels never behaving like I want them to and now it's more like modeling than a building. Maybe we can have some building elements like columns, walls, corners, blocks... etc? Or something a la EQ Landmark?
  15. Mio

    Hotfix 1.1.3 - May 23rd, 2019

    Hello all Played this time on the client machine in multiplayer (steam/pc) - fps around 20 comparing to host machine's 60 and sometimes dropping to 12-13. Gameplay generally sluggish with freezes. And this was just a fresh start on Sylva with all the tethers removed and two players playing. Really really now waiting for dedicated server please
  16. hello here in cave (Sylva) was flattering some road when it popped up and swallowed me!!! client machine in multiplayer still has this issue of returning parts of excavated voxels or whole areas of them.
  17. Mio

    Update 1.1.2 - May 10, 2019

    I am sure they working, hopefully on dedicated server we really want to be able finally play together cos game is one of the outstanding. atm I am using "-nosound" cmd line key, but it is like half game, I am used to rely on sounds of the game alot
  18. Mio

    Update 1.1.2 - May 10, 2019

    hello I have here pc/steam version and it is rather unplayable: game dies (became "not responding" in task manager) first few minutes of gameplay, sometimes even on loading, once even on game starting. I do not mind so much bugz in game but it is very hard to enjoy all these shiny new toys when I cannot play the game can we pretty please have little fix of this anywhere soon?
  19. Mio

    Tutorial Feedback

    When tutorial ask me to open a catalog, press F1 or open a backpack... I cannot do any other actions like unpacking platform or examine a research station - this is quite confusing, I do not think it is nice to lock things like that.
  20. Mio

    Tutorial Feedback

    hello tutorial club and all my few moments was: 1. thin font of the hints is hardly readable, especially from distance. 2. I do think also it is little bit more hand holding than needed. For example: instead of controlling player every step I would rather have tooltip above the objects on what can u do with them - like the gun always have to have option to pick it up, not only after I loot unfortunate fellow. 3. Hints like open catalog, equip the gun or dig the terran I would rather put on the side of the screen as a suggestions of what player able do now rather than the order to do it right away, and remove them from there as soon as player do that action. 4. I would rather have F1 option always on screen in case of player don't know what to do next rather than telling the player when to press F1 and read about something. 5. I think also would be nice to have dig/smelt resources part in the tutorial and build enclosed seat. Would feel more spaceship-like. Also shuttle sits there full with hydrazine, I would throw canisters with hydrazine around and make player collect them and fill the shuttle, would be more interesting, I think. Generally it feels very nice for anyone to be able to figure out something on their own or discover something, removing such possibility from the players is removing their willing to learn, to try things, to explore. I think tutorial have to encourage exploration and try-n-error first and have a possibility to have a hint and a help second.
  21. Mio

    Impacting ecosystem

    joining the club hey all! +1 on the idea! I had similar thoughts that would be great to have some end-game big goals, like this, terraforming, making the planet more green (farming?), creating lakes, making atmosphere breathable (climate control towers?).
  22. Mio


    hello all I keep rolling for the perfect planet, takes loooong time... Last thing we did today was to try and build small mini-base, grab the mini-starter kit and go and try to find nicer place on the planet which is more beautiful than LZ. Result - planet is all the same. There is no really nicer places, all the landscape all over the planet pretty much similar, makes me sad. I thought would be great to have biomes: like forests, desert, sea, mountans (different ones). That would also help with navigation, probably? Because I was finding starting base only by going all around the planet until I find it
  23. Mio - Steam - Steering Glitch

    hello all This one feature, let's say, gives me trouble. I am using absolute steering and pressing left or right in this mode not moving the vehicle at all, and pressing both forward and turn buttons gives such a horrible turn radius that vehicle needs whole central square to rotate. I understand it is kind of realistic and I can rotate it using ( forawd-turn / backward-turnOpposite - repeat ) technology, but for that is not enough full vehicle battery. And this will only works for single vehicle, since I am usually using 2xTruck train steering becomes absolute nightmare. In the narrov deep cave tunnel I cannot rotate the thing at all. Please, pretty please with the cherry on top - can we have old size turn radius back? I do not like it realistic.
  24. When placing a seat u can use "context left/right" buttons to rotate it. Same thing works for medium storages. Discovered that not right away too