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About Telendrith

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  1. I can't up-vote #4-7 enough.
  2. Telendrith

    General Suggestions

    Thanks to the devs for the hard work. Here are a few suggestions, many have been asked before but I thought I'd reiterate a few. [ Tethers]- Tethers should constantly show flow from the power/ox source to help preventing getting lost.- Tether brightness is A-OK, however the light radius should be extended a few meters to help with dark caves. I have a hard time seeing in caves so I need to drop 285 more tethers to just "see". [Color blindness] [Other] I love that the mineral colors are trying to represent natural colors, however Malachite is almost impossible to see against the green dirt. [Color blindness] [UI Suggestions]- volume buttons?!?!? Seriously, It's faster to write an auto click macro then to mute the sound or music ... "hold down" or slider is needed.-Mini-map, player radar, waypoint system and GPS would be nice. [Bases]-Please let us repack modules and platforms-Geothermal energy -Upgradable extenders for two-way power flow - Weird underground satellite should have some sort of purpose as an incentive to drag back to base. ie: dragging small sat from ancient cavern would give your base power by a small RTG or a weather radar by audio or visual identifier. Thanks!
  3. 125 - Rover Sinking into terrain when you get out and return [Critical issue] Rover must be unearthed before using again. Alternate bugs / Issues 125 - power nuggets losing powered state after partial use [persistent through 122 and 123 also] 125 - Tether node light rage levels are low. Brightness is A OK, range for the light is low 125 - Solar panels on vehicles when traversing rough terrain open and close, no variable threshold
  4. Telendrith

    Time Played!

    Hrm, I'm sure there are people with hundreds of hours. I've been having fun!
  5. I know alot of these are already being considered and brought up before, I just wanted to put in my 1864.85 Ngultrum. Storage silo - a built structure that takes 2/4 units that can hold 20-ish items. (most people just dig a small hole in the ground and load all your resources into that, however sometimes they fall into the planet and welp, vanish) Driods. Space isn't the same without droids, and I haven't even seen Star Wars. we need more Rails and carts for caves and transport; moving players, research cubes, etc! Pleaseeeeee! As a fatty astroneer, I can't afford to walk that far! Lights - you can make that are brighter then tethers UI: A quit button, and editable control options would be nice. The Terran planet seems a but small, should be bigger 10-30%! Ambient light range for tethers underground are a bit low, wish they where 8.72% brighter and had 12.24% further lighting range. Dedicated Server - please save my FPS! Also Habitat and Bacon indicators are hidden are hidden by clouds ALOT - Maybe make clouds semi-transparent in regards to beacons and the HAB) The ability to change the indicators colors for the HAB and beacons would be amazingzzzzz Anyway, thanks for reading See you in game! Ciao!
  6. Random Game Crash - source unknown Astro Vers. 123 on steam Attached is thye UE4 crash dump and game files from appdata local Devs, and my fellow community members this game is amazing! Thank you. Other Notes: in multiplayer render distance on connected clients is lower then host (could be client settings) - Resources "pop in" at the time as grass (also the pop-in for grass seems really low... can we get another 15-30m?) - After a few hours of hosting a multiplayer session FPS lowers to about 15 or so. - When the truck rolls and you TAB it to flip it over it barrel rolls back to upside down 74.2% of the time. (this number is made up and an exaggeration, FYI) - Single Truck [not the rover] driving seems ok. Having two? driving is worse then shoveling hot coals with your bare hands - First time another player connects they spawn approx 100m under the surface. Second respawn and forward it seems to spawn correctly. - Sometimes rover will just "Dive off into the sunset" to visit it's lost friends or meet with it's girldriend at the beech .. no idea whats happening there. -= Sometimes units power don't register when connecting to a vehicle grid and won't charge the vehicle - On multiplayer sessions clients and hosts get different research notifications [Should note that about 1/2 the time connected clients don't get any notifications] - Items attached to the rear of the truck fall off for the host and not connected clients (synchronization issues) PC Operating System: Windows 10 Pro 64-bit (10.0, Build 14393) (14393.rs1_release.161220-1747) Language: English (Regional Setting: English) System Manufacturer: ASUS System Model: All Series BIOS: 3402 Processor: Intel(R) Core(TM) i7-5930K CPU @ 3.50GHz (12 CPUs), ~3.5GHz Memory: 32768MB RAM Available OS Memory: 32680MB RAM Page File: 5416MB used, 32384MB available Windows Dir: C:\Windows DirectX Version: DirectX 12 DX Setup Parameters: Not found User DPI Setting: Using System DPI System DPI Setting: 96 DPI (100 percent) Thanks again, ~Telendrith DxDiag.txt
  7. Clients are all on Version: 123 Players where able to connect on this version as apposed to 122. From above... I can confirm #'1: Seems to also happen more frequently when "another' plays enter the truck. ) = see Can confirm #2 Can confirm #4 (See attached screenshots) Can confirm # 7 Can confirm # 8 - Shift clicking tethers without a stack already resulting in tethers apperating into another universe instead. "Would love to see dedicated servers for this game" - super please. CrashContext.runtime-xml UE4Minidump.dmp Astro.log
  8. Same, no luck however many different ways to try it. Here's my UE4 attached crash dump. Thanks! Astro.log CrashContext.runtime-xml Report.wer UE4Minidump.dmp WER5204.tmp.WERInternalMetadata.xml