Avanglion

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  1. Well yeah but the platform does not accept the medium canister after the first stage ends. Nor the medium storage silo or the medium storage (folded or expanded). It only allows me to put 8 bars on the sides. But that's not the problem. I could send 8 pieces at a time if I wanted to. But I don't want to. Not if they are worth 8 out of 240 points. This is laterite not compound. It should be worth 5, 10 or 20 points per bar not 1. Last but not least, I am playing on a save file that was created with version 1.0.3.0 of the game. I mined a lot of the laterite way before extractors were a thing. Even if there are still good veins on the other side of Sylva or on another planet where I could put an extractor, it is a tedious task to collect and process the necessary resources for 240 aluminium bars and , more importantly, 240 stacks of aluminium alloy which requires an additional 240 bars of copper. I have mined malachite extensively in the last two years too. Long story short, I am NOT willing to use the full 50+ days left until the end of the event to grind in Astroneer and do nothing else with my life. Just the thought alone of how boring the whole process will be turns me away.
  2. 20 views and not a single reply after a week?! Either I'm the only one doing this event or the interest in Astroneer has dropped more than I thought :S
  3. Currently doing the "Automated Mass Production Protocol" event. Loading aluminium on the Exo Request platform tells me that 1 bar is worth 1 point towards the total of 240 points for the corresponding stage of the event. This can't be correct, right? 240 bars of aluminium is devastating to collect on a 1.0-era save file. I shudder at the idea that the third stage of the event (aluminium alloy, 240 points required) will be the same. The only thing worse than having to produce 240 stacks of aluminium alloy would be having to produce 240 stacks of nanocarbon alloy. Oh yes, and slow painful death too. But at least the latter occurs only once in a lifetime. These bars just have to yield more points.
  4. Hi SES team, First of all - what a great update! I'm salivating at the thought of all the things I am going to do. Thanks for the quality of life changes as well. Some long-awaited fixes in there. There's this one thing I cannot help but whine about and that's allowing us to open strongboxes only by means of blowing them up with dynamite. Would've been so much more interesting if some of those could be opened by solving a puzzle. Nothing too complex, I don't want you to spend another couple of months of sleepless coding or anything. Here's a couple of ideas: What if the strongboxes had several connection points via which we could supply power. But not just the good old plug enough and wait until it's filled up kind of thing. How about patterns? The player has to power up a specific combination of slots to open the strongbox. It's not about amount, it's about finding the proper electrical loop How about keycards? Sprinkle some unique (shape-, sound-, colour-coded...) cards around the place which are used to open specific strongboxes. Naturally, there should be a slight hint as to which keycard is supposed to be used with a given strongbox but nothing too revealing Or maybe use control panels left over as debris from crashes. Similar or slightly smaller in size compared to the research catalogue debris, but with one important distinction - they have a function and it is to open strongboxes once plugged in a side slot Brute force strongbox opening can stay. I don't mind it. But I'm sure you will agree that something a tad bit more sophisticated and mind-straining will add that special flavour to the exploration process. Thanks again! Cheers, Avan
  5. I managed to find a probe I knew the approximate location of. It accepted the scanner and the mission completed successfully.
  6. How do I open the compass? I can't find a dedicated keyboard binding for it.
  7. I'm ecstatic about the new compass. It's everything I dreamed of. That's it I just wanted to say how grateful I am that it's finally here. P.S.: The rest of the update is AWESOME too. Please make sure to add dedicated keyboard bindings for the mission log and the compass. Thanks!
  8. I hate battle royale games with passion but if I could have a compass in Astroneer, similar to those in Fortnite, PUBG or CoD: Warzone, I would die a happy man.
  9. Now that we have big resource containers for minerals, a "Medium Gas Tank" and a "Large Gas Tank" will make for great additions.
  10. Suggestion: Let us be able to swap the canisters in the hydrazine jet pack regardless of how much fuel has been used. Scenario: I've just landed on planet X. I have only 2 hydrazine canisters with me - one is on the rocket and is almost full; the other one is in my jet pack and is almost depleted. I know that what's left in the latter canister is more than enough for a return trip. I also know that the lesser amount of fuel won't suffice for proper exploration and gathering of whatever I came here for. I want to swap the hydrazine from my jet pack with the one that's on the rocket but I can't because jet pack canisters are immovable.
  11. Forgot to add system information. Here it is: OS: Windows 10 Pro 64-bit version 1709 build 16299.785 Gaming platform: Steam
  12. Just wanted to report some achievement-related bugs me and a couple of friends found while playing version 1.0.3.0. [ACH] "Barrier Buster" is not awarded to players who have fulfilled the requirements [ACH] "Delve Greedily and Deep" is not awarded to players who have fulfilled the requirements [ACH] "Resources in the Rough" is not awarded to players who have fulfilled the requirements [ACH] "Journey to the Center of the Thing" is not awarded to players who have fulfilled the requirements Attached is a screenshot of a visit to Sylva's core during a multiplayer session. I can also provide video footage of the triptych event if need be. In addition, we experienced the following negative side effects in relation to the teleportation mechanic: [BUG] Player dies of suffocation while standing at a monolith site, although active tethers are present and seem to be working. [BUG] Player dies of fall damage after teleporting from one monolith site to another. Monolith type (surface vs. core) is irrelevant. [BUG] Player appears inside the hull of the Exo Dynamics space station after completing a triptych event, teleporting from the planet core to any other surface monolith, then teleporting back to the core. Bug occurs during the last teleport attempt (surface to core). Once the player ends up inside the EDSS, they can only rotate their camera but not move. A crash occurs shortly after, disconnecting the paralysed player from the current multiplayer session. From that point onward, the affected player's character model is always loaded inside the EDSS every time they rejoin the same session, rendering it unplayable for them ⇒ game over. So far, this has been observed only on Sylva and by a non-host player.