ModerateToast

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About ModerateToast

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  1. Summary: 1.3.13.0 - Steam - Sitting Down While Not in Seat Description: I picked up a single rover seat and put it in my character's hands. A prompt came up to press F to sit in the seat, and I pressed it. Now, even after taking the seat out of my character's hands, the sitting animation is still there and I cannot use the terrain manipulator. I can still move, jump, sprint, slide, etc, but the character remains in the sitting animation for it all. Another interesting thing that happens is that when I move near base components, my character sinks beneath the ground a bit and bounces before going back to the surface. I was able to revert back to normal by standing away from tethers and suffocating. Upon death, my character was teleported back to where I left the seat, then brought back to the habitat like what is normally supposed to happen when you respawn. The dead body remained in the seat's location, and I was able to recover my inventory. I also tried picking the seat up again to see if it would give me the prompt to sit down again, but it did not. Platform: Steam Version / Build Number: 1.13.3.0 Specifications: OS: Windows 10 Home x64 | v. 10.0.17763 | Build 17763 CPU: Intel i7 6700K 4.0GHz GPU: GTX 1070 8GB RAM: Corsair Vengeance 4x8GB 3000MHz Drive: Kingston SV300S37A240G SSD 240GB
  2. ModerateToast

    Small Wind Turbine Disappeared

    I tried letting go of a small wind turbine while I was moving it and it was in the air. It vanished. Placing it on the ground before was fine. I think this might be a problem with placing things that would normally be able to be fixed into the ground, but in the air. I haven't tried it with other things like small solar panel, etc, but those might have the same problem.
  3. Before a few days ago, I had been playing the experimental branch with no problem - 60fps almost constantly. Now, it doesn't get over 30. I don't know whether or not it has any connection to buying Sniper Elite 4, which also runs at a similar framerate (though I can see no reason why they would be connected). Is this simply a byproduct of using the experimental branch?