Moonminer008

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About Moonminer008

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  1. It have been a while since 1.0 now… the game breaks on me with more and more lag, and really old glitches of all kinds, before I have visited all planets, and not drilled to the core in 1 of them. Sorry guys, but you have to get a meme as response https://imgflip.com/i/3cjhol
  2. Moonminer008

    Wanderer Update - September 25, 2019

    This is great :) Another thing you should go hard on, is performance. The game is more stable than before (on pc, I havent tried it on console), but Im not even finished with 1 large base on Sylva and the game is starting dying on me, with 5 times recommended specs on my pc. Terrain cracks of doom on some of the other planets than the home planet, and I have barely edited the terraint on them to save lag, but still the game runs and thats well. But I will cry if the game dies on me before the base is ready, I have nerded around 20 hours excavating and engineer-style-smooothing. (trie flat 2, YEEEY!!!!! I cant wait!) Please please consider my idea I mentioned 2 years ago about letting us choose which angle to flat with, so we can build everything we can think about. (at least give us ability to lock angles in 15, 30, 45, 60, 75 and 90, in both X, Y and Z axis
  3. Moonminer008

    Patch 1.0.7 - February 21, 2019

    I turn myself in. I have 277 illegal scrap stored. *Hands in the air*
  4. Moonminer008

    Screenshots Megathread

    Small battery! (And SES task force on my door) *breaking the law breaking the law*
  5. Moonminer008

    Update 0.10.5 - November 14, 2018

    How it looks like on SES office now 😁
  6. Moonminer008

    The Evolution of Astroneer (Video)

    I hope the buildings and vehicles from the first 2 years come back
  7. Moonminer008

    Update 0.10.5 - November 14, 2018

    Also, the terrain is broken. I started digging and this happens all the time: I cant dig and just a tiny arrow appear, and if I walk on the patches I cant dig, I fall through the planet and is tossed up again an in the air. Besides that, the test planet is pretty-ish, but impossible to travel by any vehicle, its too messy.
  8. Moonminer008

    Update 0.10.5 - November 14, 2018

    After playing around a bit with the test planet; I have to say, if this is the performance the game engine produce per now and in terrain 2.0, it wont work. The game is a bit laggy from start here, much slower than the "old" planets. My computers specs: I play on steam, with Windows 10. CPU is Intel i5-6500, GPU is Radeon RX 480. 32 GB RAM. Logitech G110 keyboard, Logitech trackball instead of mouse.
  9. Hi there. I played around with the new planet a bit, and I really tried to blow it up. (There you see SES, you give us a whole planet to play with and creative mode, and what do we do? We dig to the center or try to blow it up.) I didnt dare place more than 9 racks with explosives becasue the terrain started to glitch on me. And the result was dissapointing although it was fun too. The hole is big- maybe this is the biggest explosion in Astroneer ever- but the hole is just big enough that you cant see over it without walking. But this concludes that it isnt possible to blow up even the smallest planets. I used Extra large platforms, that allowed me to stack 8x10 items. I choosed to stack them with 1 dynamite and 7 hydrazine per medium storage. Times 9 it totals on 721 explosive items- 90 dynamite and 630 hydrazine…+1 dynamite to set it off. It took me over 2 hours with the cheating module, so this will never happen in survival. The pc will die on you before getting even close to placing enough explosives. Im surprised that the pc had no lag at all _showing_ the explosion, it was BANG and that was it. In minecraft it gets super laggy when you try to blow up huge stacks of TNT or nukes. CONCLUSION: CAN WE EVER BLOW UP A PLANET IN ASTRONEER? WITH TODAYS TOOLS: SADLY NO.
  10. Moonminer008

    The Crafting Update Feedback Megathread

    This update is so far the least laggy one. Many hours spent and bases built on both Terran, RAdiated and Arid and still no lag problems. But, it glitches more and more out when I reload a saved game. For example the buggy teleports away to a location it was parked last save, and ores spawn in the ground or in the middle of the air, and countless cave-monsters with the tangled red light spawn in rows in the roof or mid air. Typically one more monster per reload. And the game crashes when I save and exit to main menu, or doesnt save the last 10 minutes played when I save and exit to desktop. A dislike: its very tedious now to actually print the different objects, we have to explore several planets before being able to make anything. The most ridiculous one is the power cells. We have to travel to a different planet to find zinc ore, (or build scrappers and trade platform) and it takes more energy to melt one zinc ore than a power cell gives, and it must be printed from zinc, a valuable metal. And when we have the bases to expand to other planets, its a vaste to print power cells. Why did it got changed from compound? But so far I love this update ITS SO COOL in general!
  11. Moonminer008

    Exploits don't harm Astroneer

    Lol, at my first try I copyed so much aluminium and copper that my savegame got destroyed by lag. I had fun while it lasted. This exploit is the first who can directly destroy a multiplayer game, griefers can crash the map in 2 minutes by mass duping aluminium and copper.
  12. Moonminer008

    Screenshots Megathread

    I got what I deserved... the savegame broke due to lag. 200 aluminium is on the ground outside the cave, showeled away by the Storm of Justice.
  13. Moonminer008

    Mineral Extractor far too OP?

    Aaaw to late to edit. 8 canisters of soil per litium or titanium. I messed it up when I tinked about atteries that take 2 litium. To the mod who reads this, please change the 16 to 8, and delete this post
  14. Moonminer008

    Mineral Extractor far too OP?

    I am quite happy with the mineral extractor as it is. It takes 16 canisters of soil to make 1 litium or titanium, it gets boring to rely just on that. The current setup fits my playing style(s) really good. First in a game its naturally to use the resources that is near my base, and going cave exploring is fun. And I also like to set up large soil mines in the nearest mountain. In my current game, I printed 1 battery from "legit" wreckage litium and 3 more from ME copies. Then i traveled to Arid to set up a main base there and build a mining crane truck to big time excavate the resources. I hadnt enough aluminium and couldnt find it with hours of exploring, so I decided to go back to Terran and print some. That process takes time too. Usually I need so much materials for my base designs and garages that it gets a balance between searching for legit resources and mine, I just switch between one to the other when I get tired of one of the tasks. Perfect, SES team Of course (as mentioned before, I dont remember where) the machines can be splitted up in more parts that needs to be found first. That will be fun too. But it dont destroys the game at all as I see it It can be changed to need both researching more steps, finding wreckage parts, and legit raw materials to construct a mineral extractor to delay its introduction a bit more. But for me it just adds to the fun.
  15. Hello SES devs, I miss a feature to build even better designed bases. It is an extension that split in 2 cords, and a box where you plug in the power cord in the junction box that have 4 sockets on the 3 other sides, a total of 12 sockets out. I mixed some illustrations in paint and this is how good it gets in a few minutes and with low art skills, but I think you understand the concept.